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path: root/indra/newview/lldrawpoolwlsky.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp101
1 files changed, 81 insertions, 20 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index eaa6aa7e37..bf79c2100c 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -34,6 +34,8 @@
#include "llviewercamera.h"
#include "llimage.h"
#include "llwlparammanager.h"
+#include "llviewershadermgr.h"
+#include "llglslshader.h"
#include "llsky.h"
#include "llvowlsky.h"
#include "llviewerregion.h"
@@ -44,6 +46,8 @@ LLPointer<LLViewerTexture> LLDrawPoolWLSky::sCloudNoiseTexture = NULL;
LLPointer<LLImageRaw> LLDrawPoolWLSky::sCloudNoiseRawImage = NULL;
+static LLGLSLShader* cloud_shader = NULL;
+static LLGLSLShader* sky_shader = NULL;
LLDrawPoolWLSky::LLDrawPoolWLSky(void) :
@@ -66,7 +70,7 @@ LLDrawPoolWLSky::LLDrawPoolWLSky(void) :
sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE);
- LLWLParamManager::instance()->propagateParameters();
+ LLWLParamManager::getInstance()->propagateParameters();
}
LLDrawPoolWLSky::~LLDrawPoolWLSky()
@@ -83,12 +87,32 @@ LLViewerTexture *LLDrawPoolWLSky::getDebugTexture()
void LLDrawPoolWLSky::beginRenderPass( S32 pass )
{
+ sky_shader =
+ LLPipeline::sUnderWaterRender ?
+ &gObjectSimpleWaterProgram :
+ &gWLSkyProgram;
+
+ cloud_shader =
+ LLPipeline::sUnderWaterRender ?
+ &gObjectSimpleWaterProgram :
+ &gWLCloudProgram;
}
void LLDrawPoolWLSky::endRenderPass( S32 pass )
{
}
+void LLDrawPoolWLSky::beginDeferredPass(S32 pass)
+{
+ sky_shader = &gDeferredWLSkyProgram;
+ cloud_shader = &gDeferredWLCloudProgram;
+}
+
+void LLDrawPoolWLSky::endDeferredPass(S32 pass)
+{
+
+}
+
void LLDrawPoolWLSky::renderDome(F32 camHeightLocal, LLGLSLShader * shader) const
{
LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
@@ -128,19 +152,14 @@ void LLDrawPoolWLSky::renderSkyHaze(F32 camHeightLocal) const
{
if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
{
- LLGLSLShader* shader =
- LLPipeline::sUnderWaterRender ?
- &gObjectSimpleWaterProgram :
- &gWLSkyProgram;
-
LLGLDisable blend(GL_BLEND);
- shader->bind();
+ sky_shader->bind();
/// Render the skydome
- renderDome(camHeightLocal, shader);
+ renderDome(camHeightLocal, sky_shader);
- shader->unbind();
+ sky_shader->unbind();
}
}
@@ -161,7 +180,7 @@ void LLDrawPoolWLSky::renderStars(void) const
// clamping and allow the star_alpha param to brighten the stars.
bool error;
LLColor4 star_alpha(LLColor4::black);
- star_alpha.mV[3] = LLWLParamManager::instance()->mCurParams.getFloat("star_brightness", error) / 2.f;
+ star_alpha.mV[3] = LLWLParamManager::getInstance()->mCurParams.getFloat("star_brightness", error) / 2.f;
llassert_always(!error);
gGL.getTexUnit(0)->bind(gSky.mVOSkyp->getBloomTex());
@@ -186,23 +205,18 @@ void LLDrawPoolWLSky::renderSkyClouds(F32 camHeightLocal) const
{
if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS))
{
- LLGLSLShader* shader =
- LLPipeline::sUnderWaterRender ?
- &gObjectSimpleWaterProgram :
- &gWLCloudProgram;
-
LLGLEnable blend(GL_BLEND);
- LLGLSBlendFunc blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
gGL.getTexUnit(0)->bind(sCloudNoiseTexture);
- shader->bind();
+ cloud_shader->bind();
/// Render the skydome
- renderDome(camHeightLocal, shader);
+ renderDome(camHeightLocal, cloud_shader);
- shader->unbind();
+ cloud_shader->unbind();
}
}
@@ -246,6 +260,53 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
}
}
+void LLDrawPoolWLSky::renderDeferred(S32 pass)
+{
+ if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
+ {
+ return;
+ }
+ LLFastTimer ftm(FTM_RENDER_WL_SKY);
+
+ const F32 camHeightLocal = LLWLParamManager::getInstance()->getDomeOffset() * LLWLParamManager::getInstance()->getDomeRadius();
+
+ LLGLSNoFog disableFog;
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ LLGLDisable clip(GL_CLIP_PLANE0);
+
+ gGL.setColorMask(true, false);
+
+ LLGLSquashToFarClip far_clip(glh_get_current_projection());
+
+ renderSkyHaze(camHeightLocal);
+
+ LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
+ glPushMatrix();
+
+
+ glTranslatef(origin.mV[0], origin.mV[1], origin.mV[2]);
+
+ gDeferredStarProgram.bind();
+ // *NOTE: have to bind a texture here since register combiners blending in
+ // renderStars() requires something to be bound and we might as well only
+ // bind the moon's texture once.
+ gGL.getTexUnit(0)->bind(gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON]->getTexture());
+
+ renderHeavenlyBodies();
+
+ renderStars();
+
+ gDeferredStarProgram.unbind();
+
+ glPopMatrix();
+
+ renderSkyClouds(camHeightLocal);
+
+ gGL.setColorMask(true, true);
+ //gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+}
+
void LLDrawPoolWLSky::render(S32 pass)
{
if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
@@ -254,7 +315,7 @@ void LLDrawPoolWLSky::render(S32 pass)
}
LLFastTimer ftm(FTM_RENDER_WL_SKY);
- const F32 camHeightLocal = LLWLParamManager::instance()->getDomeOffset() * LLWLParamManager::instance()->getDomeRadius();
+ const F32 camHeightLocal = LLWLParamManager::getInstance()->getDomeOffset() * LLWLParamManager::getInstance()->getDomeRadius();
LLGLSNoFog disableFog;
LLGLDepthTest depth(GL_TRUE, GL_FALSE);