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-rw-r--r--indra/newview/lldynamictexture.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp
index fa9a0712fa..800c36f911 100644
--- a/indra/newview/lldynamictexture.cpp
+++ b/indra/newview/lldynamictexture.cpp
@@ -126,8 +126,8 @@ BOOL LLViewerDynamicTexture::render()
void LLViewerDynamicTexture::preRender(BOOL clear_depth)
{
//only images up to 512x512 are supported
- llassert(mFullHeight <= 512);
- llassert(mFullWidth <= 512);
+ //llassert(mFullHeight <= 512);
+ //llassert(mFullWidth <= 512);
if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI)
{ //using offscreen render target, just use the bottom left corner