diff options
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 9ed776f49e..38768a19c8 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -77,6 +77,7 @@ static LLGLSLShader* shader = NULL; static S32 cube_channel = -1; static S32 diffuse_channel = -1; static S32 bump_channel = -1; +static BOOL shiny = FALSE; // Enabled after changing LLViewerTexture::mNeedsCreateTexture to an // LLAtomicBool; this should work just fine, now. HB @@ -197,7 +198,7 @@ void LLStandardBumpmap::destroyGL() LLDrawPoolBump::LLDrawPoolBump() : LLRenderPass(LLDrawPool::POOL_BUMP) { - mShiny = FALSE; + shiny = FALSE; } @@ -346,7 +347,7 @@ void LLDrawPoolBump::beginFullbrightShiny() diffuse_channel = 0; } - mShiny = TRUE; + shiny = TRUE; } void LLDrawPoolBump::renderFullbrightShiny() @@ -398,7 +399,7 @@ void LLDrawPoolBump::endFullbrightShiny() diffuse_channel = -1; cube_channel = 0; - mShiny = FALSE; + shiny = FALSE; } void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, bool texture = true) @@ -541,7 +542,7 @@ void LLDrawPoolBump::renderDeferred(S32 pass) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); - mShiny = TRUE; + shiny = TRUE; for (int i = 0; i < 2; ++i) { bool rigged = i == 1; @@ -575,11 +576,11 @@ void LLDrawPoolBump::renderDeferred(S32 pass) avatar = params.mAvatar; skin = params.mSkinInfo->mHash; } - pushBatch(params, true, false); + pushBumpBatch(params, true, false); } else { - pushBatch(params, true, false); + pushBumpBatch(params, true, false); } } @@ -589,7 +590,7 @@ void LLDrawPoolBump::renderDeferred(S32 pass) gGL.getTexUnit(0)->activate(); } - mShiny = FALSE; + shiny = FALSE; } @@ -1213,12 +1214,12 @@ void LLDrawPoolBump::pushBumpBatches(U32 type) } } } - pushBatch(params, false); + pushBumpBatch(params, false); } } } -void LLDrawPoolBump::pushBatch(LLDrawInfo& params, bool texture, bool batch_textures) +void LLRenderPass::pushBumpBatch(LLDrawInfo& params, bool texture, bool batch_textures) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; applyModelMatrix(params); @@ -1239,7 +1240,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, bool texture, bool batch_text { //not batching textures or batch has only 1 texture -- might need a texture matrix if (params.mTextureMatrix) { - if (mShiny) + if (shiny) { gGL.getTexUnit(0)->activate(); gGL.matrixMode(LLRender::MM_TEXTURE); @@ -1258,7 +1259,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, bool texture, bool batch_text tex_setup = true; } - if (mShiny && mShaderLevel > 1 && texture) + if (shiny && mShaderLevel > 1 && texture) { if (params.mTexture.notNull()) { @@ -1276,7 +1277,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, bool texture, bool batch_text if (tex_setup) { - if (mShiny) + if (shiny) { gGL.getTexUnit(0)->activate(); } |