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Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rw-r--r--indra/newview/lldrawpoolbump.cpp36
1 files changed, 26 insertions, 10 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index ac8bd4dc41..fb58b6affa 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -94,7 +94,16 @@ void LLStandardBumpmap::shutdown()
// static
void LLStandardBumpmap::restoreGL()
{
- llassert( LLStandardBumpmap::sStandardBumpmapCount == 0 );
+ addstandard();
+}
+
+// static
+void LLStandardBumpmap::addstandard()
+{
+ // can't assert; we destroyGL and restoreGL a lot during *first* startup, which populates this list already, THEN we explicitly init the list as part of *normal* startup. Sigh. So clear the list every time before we (re-)add the standard bumpmaps.
+ //llassert( LLStandardBumpmap::sStandardBumpmapCount == 0 );
+ clear();
+ llinfos << "Adding standard bumpmaps." << llendl;
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount++] = LLStandardBumpmap("None"); // BE_NO_BUMP
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount++] = LLStandardBumpmap("Brightness"); // BE_BRIGHTNESS
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount++] = LLStandardBumpmap("Darkness"); // BE_DARKNESS
@@ -156,8 +165,9 @@ void LLStandardBumpmap::restoreGL()
}
// static
-void LLStandardBumpmap::destroyGL()
+void LLStandardBumpmap::clear()
{
+ llinfos << "Clearing standard bumpmaps." << llendl;
for( U32 i = 0; i < LLStandardBumpmap::sStandardBumpmapCount; i++ )
{
gStandardBumpmapList[i].mLabel.assign("");
@@ -166,6 +176,12 @@ void LLStandardBumpmap::destroyGL()
sStandardBumpmapCount = 0;
}
+// static
+void LLStandardBumpmap::destroyGL()
+{
+ clear();
+}
+
////////////////////////////////////////////////////////////////
@@ -846,7 +862,7 @@ void LLDrawPoolBump::renderPostDeferred(S32 pass)
}
////////////////////////////////////////////////////////////////
-// List of one-component bump-maps created from other texures.
+// List of bump-maps created from other textures.
//const LLUUID TEST_BUMP_ID("3d33eaf2-459c-6f97-fd76-5fce3fc29447");
@@ -861,9 +877,12 @@ void LLBumpImageList::init()
void LLBumpImageList::clear()
{
+ llinfos << "Clearing dynamic bumpmaps." << llendl;
// these will be re-populated on-demand
mBrightnessEntries.clear();
mDarknessEntries.clear();
+
+ LLStandardBumpmap::clear();
}
void LLBumpImageList::shutdown()
@@ -880,8 +899,8 @@ void LLBumpImageList::destroyGL()
void LLBumpImageList::restoreGL()
{
- // Images will be recreated as they are needed.
LLStandardBumpmap::restoreGL();
+ // Images will be recreated as they are needed.
}
@@ -1085,8 +1104,8 @@ void LLBumpImageList::generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nr
LLVector3 right = LLVector3(norm_scale, 0, (F32) src_data[(j*resX+rX)*src_cmp+src_cmp-1]-cH);
LLVector3 left = LLVector3(-norm_scale, 0, (F32) src_data[(j*resX+lX)*src_cmp+src_cmp-1]-cH);
- LLVector3 up = LLVector3(0, -norm_scale, (F32) src_data[(rY*resX+i)*src_cmp+src_cmp-1]-cH);
- LLVector3 down = LLVector3(0, norm_scale, (F32) src_data[(lY*resX+i)*src_cmp+src_cmp-1]-cH);
+ LLVector3 up = LLVector3(0, -norm_scale, (F32) src_data[(lY*resX+i)*src_cmp+src_cmp-1]-cH);
+ LLVector3 down = LLVector3(0, norm_scale, (F32) src_data[(rY*resX+i)*src_cmp+src_cmp-1]-cH);
LLVector3 norm = right%down + down%left + left%up + up%right;
@@ -1196,11 +1215,8 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
F32 twice_one_over_range = 2.f / (maximum - minimum);
S32 i;
- bool bump_polarity_negative = LLPipeline::sRenderDeferred ?
- (BE_BRIGHTNESS == bump_code) : (BE_DARKNESS == bump_code); // deferred mode likes its normal map values inverted
-
const F32 ARTIFICIAL_SCALE = 2.f; // Advantage: exaggerates the effect in midrange. Disadvantage: clamps at the extremes.
- if (bump_polarity_negative)
+ if (BE_DARKNESS == bump_code)
{
for( i = minimum; i <= maximum; i++ )
{