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path: root/indra/newview/lldrawpoolavatar.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r--indra/newview/lldrawpoolavatar.cpp819
1 files changed, 753 insertions, 66 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 2d0859650a..9268cb1d47 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -39,13 +39,17 @@
#include "m3math.h"
#include "lldrawable.h"
+#include "lldrawpoolbump.h"
#include "llface.h"
+#include "llmeshrepository.h"
#include "llsky.h"
#include "llviewercamera.h"
#include "llviewerregion.h"
#include "noise.h"
#include "pipeline.h"
#include "llviewershadermgr.h"
+#include "llvovolume.h"
+#include "llvolume.h"
#include "llappviewer.h"
#include "llrendersphere.h"
#include "llviewerpartsim.h"
@@ -53,10 +57,15 @@
static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK;
static U32 sBufferUsage = GL_STREAM_DRAW_ARB;
static U32 sShaderLevel = 0;
-static LLGLSLShader* sVertexProgram = NULL;
+
+LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL;
BOOL LLDrawPoolAvatar::sSkipOpaque = FALSE;
BOOL LLDrawPoolAvatar::sSkipTransparent = FALSE;
+S32 LLDrawPoolAvatar::sDiffuseChannel = 0;
+
+
+static bool is_deferred_render = false;
extern BOOL gUseGLPick;
@@ -92,7 +101,20 @@ BOOL gAvatarEmbossBumpMap = FALSE;
static BOOL sRenderingSkinned = FALSE;
S32 normal_channel = -1;
S32 specular_channel = -1;
-S32 diffuse_channel = -1;
+S32 cube_channel = -1;
+
+static const U32 rigged_data_mask[] = {
+ LLDrawPoolAvatar::RIGGED_SIMPLE_MASK,
+ LLDrawPoolAvatar::RIGGED_FULLBRIGHT_MASK,
+ LLDrawPoolAvatar::RIGGED_SHINY_MASK,
+ LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY_MASK,
+ LLDrawPoolAvatar::RIGGED_GLOW_MASK,
+ LLDrawPoolAvatar::RIGGED_ALPHA_MASK,
+ LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA_MASK,
+ LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP_MASK,
+ LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE_MASK,
+};
+
static LLFastTimer::DeclareTimer FTM_SHADOW_AVATAR("Avatar Shadow");
@@ -123,7 +145,7 @@ void LLDrawPoolAvatar::prerender()
if (sShaderLevel > 0)
{
- sBufferUsage = GL_STATIC_DRAW_ARB;
+ sBufferUsage = GL_DYNAMIC_DRAW_ARB;
}
else
{
@@ -148,19 +170,17 @@ LLMatrix4& LLDrawPoolAvatar::getModelView()
//-----------------------------------------------------------------------------
-S32 LLDrawPoolAvatar::getNumDeferredPasses()
-{
- return getNumPasses();
-}
void LLDrawPoolAvatar::beginDeferredPass(S32 pass)
{
LLFastTimer t(FTM_RENDER_CHARACTERS);
+ sSkipTransparent = TRUE;
+ is_deferred_render = true;
+
if (LLPipeline::sImpostorRender)
- {
- beginDeferredSkinned();
- return;
+ { //impostor pass does not have rigid or impostor rendering
+ pass += 2;
}
switch (pass)
@@ -174,6 +194,12 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass)
case 2:
beginDeferredSkinned();
break;
+ case 3:
+ beginDeferredRiggedSimple();
+ break;
+ case 4:
+ beginDeferredRiggedBump();
+ break;
}
}
@@ -181,10 +207,12 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass)
{
LLFastTimer t(FTM_RENDER_CHARACTERS);
+ sSkipTransparent = FALSE;
+ is_deferred_render = false;
+
if (LLPipeline::sImpostorRender)
{
- endDeferredSkinned();
- return;
+ pass += 2;
}
switch (pass)
@@ -198,6 +226,12 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass)
case 2:
endDeferredSkinned();
break;
+ case 3:
+ endDeferredRiggedSimple();
+ break;
+ case 4:
+ endDeferredRiggedBump();
+ break;
}
}
@@ -208,11 +242,36 @@ void LLDrawPoolAvatar::renderDeferred(S32 pass)
S32 LLDrawPoolAvatar::getNumPostDeferredPasses()
{
- return 1;
+ return 6;
}
void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass)
{
+ switch (pass)
+ {
+ case 0:
+ beginPostDeferredAlpha();
+ break;
+ case 1:
+ beginRiggedFullbright();
+ break;
+ case 2:
+ beginRiggedFullbrightShiny();
+ break;
+ case 3:
+ beginDeferredRiggedAlpha();
+ break;
+ case 4:
+ beginRiggedFullbrightAlpha();
+ break;
+ case 5:
+ beginRiggedGlow();
+ break;
+ }
+}
+
+void LLDrawPoolAvatar::beginPostDeferredAlpha()
+{
sSkipOpaque = TRUE;
sShaderLevel = mVertexShaderLevel;
sVertexProgram = &gDeferredAvatarAlphaProgram;
@@ -221,66 +280,136 @@ void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass)
gPipeline.bindDeferredShader(*sVertexProgram);
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
}
+void LLDrawPoolAvatar::beginDeferredRiggedAlpha()
+{
+ sVertexProgram = &gDeferredSkinnedAlphaProgram;
+ gPipeline.bindDeferredShader(*sVertexProgram);
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
+ gPipeline.enableLightsDynamic();
+}
+
+void LLDrawPoolAvatar::endDeferredRiggedAlpha()
+{
+ LLVertexBuffer::unbind();
+ gPipeline.unbindDeferredShader(*sVertexProgram);
+ sDiffuseChannel = 0;
+ LLVertexBuffer::sWeight4Loc = -1;
+ sVertexProgram = NULL;
+}
+
void LLDrawPoolAvatar::endPostDeferredPass(S32 pass)
{
+ switch (pass)
+ {
+ case 0:
+ endPostDeferredAlpha();
+ break;
+ case 1:
+ endRiggedFullbright();
+ break;
+ case 2:
+ endRiggedFullbrightShiny();
+ break;
+ case 3:
+ endDeferredRiggedAlpha();
+ break;
+ case 4:
+ endRiggedFullbrightAlpha();
+ break;
+ case 5:
+ endRiggedGlow();
+ break;
+ }
+}
+
+void LLDrawPoolAvatar::endPostDeferredAlpha()
+{
// if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done
sRenderingSkinned = FALSE;
sSkipOpaque = FALSE;
disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
gPipeline.unbindDeferredShader(*sVertexProgram);
-
+ sDiffuseChannel = 0;
sShaderLevel = mVertexShaderLevel;
}
void LLDrawPoolAvatar::renderPostDeferred(S32 pass)
{
- render(2); //pass 2 = skinned
+ const S32 actual_pass[] =
+ { //map post deferred pass numbers to what render() expects
+ 2, //skinned
+ 4, // rigged fullbright
+ 6, //rigged fullbright shiny
+ 7, //rigged alpha
+ 8, //rigged fullbright alpha
+ 9, //rigged glow
+ };
+
+ render(actual_pass[pass]);
}
S32 LLDrawPoolAvatar::getNumShadowPasses()
{
- return 1;
+ return 2;
}
void LLDrawPoolAvatar::beginShadowPass(S32 pass)
{
LLFastTimer t(FTM_SHADOW_AVATAR);
-
- sVertexProgram = &gDeferredAvatarShadowProgram;
- if (sShaderLevel > 0)
+
+ if (pass == 0)
{
- gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX];
- }
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f);
-
- glColor4f(1,1,1,1);
+ sVertexProgram = &gDeferredAvatarShadowProgram;
+ if (sShaderLevel > 0)
+ {
+ gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX];
+ }
+ gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f);
+
+ glColor4f(1,1,1,1);
- if ((sShaderLevel > 0)) // for hardware blending
+ if ((sShaderLevel > 0)) // for hardware blending
+ {
+ sRenderingSkinned = TRUE;
+ sVertexProgram->bind();
+ enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
+ }
+ }
+ else
{
- sRenderingSkinned = TRUE;
+ sVertexProgram = &gDeferredAttachmentShadowProgram;
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
sVertexProgram->bind();
- enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
+ LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
}
-
}
void LLDrawPoolAvatar::endShadowPass(S32 pass)
{
LLFastTimer t(FTM_SHADOW_AVATAR);
-
- if (sShaderLevel > 0)
+ if (pass == 0)
{
- sRenderingSkinned = FALSE;
+ if (sShaderLevel > 0)
+ {
+ sRenderingSkinned = FALSE;
+ sVertexProgram->unbind();
+ disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
+ }
+ }
+ else
+ {
+ LLVertexBuffer::unbind();
sVertexProgram->unbind();
- disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
+ LLVertexBuffer::sWeight4Loc = -1;
+ sVertexProgram = NULL;
}
-
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
void LLDrawPoolAvatar::renderShadow(S32 pass)
@@ -310,15 +439,55 @@ void LLDrawPoolAvatar::renderShadow(S32 pass)
return;
}
- avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
+ if (pass == 0)
+ {
+ if (sShaderLevel > 0)
+ {
+ gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX];
+ }
+ avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
+ }
+ else
+ {
+ renderRigged(avatarp, RIGGED_SIMPLE);
+ renderRigged(avatarp, RIGGED_ALPHA);
+ renderRigged(avatarp, RIGGED_FULLBRIGHT);
+ renderRigged(avatarp, RIGGED_FULLBRIGHT_SHINY);
+ renderRigged(avatarp, RIGGED_SHINY);
+ renderRigged(avatarp, RIGGED_FULLBRIGHT_ALPHA);
+ }
}
S32 LLDrawPoolAvatar::getNumPasses()
{
- return LLPipeline::sImpostorRender ? 1 : 3;
+ if (LLPipeline::sImpostorRender)
+ {
+ return 8;
+ }
+ else if (getVertexShaderLevel() > 0)
+ {
+ return 10;
+ }
+ else
+ {
+ return 3;
+ }
}
+S32 LLDrawPoolAvatar::getNumDeferredPasses()
+{
+ if (LLPipeline::sImpostorRender)
+ {
+ return 3;
+ }
+ else
+ {
+ return 5;
+ }
+}
+
+
void LLDrawPoolAvatar::render(S32 pass)
{
LLFastTimer t(FTM_RENDER_CHARACTERS);
@@ -338,15 +507,14 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass)
LLVertexBuffer::unbind();
if (LLPipeline::sImpostorRender)
- {
- beginSkinned();
- return;
+ { //impostor render does not have impostors or rigid rendering
+ pass += 2;
}
switch (pass)
{
case 0:
- beginFootShadow();
+ beginImpostor();
break;
case 1:
beginRigid();
@@ -354,6 +522,27 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass)
case 2:
beginSkinned();
break;
+ case 3:
+ beginRiggedSimple();
+ break;
+ case 4:
+ beginRiggedFullbright();
+ break;
+ case 5:
+ beginRiggedShinySimple();
+ break;
+ case 6:
+ beginRiggedFullbrightShiny();
+ break;
+ case 7:
+ beginRiggedAlpha();
+ break;
+ case 8:
+ beginRiggedFullbrightAlpha();
+ break;
+ case 9:
+ beginRiggedGlow();
+ break;
}
}
@@ -363,24 +552,45 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass)
if (LLPipeline::sImpostorRender)
{
- endSkinned();
- return;
+ pass += 2;
}
switch (pass)
{
case 0:
- endFootShadow();
+ endImpostor();
break;
case 1:
endRigid();
break;
case 2:
endSkinned();
+ break;
+ case 3:
+ endRiggedSimple();
+ break;
+ case 4:
+ endRiggedFullbright();
+ break;
+ case 5:
+ endRiggedShinySimple();
+ break;
+ case 6:
+ endRiggedFullbrightShiny();
+ break;
+ case 7:
+ endRiggedAlpha();
+ break;
+ case 8:
+ endRiggedFullbrightAlpha();
+ break;
+ case 9:
+ endRiggedGlow();
+ break;
}
}
-void LLDrawPoolAvatar::beginFootShadow()
+void LLDrawPoolAvatar::beginImpostor()
{
if (!LLPipeline::sReflectionRender)
{
@@ -389,10 +599,10 @@ void LLDrawPoolAvatar::beginFootShadow()
}
gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
- diffuse_channel = 0;
+ sDiffuseChannel = 0;
}
-void LLDrawPoolAvatar::endFootShadow()
+void LLDrawPoolAvatar::endImpostor()
{
gPipeline.enableLightsDynamic();
}
@@ -440,9 +650,9 @@ void LLDrawPoolAvatar::beginDeferredImpostor()
sVertexProgram = &gDeferredImpostorProgram;
- normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL);
specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
- diffuse_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL);
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
sVertexProgram->bind();
}
@@ -562,9 +772,161 @@ void LLDrawPoolAvatar::endSkinned()
gGL.getTexUnit(0)->activate();
}
+void LLDrawPoolAvatar::beginRiggedSimple()
+{
+ sVertexProgram = &gSkinnedObjectSimpleProgram;
+ sDiffuseChannel = 0;
+ gSkinnedObjectSimpleProgram.bind();
+ LLVertexBuffer::sWeight4Loc = gSkinnedObjectSimpleProgram.getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
+}
+
+void LLDrawPoolAvatar::endRiggedSimple()
+{
+ sVertexProgram = NULL;
+ LLVertexBuffer::unbind();
+ gSkinnedObjectSimpleProgram.unbind();
+ LLVertexBuffer::sWeight4Loc = -1;
+}
+
+void LLDrawPoolAvatar::beginRiggedAlpha()
+{
+ sVertexProgram = &gSkinnedObjectSimpleProgram;
+ sDiffuseChannel = 0;
+ sVertexProgram->bind();
+ LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
+}
+
+void LLDrawPoolAvatar::endRiggedAlpha()
+{
+ sVertexProgram->unbind();
+ sVertexProgram = NULL;
+ LLVertexBuffer::unbind();
+ LLVertexBuffer::sWeight4Loc = -1;
+}
+
+
+void LLDrawPoolAvatar::beginRiggedFullbrightAlpha()
+{
+ sVertexProgram = &gSkinnedObjectFullbrightProgram;
+ sDiffuseChannel = 0;
+ sVertexProgram->bind();
+ LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
+}
+
+void LLDrawPoolAvatar::endRiggedFullbrightAlpha()
+{
+ sVertexProgram->unbind();
+ sVertexProgram = NULL;
+ LLVertexBuffer::unbind();
+ LLVertexBuffer::sWeight4Loc = -1;
+}
+
+void LLDrawPoolAvatar::beginRiggedGlow()
+{
+ sVertexProgram = &gSkinnedObjectFullbrightProgram;
+ sDiffuseChannel = 0;
+ sVertexProgram->bind();
+ LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
+}
+
+void LLDrawPoolAvatar::endRiggedGlow()
+{
+ sVertexProgram->unbind();
+ sVertexProgram = NULL;
+ LLVertexBuffer::unbind();
+ LLVertexBuffer::sWeight4Loc = -1;
+}
+
+void LLDrawPoolAvatar::beginRiggedFullbright()
+{
+ sVertexProgram = &gSkinnedObjectFullbrightProgram;
+ sDiffuseChannel = 0;
+ gSkinnedObjectFullbrightProgram.bind();
+ LLVertexBuffer::sWeight4Loc = gSkinnedObjectFullbrightProgram.getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
+}
+
+void LLDrawPoolAvatar::endRiggedFullbright()
+{
+ sVertexProgram = NULL;
+ LLVertexBuffer::unbind();
+ gSkinnedObjectFullbrightProgram.unbind();
+ LLVertexBuffer::sWeight4Loc = -1;
+}
+
+void LLDrawPoolAvatar::beginRiggedShinySimple()
+{
+ sVertexProgram = &gSkinnedObjectShinySimpleProgram;
+ sVertexProgram->bind();
+ LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
+ LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
+}
+
+void LLDrawPoolAvatar::endRiggedShinySimple()
+{
+ LLVertexBuffer::unbind();
+ LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
+ sVertexProgram->unbind();
+ sVertexProgram = NULL;
+ LLVertexBuffer::sWeight4Loc = -1;
+}
+
+void LLDrawPoolAvatar::beginRiggedFullbrightShiny()
+{
+ sVertexProgram = &gSkinnedObjectFullbrightShinyProgram;
+ sVertexProgram->bind();
+ LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
+ LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
+}
+
+void LLDrawPoolAvatar::endRiggedFullbrightShiny()
+{
+ LLVertexBuffer::unbind();
+ LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
+ sVertexProgram->unbind();
+ sVertexProgram = NULL;
+ LLVertexBuffer::sWeight4Loc = -1;
+}
+
+
+void LLDrawPoolAvatar::beginDeferredRiggedSimple()
+{
+ sVertexProgram = &gDeferredSkinnedDiffuseProgram;
+ sDiffuseChannel = 0;
+ sVertexProgram->bind();
+ LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
+}
+
+void LLDrawPoolAvatar::endDeferredRiggedSimple()
+{
+ LLVertexBuffer::unbind();
+ sVertexProgram->unbind();
+ LLVertexBuffer::sWeight4Loc = -1;
+ sVertexProgram = NULL;
+}
+
+void LLDrawPoolAvatar::beginDeferredRiggedBump()
+{
+ sVertexProgram = &gDeferredSkinnedBumpProgram;
+ sVertexProgram->bind();
+ normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
+}
+
+void LLDrawPoolAvatar::endDeferredRiggedBump()
+{
+ LLVertexBuffer::unbind();
+ sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP);
+ sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ sVertexProgram->unbind();
+ LLVertexBuffer::sWeight4Loc = -1;
+ normal_channel = -1;
+ sDiffuseChannel = 0;
+ sVertexProgram = NULL;
+}
+
void LLDrawPoolAvatar::beginDeferredSkinned()
{
- sSkipTransparent = TRUE;
sShaderLevel = mVertexShaderLevel;
sVertexProgram = &gDeferredAvatarProgram;
@@ -579,7 +941,6 @@ void LLDrawPoolAvatar::beginDeferredSkinned()
void LLDrawPoolAvatar::endDeferredSkinned()
{
- sSkipTransparent = FALSE;
// if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done
sRenderingSkinned = FALSE;
disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
@@ -691,11 +1052,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
avatarp->mImpostor.bindTexture(1, specular_channel);
}
}
- avatarp->renderImpostor(LLColor4U(255,255,255,255), diffuse_channel);
- }
- else if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOOT_SHADOWS) && !LLPipeline::sRenderDeferred)
- {
- avatarp->renderFootShadows();
+ avatarp->renderImpostor(LLColor4U(255,255,255,255), sDiffuseChannel);
}
return;
}
@@ -711,6 +1068,89 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
avatarp->renderRigid();
return;
}
+
+ if (pass == 3)
+ {
+ if (is_deferred_render)
+ {
+ renderDeferredRiggedSimple(avatarp);
+ }
+ else
+ {
+ renderRiggedSimple(avatarp);
+ }
+ return;
+ }
+
+ if (pass == 4)
+ {
+ if (is_deferred_render)
+ {
+ renderDeferredRiggedBump(avatarp);
+ }
+ else
+ {
+ renderRiggedFullbright(avatarp);
+ }
+
+ return;
+ }
+
+ if (pass == 5)
+ {
+ renderRiggedShinySimple(avatarp);
+ return;
+ }
+
+ if (pass == 6)
+ {
+ renderRiggedFullbrightShiny(avatarp);
+ return;
+ }
+
+ if (pass >= 7 && pass < 9)
+ {
+ LLGLEnable blend(GL_BLEND);
+
+ gGL.setColorMask(true, true);
+ gGL.blendFunc(LLRender::BF_SOURCE_ALPHA,
+ LLRender::BF_ONE_MINUS_SOURCE_ALPHA,
+ LLRender::BF_ZERO,
+ LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
+
+
+ if (pass == 7)
+ {
+ renderRiggedAlpha(avatarp);
+ return;
+ }
+
+ if (pass == 8)
+ {
+ renderRiggedFullbrightAlpha(avatarp);
+ return;
+ }
+ }
+
+ if (pass == 9)
+ {
+ LLGLEnable blend(GL_BLEND);
+ LLGLDisable test(GL_ALPHA_TEST);
+ gGL.flush();
+
+ LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
+ glPolygonOffset(-1.0f, -1.0f);
+ gGL.setSceneBlendType(LLRender::BT_ADD);
+
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ gGL.setColorMask(false, true);
+
+ renderRiggedGlow(avatarp);
+ gGL.setColorMask(true, false);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ return;
+ }
+
if (sShaderLevel > 0)
{
@@ -748,13 +1188,204 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
}
}
+void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLFace* face, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face)
+{
+ U32 data_mask = 0;
+ for (U32 i = 0; i < face->mRiggedIndex.size(); ++i)
+ {
+ if (face->mRiggedIndex[i] > -1)
+ {
+ data_mask |= rigged_data_mask[i];
+ }
+ }
+
+ LLVertexBuffer* buff = face->mVertexBuffer;
+
+ if (!buff ||
+ buff->getTypeMask() != data_mask ||
+ buff->getRequestedVerts() != vol_face.mNumVertices)
+ {
+ face->setGeomIndex(0);
+ face->setIndicesIndex(0);
+ face->setSize(vol_face.mNumVertices, vol_face.mNumIndices);
+
+ face->mVertexBuffer = new LLVertexBuffer(data_mask, 0);
+ face->mVertexBuffer->allocateBuffer(vol_face.mNumVertices, vol_face.mNumIndices, true);
+
+ U16 offset = 0;
+
+ LLMatrix4 mat_vert = skin->mBindShapeMatrix;
+ glh::matrix4f m((F32*) mat_vert.mMatrix);
+ m = m.inverse().transpose();
+
+ F32 mat3[] =
+ { m.m[0], m.m[1], m.m[2],
+ m.m[4], m.m[5], m.m[6],
+ m.m[8], m.m[9], m.m[10] };
+
+ LLMatrix3 mat_normal(mat3);
+
+ face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true);
+ buff = face->mVertexBuffer;
+ }
+}
+
+void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
+{
+ for (U32 i = 0; i < mRiggedFace[type].size(); ++i)
+ {
+ LLFace* face = mRiggedFace[type][i];
+ LLDrawable* drawable = face->getDrawable();
+ if (!drawable)
+ {
+ continue;
+ }
+
+ LLVOVolume* vobj = drawable->getVOVolume();
+
+ if (!vobj)
+ {
+ continue;
+ }
+
+ LLVolume* volume = vobj->getVolume();
+ S32 te = face->getTEOffset();
+
+ if (!volume || volume->getNumVolumeFaces() <= te)
+ {
+ continue;
+ }
+
+ LLUUID mesh_id = volume->getParams().getSculptID();
+ if (mesh_id.isNull())
+ {
+ continue;
+ }
+
+ const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(mesh_id);
+ if (!skin)
+ {
+ continue;
+ }
+
+ const LLVolumeFace& vol_face = volume->getVolumeFace(te);
+ updateRiggedFaceVertexBuffer(face, skin, volume, vol_face);
+
+ U32 data_mask = rigged_data_mask[type];
+
+ LLVertexBuffer* buff = face->mVertexBuffer;
+
+ if (buff)
+ {
+ LLMatrix4 mat[64];
+
+ for (U32 i = 0; i < skin->mJointNames.size(); ++i)
+ {
+ LLJoint* joint = avatar->getJoint(skin->mJointNames[i]);
+ if (joint)
+ {
+ mat[i] = skin->mInvBindMatrix[i];
+ mat[i] *= joint->getWorldMatrix();
+ }
+ }
+
+ LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette",
+ skin->mJointNames.size(),
+ FALSE,
+ (GLfloat*) mat[0].mMatrix);
+ LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette[0]",
+ skin->mJointNames.size(),
+ FALSE,
+ (GLfloat*) mat[0].mMatrix);
+
+ buff->setBuffer(data_mask);
+
+ U16 start = face->getGeomStart();
+ U16 end = start + face->getGeomCount()-1;
+ S32 offset = face->getIndicesStart();
+ U32 count = face->getIndicesCount();
+
+ if (glow)
+ {
+ glColor4f(0,0,0,face->getTextureEntry()->getGlow());
+ }
+
+ gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture());
+ if (normal_channel > -1)
+ {
+ LLDrawPoolBump::bindBumpMap(face, normal_channel);
+ }
+
+ if (face->mTextureMatrix)
+ {
+ glMatrixMode(GL_TEXTURE);
+ glLoadMatrixf((F32*) face->mTextureMatrix->mMatrix);
+ buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ }
+ else
+ {
+ buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
+ }
+ }
+ }
+}
+
+void LLDrawPoolAvatar::renderDeferredRiggedSimple(LLVOAvatar* avatar)
+{
+ renderRigged(avatar, RIGGED_DEFERRED_SIMPLE);
+}
+
+void LLDrawPoolAvatar::renderDeferredRiggedBump(LLVOAvatar* avatar)
+{
+ renderRigged(avatar, RIGGED_DEFERRED_BUMP);
+}
+
+void LLDrawPoolAvatar::renderRiggedSimple(LLVOAvatar* avatar)
+{
+ renderRigged(avatar, RIGGED_SIMPLE);
+}
+
+void LLDrawPoolAvatar::renderRiggedFullbright(LLVOAvatar* avatar)
+{
+ renderRigged(avatar, RIGGED_FULLBRIGHT);
+}
+
+
+void LLDrawPoolAvatar::renderRiggedShinySimple(LLVOAvatar* avatar)
+{
+ renderRigged(avatar, RIGGED_SHINY);
+}
+
+void LLDrawPoolAvatar::renderRiggedFullbrightShiny(LLVOAvatar* avatar)
+{
+ renderRigged(avatar, RIGGED_FULLBRIGHT_SHINY);
+}
+
+void LLDrawPoolAvatar::renderRiggedAlpha(LLVOAvatar* avatar)
+{
+ renderRigged(avatar, RIGGED_ALPHA);
+}
+
+void LLDrawPoolAvatar::renderRiggedFullbrightAlpha(LLVOAvatar* avatar)
+{
+ renderRigged(avatar, RIGGED_FULLBRIGHT_ALPHA);
+}
+
+void LLDrawPoolAvatar::renderRiggedGlow(LLVOAvatar* avatar)
+{
+ renderRigged(avatar, RIGGED_GLOW, true);
+}
+
+
+
+
//-----------------------------------------------------------------------------
// renderForSelect()
//-----------------------------------------------------------------------------
void LLDrawPoolAvatar::renderForSelect()
{
-
-
if (mDrawFace.empty())
{
return;
@@ -848,11 +1479,64 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const
return LLColor3(0.f, 1.f, 0.f);
}
+void LLDrawPoolAvatar::addRiggedFace(LLFace* facep, U32 type)
+{
+ if (facep->mRiggedIndex.empty())
+ {
+ facep->mRiggedIndex.resize(LLDrawPoolAvatar::NUM_RIGGED_PASSES);
+ for (U32 i = 0; i < facep->mRiggedIndex.size(); ++i)
+ {
+ facep->mRiggedIndex[i] = -1;
+ }
+ }
+
+ if (type >= NUM_RIGGED_PASSES)
+ {
+ llerrs << "Invalid rigged face type." << llendl;
+ }
+
+ if (facep->mRiggedIndex[type] != -1)
+ {
+ llerrs << "Tried to add a rigged face that's referenced elsewhere." << llendl;
+ }
+
+
+ facep->mRiggedIndex[type] = mRiggedFace[type].size();
+ facep->mDrawPoolp = this;
+ mRiggedFace[type].push_back(facep);
+}
+
+void LLDrawPoolAvatar::removeRiggedFace(LLFace* facep)
+{
+
+ facep->mDrawPoolp = NULL;
+
+ for (U32 i = 0; i < NUM_RIGGED_PASSES; ++i)
+ {
+ S32 index = facep->mRiggedIndex[i];
+
+ if (index > -1)
+ {
+ if (mRiggedFace[i].size() > index && mRiggedFace[i][index] == facep)
+ {
+ facep->mRiggedIndex[i] = -1;
+ mRiggedFace[i].erase(mRiggedFace[i].begin()+index);
+ for (U32 j = index; j < mRiggedFace[i].size(); ++j)
+ { //bump indexes down for faces referenced after erased face
+ mRiggedFace[i][j]->mRiggedIndex[i] = j;
+ }
+ }
+ else
+ {
+ llerrs << "Face reference data corrupt for rigged type " << i << llendl;
+ }
+ }
+ }
+}
+
LLVertexBufferAvatar::LLVertexBufferAvatar()
: LLVertexBuffer(sDataMask,
- LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) > 0 ?
- GL_DYNAMIC_DRAW_ARB :
- GL_STREAM_DRAW_ARB)
+ GL_STREAM_DRAW_ARB) //avatars are always stream draw due to morph targets
{
}
@@ -864,20 +1548,23 @@ void LLVertexBufferAvatar::setupVertexBuffer(U32 data_mask) const
{
U8* base = useVBOs() ? NULL : mMappedData;
- glVertexPointer(3,GL_FLOAT, mStride, (void*)(base + 0));
- glNormalPointer(GL_FLOAT, mStride, (void*)(base + mOffsets[TYPE_NORMAL]));
- glTexCoordPointer(2,GL_FLOAT, mStride, (void*)(base + mOffsets[TYPE_TEXCOORD0]));
+ glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_VERTEX], (void*)(base + 0));
+ glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
- set_vertex_weights(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT], mStride, (F32*)(base + mOffsets[TYPE_WEIGHT]));
+ set_vertex_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT],
+ LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_WEIGHT], (F32*)(base + mOffsets[TYPE_WEIGHT]));
if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_BUMP)
{
- set_binormals(sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL], mStride, (LLVector3*)(base + mOffsets[TYPE_BINORMAL]));
+ set_binormals(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL],
+ LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_BINORMAL], (LLVector3*)(base + mOffsets[TYPE_BINORMAL]));
}
if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH)
{
- set_vertex_clothing_weights(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING], mStride, (LLVector4*)(base + mOffsets[TYPE_CLOTHWEIGHT]));
+ set_vertex_clothing_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING],
+ LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_CLOTHWEIGHT], (LLVector4*)(base + mOffsets[TYPE_CLOTHWEIGHT]));
}
}
else