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path: root/indra/newview/lldrawpoolterrain.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolterrain.cpp')
-rw-r--r--indra/newview/lldrawpoolterrain.cpp61
1 files changed, 49 insertions, 12 deletions
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index c8af45a907..2f4f47df6f 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -107,7 +107,8 @@ U32 LLDrawPoolTerrain::getVertexDataMask()
void LLDrawPoolTerrain::prerender()
{
- sPBRDetailMode = gSavedSettings.getS32("RenderTerrainPBRDetail");
+ static LLCachedControl<S32> render_terrain_pbr_detail(gSavedSettings, "RenderTerrainPBRDetail");
+ sPBRDetailMode = render_terrain_pbr_detail;
}
void LLDrawPoolTerrain::boostTerrainDetailTextures()
@@ -218,7 +219,9 @@ void LLDrawPoolTerrain::renderFullShader()
else
{
// Use materials
- sShader = &gDeferredPBRTerrainProgram;
+ U32 paint_type = use_local_materials ? gLocalTerrainMaterials.getPaintType() : compp->getPaintType();
+ paint_type = llclamp(paint_type, 0, TERRAIN_PAINT_TYPE_COUNT);
+ sShader = &gDeferredPBRTerrainProgram[paint_type];
sShader->bind();
renderFullShaderPBR(use_local_materials);
}
@@ -325,7 +328,7 @@ void LLDrawPoolTerrain::renderFullShaderTextures()
}
// *TODO: Investigate use of bindFast for PBR terrain textures
-void LLDrawPoolTerrain::renderFullShaderPBR(bool local_materials)
+void LLDrawPoolTerrain::renderFullShaderPBR(bool use_local_materials)
{
// Hack! Get the region that this draw pool is rendering from!
LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion();
@@ -338,7 +341,7 @@ void LLDrawPoolTerrain::renderFullShaderPBR(bool local_materials)
llassert(shader_material_count == terrain_material_count);
#endif
- if (local_materials)
+ if (use_local_materials)
{
// Override region terrain with the global local override terrain
fetched_materials = &gLocalTerrainMaterials.mDetailRenderMaterials;
@@ -350,6 +353,9 @@ void LLDrawPoolTerrain::renderFullShaderPBR(bool local_materials)
if (!materials[i]) { materials[i] = &LLGLTFMaterial::sDefault; }
}
+ U32 paint_type = use_local_materials ? gLocalTerrainMaterials.getPaintType() : compp->getPaintType();
+ paint_type = llclamp(paint_type, 0, TERRAIN_PAINT_TYPE_COUNT);
+
S32 detail_basecolor[terrain_material_count];
S32 detail_normal[terrain_material_count];
S32 detail_metalrough[terrain_material_count];
@@ -480,11 +486,31 @@ void LLDrawPoolTerrain::renderFullShaderPBR(bool local_materials)
LLSettingsWater::ptr_t pwater = LLEnvironment::instance().getCurrentWater();
//
- // Alpha Ramp
+ // Alpha Ramp or paint map
//
- S32 alpha_ramp = sShader->enableTexture(LLViewerShaderMgr::TERRAIN_ALPHARAMP);
- gGL.getTexUnit(alpha_ramp)->bind(m2DAlphaRampImagep);
- gGL.getTexUnit(alpha_ramp)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ S32 alpha_ramp = -1;
+ S32 paint_map = -1;
+ if (paint_type == TERRAIN_PAINT_TYPE_HEIGHTMAP_WITH_NOISE)
+ {
+ alpha_ramp = sShader->enableTexture(LLViewerShaderMgr::TERRAIN_ALPHARAMP);
+ gGL.getTexUnit(alpha_ramp)->bind(m2DAlphaRampImagep);
+ gGL.getTexUnit(alpha_ramp)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ }
+ else if (paint_type == TERRAIN_PAINT_TYPE_PBR_PAINTMAP)
+ {
+ paint_map = sShader->enableTexture(LLViewerShaderMgr::TERRAIN_PAINTMAP);
+ LLViewerTexture* tex_paint_map = use_local_materials ? gLocalTerrainMaterials.getPaintMap() : compp->getPaintMap();
+ // If no paintmap is available, fall back to rendering just material slot 1 (by binding the appropriate image)
+ if (!tex_paint_map) { tex_paint_map = LLViewerTexture::sBlackImagep.get(); }
+ // This is a paint map for four materials, but we save a channel by
+ // storing the paintmap as the "difference" between slot 1 and the
+ // other 3 slots.
+ llassert(tex_paint_map->getComponents() == 3);
+ gGL.getTexUnit(paint_map)->bind(tex_paint_map);
+ gGL.getTexUnit(paint_map)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+
+ shader->uniform1f(LLShaderMgr::REGION_SCALE, regionp->getWidth());
+ }
//
// GLTF uniforms
@@ -533,11 +559,22 @@ void LLDrawPoolTerrain::renderFullShaderPBR(bool local_materials)
// Disable multitexture
- sShader->disableTexture(LLViewerShaderMgr::TERRAIN_ALPHARAMP);
+ if (paint_type == TERRAIN_PAINT_TYPE_HEIGHTMAP_WITH_NOISE)
+ {
+ sShader->disableTexture(LLViewerShaderMgr::TERRAIN_ALPHARAMP);
- gGL.getTexUnit(alpha_ramp)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(alpha_ramp)->disable();
- gGL.getTexUnit(alpha_ramp)->activate();
+ gGL.getTexUnit(alpha_ramp)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(alpha_ramp)->disable();
+ gGL.getTexUnit(alpha_ramp)->activate();
+ }
+ else if (paint_type == TERRAIN_PAINT_TYPE_PBR_PAINTMAP)
+ {
+ sShader->disableTexture(LLViewerShaderMgr::TERRAIN_PAINTMAP);
+
+ gGL.getTexUnit(paint_map)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(paint_map)->disable();
+ gGL.getTexUnit(paint_map)->activate();
+ }
for (U32 i = 0; i < terrain_material_count; ++i)
{