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path: root/indra/newview/lldrawpoolsimple.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rwxr-xr-xindra/newview/lldrawpoolsimple.cpp60
1 files changed, 30 insertions, 30 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index 8926f64c64..f1289ab06a 100755
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -42,8 +42,8 @@
static LLGLSLShader* simple_shader = NULL;
static LLGLSLShader* fullbright_shader = NULL;
-static LLFastTimer::DeclareTimer FTM_RENDER_SIMPLE_DEFERRED("Deferred Simple");
-static LLFastTimer::DeclareTimer FTM_RENDER_GRASS_DEFERRED("Deferred Grass");
+static LLTrace::TimeBlock FTM_RENDER_SIMPLE_DEFERRED("Deferred Simple");
+static LLTrace::TimeBlock FTM_RENDER_GRASS_DEFERRED("Deferred Grass");
void LLDrawPoolGlow::beginPostDeferredPass(S32 pass)
{
@@ -51,11 +51,11 @@ void LLDrawPoolGlow::beginPostDeferredPass(S32 pass)
gDeferredEmissiveProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
}
-static LLFastTimer::DeclareTimer FTM_RENDER_GLOW_PUSH("Glow Push");
+static LLTrace::TimeBlock FTM_RENDER_GLOW_PUSH("Glow Push");
void LLDrawPoolGlow::renderPostDeferred(S32 pass)
{
- LLFastTimer t(FTM_RENDER_GLOW);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
LLGLEnable blend(GL_BLEND);
LLGLDisable test(GL_ALPHA_TEST);
gGL.flush();
@@ -68,7 +68,7 @@ void LLDrawPoolGlow::renderPostDeferred(S32 pass)
gGL.setColorMask(false, true);
{
- LLFastTimer t(FTM_RENDER_GLOW_PUSH);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW_PUSH);
pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
@@ -96,7 +96,7 @@ S32 LLDrawPoolGlow::getNumPasses()
void LLDrawPoolGlow::render(S32 pass)
{
- LLFastTimer t(FTM_RENDER_GLOW);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
LLGLEnable blend(GL_BLEND);
LLGLDisable test(GL_ALPHA_TEST);
gGL.flush();
@@ -154,7 +154,7 @@ void LLDrawPoolSimple::prerender()
void LLDrawPoolSimple::beginRenderPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_SIMPLE);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
if (LLPipeline::sImpostorRender)
{
@@ -185,7 +185,7 @@ void LLDrawPoolSimple::beginRenderPass(S32 pass)
void LLDrawPoolSimple::endRenderPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_SIMPLE);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
stop_glerror();
LLRenderPass::endRenderPass(pass);
stop_glerror();
@@ -200,7 +200,7 @@ void LLDrawPoolSimple::render(S32 pass)
LLGLDisable blend(GL_BLEND);
{ //render simple
- LLFastTimer t(FTM_RENDER_SIMPLE);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
gPipeline.enableLightsDynamic();
if (mVertexShaderLevel > 0)
@@ -237,7 +237,7 @@ void LLDrawPoolSimple::render(S32 pass)
-static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_MASK("Alpha Mask");
+static LLTrace::TimeBlock FTM_RENDER_ALPHA_MASK("Alpha Mask");
LLDrawPoolAlphaMask::LLDrawPoolAlphaMask() :
LLRenderPass(POOL_ALPHA_MASK)
@@ -251,7 +251,7 @@ void LLDrawPoolAlphaMask::prerender()
void LLDrawPoolAlphaMask::beginRenderPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_ALPHA_MASK);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
if (LLPipeline::sUnderWaterRender)
{
@@ -278,7 +278,7 @@ void LLDrawPoolAlphaMask::beginRenderPass(S32 pass)
void LLDrawPoolAlphaMask::endRenderPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_ALPHA_MASK);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
stop_glerror();
LLRenderPass::endRenderPass(pass);
stop_glerror();
@@ -291,7 +291,7 @@ void LLDrawPoolAlphaMask::endRenderPass(S32 pass)
void LLDrawPoolAlphaMask::render(S32 pass)
{
LLGLDisable blend(GL_BLEND);
- LLFastTimer t(FTM_RENDER_ALPHA_MASK);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
if (mVertexShaderLevel > 0)
{
@@ -324,7 +324,7 @@ void LLDrawPoolFullbrightAlphaMask::prerender()
void LLDrawPoolFullbrightAlphaMask::beginRenderPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_ALPHA_MASK);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
if (LLPipeline::sUnderWaterRender)
{
@@ -351,7 +351,7 @@ void LLDrawPoolFullbrightAlphaMask::beginRenderPass(S32 pass)
void LLDrawPoolFullbrightAlphaMask::endRenderPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_ALPHA_MASK);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
stop_glerror();
LLRenderPass::endRenderPass(pass);
stop_glerror();
@@ -363,7 +363,7 @@ void LLDrawPoolFullbrightAlphaMask::endRenderPass(S32 pass)
void LLDrawPoolFullbrightAlphaMask::render(S32 pass)
{
- LLFastTimer t(FTM_RENDER_ALPHA_MASK);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
if (mVertexShaderLevel > 0)
{
@@ -397,13 +397,13 @@ void LLDrawPoolFullbrightAlphaMask::render(S32 pass)
void LLDrawPoolSimple::beginDeferredPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_SIMPLE_DEFERRED);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
gDeferredDiffuseProgram.bind();
}
void LLDrawPoolSimple::endDeferredPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_SIMPLE_DEFERRED);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
LLRenderPass::endRenderPass(pass);
gDeferredDiffuseProgram.unbind();
@@ -415,12 +415,12 @@ void LLDrawPoolSimple::renderDeferred(S32 pass)
LLGLDisable alpha_test(GL_ALPHA_TEST);
{ //render simple
- LLFastTimer t(FTM_RENDER_SIMPLE_DEFERRED);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
pushBatches(LLRenderPass::PASS_SIMPLE, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
}
-static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_MASK_DEFERRED("Deferred Alpha Mask");
+static LLTrace::TimeBlock FTM_RENDER_ALPHA_MASK_DEFERRED("Deferred Alpha Mask");
void LLDrawPoolAlphaMask::beginDeferredPass(S32 pass)
{
@@ -434,7 +434,7 @@ void LLDrawPoolAlphaMask::endDeferredPass(S32 pass)
void LLDrawPoolAlphaMask::renderDeferred(S32 pass)
{
- LLFastTimer t(FTM_RENDER_ALPHA_MASK_DEFERRED);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_DEFERRED);
gDeferredDiffuseAlphaMaskProgram.bind();
gDeferredDiffuseAlphaMaskProgram.setMinimumAlpha(0.33f);
pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
@@ -457,7 +457,7 @@ void LLDrawPoolGrass::prerender()
void LLDrawPoolGrass::beginRenderPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_GRASS);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
stop_glerror();
if (LLPipeline::sUnderWaterRender)
@@ -487,7 +487,7 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass)
void LLDrawPoolGrass::endRenderPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_GRASS);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
LLRenderPass::endRenderPass(pass);
if (mVertexShaderLevel > 0)
@@ -505,7 +505,7 @@ void LLDrawPoolGrass::render(S32 pass)
LLGLDisable blend(GL_BLEND);
{
- LLFastTimer t(FTM_RENDER_GRASS);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
LLGLEnable test(GL_ALPHA_TEST);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
//render grass
@@ -526,7 +526,7 @@ void LLDrawPoolGrass::endDeferredPass(S32 pass)
void LLDrawPoolGrass::renderDeferred(S32 pass)
{
{
- LLFastTimer t(FTM_RENDER_GRASS_DEFERRED);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS_DEFERRED);
gDeferredNonIndexedDiffuseAlphaMaskProgram.bind();
gDeferredNonIndexedDiffuseAlphaMaskProgram.setMinimumAlpha(0.5f);
//render grass
@@ -561,7 +561,7 @@ void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass)
void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
{
- LLFastTimer t(FTM_RENDER_FULLBRIGHT);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
@@ -583,7 +583,7 @@ void LLDrawPoolFullbright::endPostDeferredPass(S32 pass)
void LLDrawPoolFullbright::beginRenderPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_FULLBRIGHT);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
if (LLPipeline::sUnderWaterRender)
{
@@ -597,7 +597,7 @@ void LLDrawPoolFullbright::beginRenderPass(S32 pass)
void LLDrawPoolFullbright::endRenderPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_FULLBRIGHT);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
LLRenderPass::endRenderPass(pass);
stop_glerror();
@@ -612,7 +612,7 @@ void LLDrawPoolFullbright::endRenderPass(S32 pass)
void LLDrawPoolFullbright::render(S32 pass)
{ //render fullbright
- LLFastTimer t(FTM_RENDER_FULLBRIGHT);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
stop_glerror();
@@ -685,7 +685,7 @@ void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass)
void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
{
- LLFastTimer t(FTM_RENDER_FULLBRIGHT);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
LLGLDisable blend(GL_BLEND);
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE);