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path: root/indra/newview/lldrawpoolwlsky.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp71
1 files changed, 34 insertions, 37 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index 4bf47f4fd6..2ae361eb4d 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -389,23 +389,23 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
if (can_use_vertex_shaders)
{
sun_shader->bind();
- }
- if (tex_a && (!tex_b || (tex_a == tex_b)))
- {
- // Bind current and next sun textures
- sun_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, tex_a, LLTexUnit::TT_TEXTURE);
- blend_factor = 0;
- }
- else if (tex_b && !tex_a)
- {
- sun_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, tex_b, LLTexUnit::TT_TEXTURE);
- blend_factor = 0;
- }
- else if (tex_b != tex_a)
- {
- sun_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, tex_a, LLTexUnit::TT_TEXTURE);
- sun_shader->bindTexture(LLShaderMgr::ALTERNATE_DIFFUSE_MAP, tex_b, LLTexUnit::TT_TEXTURE);
+ if (tex_a && (!tex_b || (tex_a == tex_b)))
+ {
+ // Bind current and next sun textures
+ sun_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, tex_a, LLTexUnit::TT_TEXTURE);
+ blend_factor = 0;
+ }
+ else if (tex_b && !tex_a)
+ {
+ sun_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, tex_b, LLTexUnit::TT_TEXTURE);
+ blend_factor = 0;
+ }
+ else if (tex_b != tex_a)
+ {
+ sun_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, tex_a, LLTexUnit::TT_TEXTURE);
+ sun_shader->bindTexture(LLShaderMgr::ALTERNATE_DIFFUSE_MAP, tex_b, LLTexUnit::TT_TEXTURE);
+ }
}
LLColor4 color(gSky.mVOSkyp->getSun().getInterpColor());
@@ -439,29 +439,26 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
LLColor4 color(gSky.mVOSkyp->getMoon().getInterpColor());
if (can_use_vertex_shaders)
- {
- moon_shader->bind();
- }
-
- if (tex_a && (!tex_b || (tex_a == tex_b)))
- {
- // Bind current and next sun textures
- moon_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, tex_a, LLTexUnit::TT_TEXTURE);
- blend_factor = 0;
- }
- else if (tex_b && !tex_a)
{
- moon_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, tex_b, LLTexUnit::TT_TEXTURE);
- blend_factor = 0;
- }
- else if (tex_b != tex_a)
- {
- moon_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, tex_a, LLTexUnit::TT_TEXTURE);
- moon_shader->bindTexture(LLShaderMgr::ALTERNATE_DIFFUSE_MAP, tex_b, LLTexUnit::TT_TEXTURE);
- }
+ moon_shader->bind();
+
+ if (tex_a && (!tex_b || (tex_a == tex_b)))
+ {
+ // Bind current and next sun textures
+ moon_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, tex_a, LLTexUnit::TT_TEXTURE);
+ blend_factor = 0;
+ }
+ else if (tex_b && !tex_a)
+ {
+ moon_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, tex_b, LLTexUnit::TT_TEXTURE);
+ blend_factor = 0;
+ }
+ else if (tex_b != tex_a)
+ {
+ moon_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, tex_a, LLTexUnit::TT_TEXTURE);
+ moon_shader->bindTexture(LLShaderMgr::ALTERNATE_DIFFUSE_MAP, tex_b, LLTexUnit::TT_TEXTURE);
+ }
- if (can_use_vertex_shaders)
- {
moon_shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV);
moon_shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
}