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path: root/indra/newview/lldrawpoolmaterials.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolmaterials.cpp')
-rw-r--r--indra/newview/lldrawpoolmaterials.cpp130
1 files changed, 84 insertions, 46 deletions
diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp
index 05b0c1f1a9..2b05f4c453 100644
--- a/indra/newview/lldrawpoolmaterials.cpp
+++ b/indra/newview/lldrawpoolmaterials.cpp
@@ -31,6 +31,7 @@
#include "llviewershadermgr.h"
#include "pipeline.h"
#include "llglcommonfunc.h"
+#include "llvoavatar.h"
S32 diffuse_channel = -1;
@@ -47,11 +48,20 @@ void LLDrawPoolMaterials::prerender()
S32 LLDrawPoolMaterials::getNumDeferredPasses()
{
- return 12;
+ // 12 render passes times 2 (one for each rigged and non rigged)
+ return 12*2;
}
void LLDrawPoolMaterials::beginDeferredPass(S32 pass)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_MATERIAL;
+
+ bool rigged = false;
+ if (pass >= 12)
+ {
+ rigged = true;
+ pass -= 12;
+ }
U32 shader_idx[] =
{
0, //LLRenderPass::PASS_MATERIAL,
@@ -72,13 +82,22 @@ void LLDrawPoolMaterials::beginDeferredPass(S32 pass)
15, //LLRenderPass::PASS_NORMSPEC_GLOW,
};
- mShader = &(gDeferredMaterialProgram[shader_idx[pass]]);
-
- if (LLPipeline::sUnderWaterRender)
- {
- mShader = &(gDeferredMaterialWaterProgram[shader_idx[pass]]);
- }
-
+ U32 idx = shader_idx[pass];
+
+ if (LLPipeline::sUnderWaterRender)
+ {
+ mShader = &(gDeferredMaterialWaterProgram[idx]);
+ }
+ else
+ {
+ mShader = &(gDeferredMaterialProgram[idx]);
+ }
+
+ if (rigged)
+ {
+ llassert(mShader->mRiggedVariant != nullptr);
+ mShader = mShader->mRiggedVariant;
+ }
mShader->bind();
if (LLPipeline::sRenderingHUDs)
@@ -91,13 +110,11 @@ void LLDrawPoolMaterials::beginDeferredPass(S32 pass)
}
diffuse_channel = mShader->enableTexture(LLShaderMgr::DIFFUSE_MAP);
-
- LL_RECORD_BLOCK_TIME(FTM_RENDER_MATERIALS);
}
void LLDrawPoolMaterials::endDeferredPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_MATERIALS);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_MATERIAL;
mShader->unbind();
@@ -106,6 +123,7 @@ void LLDrawPoolMaterials::endDeferredPass(S32 pass)
void LLDrawPoolMaterials::renderDeferred(S32 pass)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_MATERIAL;
static const U32 type_list[] =
{
LLRenderPass::PASS_MATERIAL,
@@ -126,9 +144,20 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass)
LLRenderPass::PASS_NORMSPEC_EMISSIVE,
};
+ bool rigged = false;
+ if (pass >= 12)
+ {
+ rigged = true;
+ pass -= 12;
+ }
+
llassert(pass < sizeof(type_list)/sizeof(U32));
U32 type = type_list[pass];
+ if (rigged)
+ {
+ type += 1;
+ }
U32 mask = mShader->mAttributeMask;
@@ -157,7 +186,10 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass)
mShader->setMinimumAlpha(params.mAlphaMaskCutoff);
mShader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, params.mFullbright ? 1.f : 0.f);
- pushBatch(params, mask, TRUE);
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_MATERIAL;
+ pushMaterialsBatch(params, mask, rigged);
+ }
}
}
@@ -171,49 +203,37 @@ void LLDrawPoolMaterials::bindNormalMap(LLViewerTexture* tex)
mShader->bindTexture(LLShaderMgr::BUMP_MAP, tex);
}
-void LLDrawPoolMaterials::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
+void LLDrawPoolMaterials::pushMaterialsBatch(LLDrawInfo& params, U32 mask, bool rigged)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_MATERIAL;
applyModelMatrix(params);
bool tex_setup = false;
- if (batch_textures && params.mTextureList.size() > 1)
+ //not batching textures or batch has only 1 texture -- might need a texture matrix
+ if (params.mTextureMatrix)
{
- for (U32 i = 0; i < params.mTextureList.size(); ++i)
+ //if (mShiny)
{
- if (params.mTextureList[i].notNull())
- {
- gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE);
- }
+ gGL.getTexUnit(0)->activate();
+ gGL.matrixMode(LLRender::MM_TEXTURE);
}
- }
- else
- { //not batching textures or batch has only 1 texture -- might need a texture matrix
- if (params.mTextureMatrix)
- {
- //if (mShiny)
- {
- gGL.getTexUnit(0)->activate();
- gGL.matrixMode(LLRender::MM_TEXTURE);
- }
- gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
- gPipeline.mTextureMatrixOps++;
+ gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
+ gPipeline.mTextureMatrixOps++;
- tex_setup = true;
- }
+ tex_setup = true;
+ }
- if (mShaderLevel > 1 && texture)
+ if (mShaderLevel > 1)
+ {
+ if (params.mTexture.notNull())
{
- if (params.mTexture.notNull())
- {
- gGL.getTexUnit(diffuse_channel)->bind(params.mTexture);
- params.mTexture->addTextureStats(params.mVSize);
- }
- else
- {
- gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE);
- }
+ gGL.getTexUnit(diffuse_channel)->bindFast(params.mTexture);
+ }
+ else
+ {
+ gGL.getTexUnit(diffuse_channel)->unbindFast(LLTexUnit::TT_TEXTURE);
}
}
@@ -222,11 +242,29 @@ void LLDrawPoolMaterials::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture,
params.mGroup->rebuildMesh();
}
+ // upload matrix palette to shader
+ if (rigged && params.mAvatar.notNull())
+ {
+ const LLVOAvatar::MatrixPaletteCache& mpc = params.mAvatar->updateSkinInfoMatrixPalette(params.mSkinInfo);
+ U32 count = mpc.mMatrixPalette.size();
+
+ if (count == 0)
+ {
+ //skin info not loaded yet, don't render
+ return;
+ }
+
+ mShader->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
+ count,
+ FALSE,
+ (GLfloat*)&(mpc.mGLMp[0]));
+ }
+
LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test);
- params.mVertexBuffer->setBuffer(mask);
- params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
+ params.mVertexBuffer->setBufferFast(mask);
+ params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
+
if (tex_setup)
{
gGL.getTexUnit(0)->activate();