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path: root/indra/newview/lldrawpoolsimple.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rw-r--r--indra/newview/lldrawpoolsimple.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index bb50ad8e3e..f653920662 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -90,7 +90,7 @@ void LLDrawPoolGlow::endPostDeferredPass(S32 pass)
S32 LLDrawPoolGlow::getNumPasses()
{
- if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0)
+ if (LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0)
{
return 1;
}
@@ -111,7 +111,7 @@ void LLDrawPoolGlow::render(S32 pass)
glPolygonOffset(-1.0f, -1.0f);
gGL.setSceneBlendType(LLRender::BT_ADD);
- U32 shader_level = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
+ U32 shader_level = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
//should never get here without basic shaders enabled
llassert(shader_level > 0);
@@ -164,7 +164,7 @@ LLDrawPoolSimple::LLDrawPoolSimple() :
void LLDrawPoolSimple::prerender()
{
- mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
+ mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
void LLDrawPoolSimple::beginRenderPass(S32 pass)
@@ -184,7 +184,7 @@ void LLDrawPoolSimple::beginRenderPass(S32 pass)
simple_shader = &gObjectSimpleProgram;
}
- if (mVertexShaderLevel > 0)
+ if (mShaderLevel > 0)
{
simple_shader->bind();
@@ -213,7 +213,7 @@ void LLDrawPoolSimple::endRenderPass(S32 pass)
stop_glerror();
LLRenderPass::endRenderPass(pass);
stop_glerror();
- if (mVertexShaderLevel > 0)
+ if (mShaderLevel > 0)
{
simple_shader->unbind();
}
@@ -227,7 +227,7 @@ void LLDrawPoolSimple::render(S32 pass)
LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
gPipeline.enableLightsDynamic();
- if (mVertexShaderLevel > 0)
+ if (mShaderLevel > 0)
{
U32 mask = getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX;
@@ -270,7 +270,7 @@ LLDrawPoolAlphaMask::LLDrawPoolAlphaMask() :
void LLDrawPoolAlphaMask::prerender()
{
- mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
+ mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
void LLDrawPoolAlphaMask::beginRenderPass(S32 pass)
@@ -286,7 +286,7 @@ void LLDrawPoolAlphaMask::beginRenderPass(S32 pass)
simple_shader = &gObjectSimpleAlphaMaskProgram;
}
- if (mVertexShaderLevel > 0)
+ if (mShaderLevel > 0)
{
simple_shader->bind();
@@ -315,7 +315,7 @@ void LLDrawPoolAlphaMask::endRenderPass(S32 pass)
stop_glerror();
LLRenderPass::endRenderPass(pass);
stop_glerror();
- if (mVertexShaderLevel > 0)
+ if (mShaderLevel > 0)
{
simple_shader->unbind();
}
@@ -326,7 +326,7 @@ void LLDrawPoolAlphaMask::render(S32 pass)
LLGLDisable blend(GL_BLEND);
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
- if (mVertexShaderLevel > 0)
+ if (mShaderLevel > 0)
{
simple_shader->bind();
simple_shader->setMinimumAlpha(0.33f);
@@ -361,7 +361,7 @@ LLDrawPoolFullbrightAlphaMask::LLDrawPoolFullbrightAlphaMask() :
void LLDrawPoolFullbrightAlphaMask::prerender()
{
- mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
+ mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
void LLDrawPoolFullbrightAlphaMask::beginRenderPass(S32 pass)
@@ -377,7 +377,7 @@ void LLDrawPoolFullbrightAlphaMask::beginRenderPass(S32 pass)
simple_shader = &gObjectFullbrightAlphaMaskProgram;
}
- if (mVertexShaderLevel > 0)
+ if (mShaderLevel > 0)
{
simple_shader->bind();
@@ -406,7 +406,7 @@ void LLDrawPoolFullbrightAlphaMask::endRenderPass(S32 pass)
stop_glerror();
LLRenderPass::endRenderPass(pass);
stop_glerror();
- if (mVertexShaderLevel > 0)
+ if (mShaderLevel > 0)
{
simple_shader->unbind();
}
@@ -416,7 +416,7 @@ void LLDrawPoolFullbrightAlphaMask::render(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
- if (mVertexShaderLevel > 0)
+ if (mShaderLevel > 0)
{
if (simple_shader)
{
@@ -533,7 +533,7 @@ LLDrawPoolGrass::LLDrawPoolGrass() :
void LLDrawPoolGrass::prerender()
{
- mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
+ mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
@@ -551,7 +551,7 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass)
simple_shader = &gObjectAlphaMaskNonIndexedProgram;
}
- if (mVertexShaderLevel > 0)
+ if (mShaderLevel > 0)
{
simple_shader->bind();
simple_shader->setMinimumAlpha(0.5f);
@@ -580,7 +580,7 @@ void LLDrawPoolGrass::endRenderPass(S32 pass)
LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
LLRenderPass::endRenderPass(pass);
- if (mVertexShaderLevel > 0)
+ if (mShaderLevel > 0)
{
simple_shader->unbind();
}
@@ -643,7 +643,7 @@ LLDrawPoolFullbright::LLDrawPoolFullbright() :
void LLDrawPoolFullbright::prerender()
{
- mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
+ mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass)
@@ -711,7 +711,7 @@ void LLDrawPoolFullbright::endRenderPass(S32 pass)
stop_glerror();
- if (mVertexShaderLevel > 0)
+ if (mShaderLevel > 0)
{
fullbright_shader->unbind();
}
@@ -726,7 +726,7 @@ void LLDrawPoolFullbright::render(S32 pass)
stop_glerror();
- if (mVertexShaderLevel > 0)
+ if (mShaderLevel > 0)
{
fullbright_shader->bind();
fullbright_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);