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+/**
+ * @file llenvmanager.h
+ * @brief Declaration of classes managing WindLight and water settings.
+ *
+ * $LicenseInfo:firstyear=2009&license=viewergpl$
+ *
+ * Copyright (c) 2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLENVMANAGER_H
+#define LL_LLENVMANAGER_H
+
+#include "llmemory.h"
+#include "llsd.h"
+
+class LLWLParamManager;
+class LLWaterParamManager;
+class LLWLAnimator;
+
+// generic key
+struct LLEnvKey
+{
+public:
+ // Note: enum ordering is important; for example, a region-level floater (1) will see local and region (all values that are <=)
+ typedef enum e_scope
+ {
+ SCOPE_LOCAL, // 0
+ SCOPE_REGION//, // 1
+ // SCOPE_ESTATE, // 2
+ // etc.
+ } EScope;
+};
+
+class LLEnvironmentSettings
+{
+public:
+ LLEnvironmentSettings() :
+ mWLDayCycle(LLSD::emptyMap()),
+ mSkyMap(LLSD::emptyMap()),
+ mWaterParams(LLSD::emptyMap()),
+ mDayTime(0.f)
+ {}
+ LLEnvironmentSettings(const LLSD& dayCycle, const LLSD& skyMap, const LLSD& waterParams, F64 dayTime) :
+ mWLDayCycle(dayCycle),
+ mSkyMap(skyMap),
+ mWaterParams(waterParams),
+ mDayTime(dayTime)
+ {}
+ ~LLEnvironmentSettings() {}
+
+ void saveParams(const LLSD& dayCycle, const LLSD& skyMap, const LLSD& waterParams, F64 dayTime)
+ {
+ mWLDayCycle = dayCycle;
+ mSkyMap = skyMap;
+ mWaterParams = waterParams;
+ mDayTime = dayTime;
+ }
+
+ const LLSD& getWLDayCycle() const
+ {
+ return mWLDayCycle;
+ }
+
+ const LLSD& getWaterParams() const
+ {
+ return mWaterParams;
+ }
+
+ const LLSD& getSkyMap() const
+ {
+ return mSkyMap;
+ }
+
+ F64 getDayTime() const
+ {
+ return mDayTime;
+ }
+
+ bool isEmpty() const
+ {
+ return mWLDayCycle.size() == 0;
+ }
+
+ void clear()
+ {
+ *this = LLEnvironmentSettings();
+ }
+
+ LLSD makePacket(const LLSD& metadata) const
+ {
+ LLSD full_packet = LLSD::emptyArray();
+
+ // 0: metadata
+ full_packet.append(metadata);
+
+ // 1: day cycle
+ full_packet.append(mWLDayCycle);
+
+ // 2: map of sky setting names to sky settings (as LLSD)
+ full_packet.append(mSkyMap);
+
+ // 3: water params
+ full_packet.append(mWaterParams);
+
+ return full_packet;
+ }
+
+private:
+ LLSD mWLDayCycle, mWaterParams, mSkyMap;
+ F64 mDayTime;
+};
+
+// not thread-safe
+class LLEnvManager : public LLSingleton<LLEnvManager>
+{
+ LOG_CLASS(LLEnvManager);
+public:
+ // sets scopes (currently, only region-scope) to startup states
+ // delay calling these until as close as possible to knowing whether the remote service is capable of holding windlight settings
+ void notifyCrossing();
+ // these avoid interpolation on the next incoming message (if it comes)
+ void notifyLogin();
+ void notifyTP();
+
+ // request settings again from remote storage (currently implemented only for region)
+ void refreshFromStorage(LLEnvKey::EScope scope);
+ // stores settings and starts transitions (as necessary)
+ // validates packet and returns whether it was valid
+ // loads defaults if not valid
+ // returns whether or not arguments were valid
+ bool processIncomingMessage(const LLSD& packet, LLEnvKey::EScope scope);
+ // saves settings in the given scope to persistent storage appropriate for that scope
+ void commitSettings(LLEnvKey::EScope scope);
+ // called back when the commit finishes
+ void commitSettingsFinished(LLEnvKey::EScope scope);
+ // Immediately apply current settings from managers to region.
+ void applyLocalSettingsToRegion();
+
+ /*
+ * notify of changes in god/not-god mode, estate ownership, etc.
+ * should be called every time after entering new region (after receiving new caps)
+ */
+ void notifyPermissionChange();
+
+ bool regionCapable();
+ static const std::string getScopeString(LLEnvKey::EScope scope);
+ bool canEdit(LLEnvKey::EScope scope);
+ // enables and populates UI
+ // populates display (param managers) with scope's settings
+ // silently fails if canEdit(scope) is false!
+ void startEditingScope(LLEnvKey::EScope scope);
+ // cancel and close UI as necessary
+ // reapplies unedited settings
+ // displays the settings from the scope that user has set (i.e. opt-in setting for now)
+ void maybeClearEditingScope(bool user_initiated, bool was_commit);
+ // clear the scope only if was editing that scope
+ void maybeClearEditingScope(LLEnvKey::EScope scope, bool user_initiated, bool was_commit);
+ // actually do the clearing
+ void clearEditingScope(const LLSD& notification, const LLSD& response);
+
+ // clear and reload defaults into scope
+ void resetInternalsToDefault(LLEnvKey::EScope scope);
+
+ // sets which scope is to be displayed
+ // fix me if/when adding more levels of scope
+ void setNormallyDisplayedScope(LLEnvKey::EScope scope);
+ // gets normally displayed scope
+ LLEnvKey::EScope getNormallyDisplayedScope() const;
+
+ // for debugging purposes
+ void dumpScopes();
+
+private:
+ // overriden initializer
+ friend class LLSingleton<LLEnvManager>;
+ virtual void initSingleton();
+ // helper function (when region changes, but before caps are received)
+ void changedRegion(bool interpolate);
+ // apply to current display and UI
+ void loadSettingsIntoManagers(LLEnvKey::EScope scope, bool interpolate);
+ // save from current display and UI into memory (mOrigSettingStore)
+ void saveSettingsFromManagers(LLEnvKey::EScope scope);
+ // If not done already, save current local environment settings, so that we can switch to them later.
+ void backUpLocalSettingsIfNeeded();
+
+ // Save copy of settings from the current ones in the param managers
+ LLEnvironmentSettings collateFromParamManagers();
+ // bundle settings (already committed from UI) into an LLSD
+ LLSD makePacket(LLEnvKey::EScope scope, const LLSD& metadata);
+
+ void updateUIFromEditability();
+
+ // only call when setting *changes*, not just when it might have changed
+ // saves local settings into mOrigSettingStore when necessary
+ void notifyOptInChange();
+
+ // calculate Linden default settings
+ static const LLEnvironmentSettings& lindenDefaults();
+
+ std::map<LLEnvKey::EScope, LLEnvironmentSettings> mOrigSettingStore; // settings which have been committed from UI
+
+ bool mInterpNextChangeMessage;
+ bool mPendingOutgoingMessage;
+ bool mIsEditing;
+ LLEnvKey::EScope mCurNormalScope; // scope being displayed when not editing (i.e. most of the time)
+ LLEnvKey::EScope mCurEditingScope;
+ LLUUID mLastReceivedID;
+};
+
+/**
+ * User environment preferences.
+ *
+ * defaults = use region settings
+ */
+class LLEnvPrefs
+{
+public:
+ LLEnvPrefs() : mUseDefaults(true), mUseDayCycle(true) {}
+
+ bool getUseDefaults() const { return mUseDefaults; }
+ bool getUseDayCycle() const { return mUseDayCycle; }
+ bool getUseFixedSky() const { return !getUseDayCycle(); }
+
+ std::string getWaterPresetName() const;
+ std::string getSkyPresetName() const;
+ std::string getDayCycleName() const;
+
+ void setUseDefaults(bool val);
+ void setUseWaterPreset(const std::string& name);
+ void setUseSkyPreset(const std::string& name);
+ void setUseDayCycle(const std::string& name);
+
+ bool mUseDefaults;
+ bool mUseDayCycle;
+ std::string mWaterPresetName;
+ std::string mSkyPresetName;
+ std::string mDayCycleName;
+};
+
+/**
+ * Setting:
+ * 1. Use region settings.
+ * 2. Use my setting: <water preset> + <fixed_sky>|<day_cycle>
+ */
+class LLEnvManagerNew : public LLSingleton<LLEnvManagerNew>
+{
+ LOG_CLASS(LLEnvManagerNew);
+public:
+ typedef boost::signals2::signal<void()> region_settings_change_signal_t;
+ typedef boost::signals2::signal<void()> region_change_signal_t;
+ typedef boost::signals2::signal<void(bool)> region_settings_applied_signal_t;
+
+ LLEnvManagerNew();
+
+ // getters to access user env. preferences
+ bool getUseRegionSettings() const;
+ bool getUseDayCycle() const;
+ bool getUseFixedSky() const;
+ std::string getWaterPresetName() const;
+ std::string getSkyPresetName() const;
+ std::string getDayCycleName() const;
+
+ /// @return cached env. settings of the current region.
+ const LLEnvironmentSettings& getRegionSettings() const;
+
+ /**
+ * Set new region settings without uploading them to the region.
+ *
+ * The override will be reset when the changes are applied to the region (=uploaded)
+ * or user teleports to another region.
+ */
+ void setRegionSettings(const LLEnvironmentSettings& new_settings);
+
+ // Change environment w/o changing user preferences.
+ bool usePrefs();
+ bool useDefaults();
+ bool useWaterPreset(const std::string& name);
+ bool useWaterParams(const LLSD& params);
+ bool useSkyParams(const LLSD& params);
+ bool useDayCycle(const std::string& name, LLEnvKey::EScope scope);
+ bool useDayCycleParams(const LLSD& params, LLEnvKey::EScope scope);
+
+ // setters for user env. preferences
+ void setUseRegionSettings(bool val);
+ void setUseWaterPreset(const std::string& name);
+ void setUseSkyPreset(const std::string& name);
+ void setUseDayCycle(const std::string& name);
+
+ // Preferences manipulation.
+ void loadUserPrefs();
+ void saveUserPrefs();
+ void setUserPrefs(
+ const std::string& water_preset,
+ const std::string& sky_preset,
+ const std::string& day_cycle_preset,
+ bool use_fixed_sky,
+ bool use_region_settings);
+ void dumpUserPrefs();
+ void dumpPresets();
+
+ // Misc.
+ void requestRegionSettings();
+ bool sendRegionSettings(const LLEnvironmentSettings& new_settings);
+ boost::signals2::connection setRegionSettingsChangeCallback(const region_settings_change_signal_t::slot_type& cb);
+ boost::signals2::connection setRegionChangeCallback(const region_change_signal_t::slot_type& cb);
+ boost::signals2::connection setRegionSettingsAppliedCallback(const region_settings_applied_signal_t::slot_type& cb);
+
+ // Public callbacks.
+ void onRegionCrossing();
+ void onTeleport();
+ void onRegionSettingsResponse(const LLSD& content);
+ void onRegionSettingsApplyResponse(bool ok);
+
+private:
+ friend class LLSingleton<LLEnvManagerNew>;
+ /*virtual*/ void initSingleton();
+
+ void updateManagersFromPrefs(bool interpolate);
+
+ void onRegionChange(bool interpolate);
+
+ /// Emitted when region environment settings update comes.
+ region_settings_change_signal_t mRegionSettingsChangeSignal;
+
+ /// Emitted when agent region changes. Move to LLAgent?
+ region_change_signal_t mRegionChangeSignal;
+
+ /// Emitted when agent region changes. Move to LLAgent?
+ region_settings_applied_signal_t mRegionSettingsAppliedSignal;
+
+ LLEnvPrefs mUserPrefs; /// User environment preferences.
+ LLEnvironmentSettings mCachedRegionPrefs; /// Cached region environment settings.
+ LLEnvironmentSettings mNewRegionPrefs; /// Not-yet-uploaded modified region env. settings.
+ bool mInterpNextChangeMessage; /// Interpolate env. settings on next region change.
+ LLUUID mCurRegionUUID; /// To avoid duplicated region env. settings requests.
+ LLUUID mLastReceivedID; /// Id of last received region env. settings.
+};
+
+#endif // LL_LLENVMANAGER_H
+