diff options
Diffstat (limited to 'indra/newview/lldrawpool.cpp')
-rw-r--r-- | indra/newview/lldrawpool.cpp | 1702 |
1 files changed, 851 insertions, 851 deletions
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 366e1556e0..55479af047 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -1,851 +1,851 @@ -/**
- * @file lldrawpool.cpp
- * @brief LLDrawPool class implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "lldrawpool.h"
-#include "llrender.h"
-#include "llfasttimer.h"
-#include "llviewercontrol.h"
-
-#include "lldrawable.h"
-#include "lldrawpoolalpha.h"
-#include "lldrawpoolavatar.h"
-#include "lldrawpoolbump.h"
-#include "lldrawpoolmaterials.h"
-#include "lldrawpoolpbropaque.h"
-#include "lldrawpoolsimple.h"
-#include "lldrawpoolsky.h"
-#include "lldrawpooltree.h"
-#include "lldrawpoolterrain.h"
-#include "lldrawpoolwater.h"
-#include "llface.h"
-#include "llviewerobjectlist.h" // For debug listing.
-#include "pipeline.h"
-#include "llspatialpartition.h"
-#include "llviewercamera.h"
-#include "lldrawpoolwlsky.h"
-#include "llglslshader.h"
-#include "llglcommonfunc.h"
-#include "llvoavatar.h"
-#include "llviewershadermgr.h"
-
-S32 LLDrawPool::sNumDrawPools = 0;
-
-//=============================
-// Draw Pool Implementation
-//=============================
-LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0)
-{
- LLDrawPool *poolp = NULL;
- switch (type)
- {
- case POOL_SIMPLE:
- poolp = new LLDrawPoolSimple();
- break;
- case POOL_GRASS:
- poolp = new LLDrawPoolGrass();
- break;
- case POOL_ALPHA_MASK:
- poolp = new LLDrawPoolAlphaMask();
- break;
- case POOL_FULLBRIGHT_ALPHA_MASK:
- poolp = new LLDrawPoolFullbrightAlphaMask();
- break;
- case POOL_FULLBRIGHT:
- poolp = new LLDrawPoolFullbright();
- break;
- case POOL_GLOW:
- poolp = new LLDrawPoolGlow();
- break;
- case POOL_ALPHA_PRE_WATER:
- poolp = new LLDrawPoolAlpha(LLDrawPool::POOL_ALPHA_PRE_WATER);
- break;
- case POOL_ALPHA_POST_WATER:
- poolp = new LLDrawPoolAlpha(LLDrawPool::POOL_ALPHA_POST_WATER);
- break;
- case POOL_AVATAR:
- case POOL_CONTROL_AV:
- poolp = new LLDrawPoolAvatar(type);
- break;
- case POOL_TREE:
- poolp = new LLDrawPoolTree(tex0);
- break;
- case POOL_TERRAIN:
- poolp = new LLDrawPoolTerrain(tex0);
- break;
- case POOL_SKY:
- poolp = new LLDrawPoolSky();
- break;
- case POOL_VOIDWATER:
- case POOL_WATER:
- poolp = new LLDrawPoolWater();
- break;
- case POOL_BUMP:
- poolp = new LLDrawPoolBump();
- break;
- case POOL_MATERIALS:
- poolp = new LLDrawPoolMaterials();
- break;
- case POOL_WL_SKY:
- poolp = new LLDrawPoolWLSky();
- break;
- case POOL_GLTF_PBR:
- poolp = new LLDrawPoolGLTFPBR();
- break;
- case POOL_GLTF_PBR_ALPHA_MASK:
- poolp = new LLDrawPoolGLTFPBR(LLDrawPool::POOL_GLTF_PBR_ALPHA_MASK);
- break;
- default:
- LL_ERRS() << "Unknown draw pool type!" << LL_ENDL;
- return NULL;
- }
-
- llassert(poolp->mType == type);
- return poolp;
-}
-
-LLDrawPool::LLDrawPool(const U32 type)
-{
- mType = type;
- sNumDrawPools++;
- mId = sNumDrawPools;
- mShaderLevel = 0;
- mSkipRender = false;
-}
-
-LLDrawPool::~LLDrawPool()
-{
-
-}
-
-LLViewerTexture *LLDrawPool::getDebugTexture()
-{
- return NULL;
-}
-
-//virtual
-void LLDrawPool::beginRenderPass( S32 pass )
-{
-}
-
-//virtual
-S32 LLDrawPool::getNumPasses()
-{
- return 1;
-}
-
-//virtual
-void LLDrawPool::beginDeferredPass(S32 pass)
-{
-
-}
-
-//virtual
-void LLDrawPool::endDeferredPass(S32 pass)
-{
-
-}
-
-//virtual
-S32 LLDrawPool::getNumDeferredPasses()
-{
- return 0;
-}
-
-//virtual
-void LLDrawPool::renderDeferred(S32 pass)
-{
-
-}
-
-//virtual
-void LLDrawPool::beginPostDeferredPass(S32 pass)
-{
-
-}
-
-//virtual
-void LLDrawPool::endPostDeferredPass(S32 pass)
-{
-
-}
-
-//virtual
-S32 LLDrawPool::getNumPostDeferredPasses()
-{
- return 0;
-}
-
-//virtual
-void LLDrawPool::renderPostDeferred(S32 pass)
-{
-
-}
-
-//virtual
-void LLDrawPool::endRenderPass( S32 pass )
-{
- //make sure channel 0 is active channel
- gGL.getTexUnit(0)->activate();
-}
-
-//virtual
-void LLDrawPool::beginShadowPass(S32 pass)
-{
-
-}
-
-//virtual
-void LLDrawPool::endShadowPass(S32 pass)
-{
-
-}
-
-//virtual
-S32 LLDrawPool::getNumShadowPasses()
-{
- return 0;
-}
-
-//virtual
-void LLDrawPool::renderShadow(S32 pass)
-{
-
-}
-
-//=============================
-// Face Pool Implementation
-//=============================
-LLFacePool::LLFacePool(const U32 type)
-: LLDrawPool(type)
-{
- resetDrawOrders();
-}
-
-LLFacePool::~LLFacePool()
-{
- destroy();
-}
-
-void LLFacePool::destroy()
-{
- if (!mReferences.empty())
- {
- LL_INFOS() << mReferences.size() << " references left on deletion of draw pool!" << LL_ENDL;
- }
-}
-
-void LLFacePool::dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures)
-{
-}
-
-void LLFacePool::enqueue(LLFace* facep)
-{
- mDrawFace.push_back(facep);
-}
-
-// virtual
-bool LLFacePool::addFace(LLFace *facep)
-{
- addFaceReference(facep);
- return true;
-}
-
-// virtual
-bool LLFacePool::removeFace(LLFace *facep)
-{
- removeFaceReference(facep);
-
- vector_replace_with_last(mDrawFace, facep);
-
- return true;
-}
-
-// Not absolutely sure if we should be resetting all of the chained pools as well - djs
-void LLFacePool::resetDrawOrders()
-{
- mDrawFace.resize(0);
-}
-
-LLViewerTexture *LLFacePool::getTexture()
-{
- return NULL;
-}
-
-void LLFacePool::removeFaceReference(LLFace *facep)
-{
- if (facep->getReferenceIndex() != -1)
- {
- if (facep->getReferenceIndex() != (S32)mReferences.size())
- {
- LLFace *back = mReferences.back();
- mReferences[facep->getReferenceIndex()] = back;
- back->setReferenceIndex(facep->getReferenceIndex());
- }
- mReferences.pop_back();
- }
- facep->setReferenceIndex(-1);
-}
-
-void LLFacePool::addFaceReference(LLFace *facep)
-{
- if (-1 == facep->getReferenceIndex())
- {
- facep->setReferenceIndex(mReferences.size());
- mReferences.push_back(facep);
- }
-}
-
-void LLFacePool::pushFaceGeometry()
-{
- for (LLFace* const& face : mDrawFace)
- {
- face->renderIndexed();
- }
-}
-
-bool LLFacePool::verify() const
-{
- bool ok = true;
-
- for (std::vector<LLFace*>::const_iterator iter = mDrawFace.begin();
- iter != mDrawFace.end(); iter++)
- {
- const LLFace* facep = *iter;
- if (facep->getPool() != this)
- {
- LL_INFOS() << "Face in wrong pool!" << LL_ENDL;
- facep->printDebugInfo();
- ok = false;
- }
- else if (!facep->verify())
- {
- ok = false;
- }
- }
-
- return ok;
-}
-
-void LLFacePool::printDebugInfo() const
-{
- LL_INFOS() << "Pool " << this << " Type: " << getType() << LL_ENDL;
-}
-
-bool LLFacePool::LLOverrideFaceColor::sOverrideFaceColor = false;
-
-void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4& color)
-{
- gGL.diffuseColor4fv(color.mV);
-}
-
-void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4U& color)
-{
- glColor4ubv(color.mV);
-}
-
-void LLFacePool::LLOverrideFaceColor::setColor(F32 r, F32 g, F32 b, F32 a)
-{
- gGL.diffuseColor4f(r,g,b,a);
-}
-
-
-//=============================
-// Render Pass Implementation
-//=============================
-LLRenderPass::LLRenderPass(const U32 type)
-: LLDrawPool(type)
-{
-
-}
-
-LLRenderPass::~LLRenderPass()
-{
-
-}
-
-void LLRenderPass::renderGroup(LLSpatialGroup* group, U32 type, bool texture)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];
-
- for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
- {
- LLDrawInfo *pparams = *k;
- if (pparams)
- {
- pushBatch(*pparams, texture);
- }
- }
-}
-
-void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, bool texture)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];
- LLVOAvatar* lastAvatar = nullptr;
- U64 lastMeshId = 0;
-
- for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
- {
- LLDrawInfo* pparams = *k;
- if (pparams)
- {
- if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
- {
- uploadMatrixPalette(*pparams);
- lastAvatar = pparams->mAvatar;
- lastMeshId = pparams->mSkinInfo->mHash;
- }
-
- pushBatch(*pparams, texture);
- }
- }
-}
-
-void LLRenderPass::pushBatches(U32 type, bool texture, bool batch_textures)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- if (texture)
- {
- auto* begin = gPipeline.beginRenderMap(type);
- auto* end = gPipeline.endRenderMap(type);
- for (LLCullResult::drawinfo_iterator i = begin; i != end; )
- {
- LLDrawInfo* pparams = *i;
- LLCullResult::increment_iterator(i, end);
-
- pushBatch(*pparams, texture, batch_textures);
- }
- }
- else
- {
- pushUntexturedBatches(type);
- }
-}
-
-void LLRenderPass::pushUntexturedBatches(U32 type)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- auto* begin = gPipeline.beginRenderMap(type);
- auto* end = gPipeline.endRenderMap(type);
- for (LLCullResult::drawinfo_iterator i = begin; i != end; )
- {
- LLDrawInfo* pparams = *i;
- LLCullResult::increment_iterator(i, end);
-
- pushUntexturedBatch(*pparams);
- }
-}
-
-void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
-
- if (texture)
- {
- LLVOAvatar* lastAvatar = nullptr;
- U64 lastMeshId = 0;
- auto* begin = gPipeline.beginRenderMap(type);
- auto* end = gPipeline.endRenderMap(type);
- for (LLCullResult::drawinfo_iterator i = begin; i != end; )
- {
- LLDrawInfo* pparams = *i;
- LLCullResult::increment_iterator(i, end);
-
- if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash))
- {
- uploadMatrixPalette(*pparams);
- lastAvatar = pparams->mAvatar;
- lastMeshId = pparams->mSkinInfo->mHash;
- }
-
- pushBatch(*pparams, texture, batch_textures);
- }
- }
- else
- {
- pushUntexturedRiggedBatches(type);
- }
-}
-
-void LLRenderPass::pushUntexturedRiggedBatches(U32 type)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLVOAvatar* lastAvatar = nullptr;
- U64 lastMeshId = 0;
- auto* begin = gPipeline.beginRenderMap(type);
- auto* end = gPipeline.endRenderMap(type);
- for (LLCullResult::drawinfo_iterator i = begin; i != end; )
- {
- LLDrawInfo* pparams = *i;
- LLCullResult::increment_iterator(i, end);
-
- if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash))
- {
- uploadMatrixPalette(*pparams);
- lastAvatar = pparams->mAvatar;
- lastMeshId = pparams->mSkinInfo->mHash;
- }
-
- pushUntexturedBatch(*pparams);
- }
-}
-
-void LLRenderPass::pushMaskBatches(U32 type, bool texture, bool batch_textures)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- auto* begin = gPipeline.beginRenderMap(type);
- auto* end = gPipeline.endRenderMap(type);
- for (LLCullResult::drawinfo_iterator i = begin; i != end; )
- {
- LLDrawInfo* pparams = *i;
- LLCullResult::increment_iterator(i, end);
- LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
- pushBatch(*pparams, texture, batch_textures);
- }
-}
-
-void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_textures)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLVOAvatar* lastAvatar = nullptr;
- U64 lastMeshId = 0;
- auto* begin = gPipeline.beginRenderMap(type);
- auto* end = gPipeline.endRenderMap(type);
- for (LLCullResult::drawinfo_iterator i = begin; i != end; )
- {
- LLDrawInfo* pparams = *i;
-
- LLCullResult::increment_iterator(i, end);
-
- llassert(pparams);
-
- if (LLGLSLShader::sCurBoundShaderPtr)
- {
- LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
- }
- else
- {
- gGL.flush();
- }
-
- if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
- {
- uploadMatrixPalette(*pparams);
- lastAvatar = pparams->mAvatar;
- lastMeshId = pparams->mSkinInfo->mHash;
- }
-
- pushBatch(*pparams, texture, batch_textures);
- }
-}
-
-void LLRenderPass::applyModelMatrix(const LLDrawInfo& params)
-{
- if (params.mModelMatrix != gGLLastMatrix)
- {
- gGLLastMatrix = params.mModelMatrix;
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.loadMatrix(gGLModelView);
- if (params.mModelMatrix)
- {
- gGL.multMatrix((GLfloat*) params.mModelMatrix->mMatrix);
- }
- gPipeline.mMatrixOpCount++;
- }
-}
-
-void LLRenderPass::pushBatch(LLDrawInfo& params, bool texture, bool batch_textures)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- llassert(texture);
-
- if (!params.mCount)
- {
- return;
- }
-
- applyModelMatrix(params);
-
- bool tex_setup = false;
-
- {
- if (batch_textures && params.mTextureList.size() > 1)
- {
- for (U32 i = 0; i < params.mTextureList.size(); ++i)
- {
- if (params.mTextureList[i].notNull())
- {
- gGL.getTexUnit(i)->bindFast(params.mTextureList[i]);
- }
- }
- }
- else
- { //not batching textures or batch has only 1 texture -- might need a texture matrix
- if (params.mTexture.notNull())
- {
- gGL.getTexUnit(0)->bindFast(params.mTexture);
- if (params.mTextureMatrix)
- {
- tex_setup = true;
- gGL.getTexUnit(0)->activate();
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
- gPipeline.mTextureMatrixOps++;
- }
- }
- else
- {
- gGL.getTexUnit(0)->unbindFast(LLTexUnit::TT_TEXTURE);
- }
- }
- }
-
- params.mVertexBuffer->setBuffer();
- params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
-
- if (tex_setup)
- {
- gGL.matrixMode(LLRender::MM_TEXTURE0);
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- }
-}
-
-void LLRenderPass::pushUntexturedBatch(LLDrawInfo& params)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
-
- if (!params.mCount)
- {
- return;
- }
-
- applyModelMatrix(params);
-
- params.mVertexBuffer->setBuffer();
- params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
-}
-
-// static
-bool LLRenderPass::uploadMatrixPalette(LLDrawInfo& params)
-{
- // upload matrix palette to shader
- return uploadMatrixPalette(params.mAvatar, params.mSkinInfo);
-}
-
-//static
-bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo)
-{
- if (!avatar)
- {
- return false;
- }
- const LLVOAvatar::MatrixPaletteCache& mpc = avatar->updateSkinInfoMatrixPalette(skinInfo);
- U32 count = mpc.mMatrixPalette.size();
-
- if (count == 0)
- {
- //skin info not loaded yet, don't render
- return false;
- }
-
- LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
- count,
- false,
- (GLfloat*)&(mpc.mGLMp[0]));
-
- return true;
-}
-
-void setup_texture_matrix(LLDrawInfo& params)
-{
- if (params.mTextureMatrix)
- { //special case implementation of texture animation here because of special handling of textures for PBR batches
- gGL.getTexUnit(0)->activate();
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadMatrix((GLfloat*)params.mTextureMatrix->mMatrix);
- gPipeline.mTextureMatrixOps++;
- }
-}
-
-void teardown_texture_matrix(LLDrawInfo& params)
-{
- if (params.mTextureMatrix)
- {
- gGL.matrixMode(LLRender::MM_TEXTURE0);
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- }
-}
-
-void LLRenderPass::pushGLTFBatches(U32 type, bool textured)
-{
- if (textured)
- {
- pushGLTFBatches(type);
- }
- else
- {
- pushRiggedGLTFBatches(type);
- }
-}
-
-void LLRenderPass::pushGLTFBatches(U32 type)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- auto* begin = gPipeline.beginRenderMap(type);
- auto* end = gPipeline.endRenderMap(type);
- for (LLCullResult::drawinfo_iterator i = begin; i != end; )
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushGLTFBatch");
- LLDrawInfo& params = **i;
- LLCullResult::increment_iterator(i, end);
-
- pushGLTFBatch(params);
- }
-}
-
-void LLRenderPass::pushUntexturedGLTFBatches(U32 type)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- auto* begin = gPipeline.beginRenderMap(type);
- auto* end = gPipeline.endRenderMap(type);
- for (LLCullResult::drawinfo_iterator i = begin; i != end; )
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushGLTFBatch");
- LLDrawInfo& params = **i;
- LLCullResult::increment_iterator(i, end);
-
- pushUntexturedGLTFBatch(params);
- }
-}
-
-void LLRenderPass::pushGLTFBatch(LLDrawInfo& params)
-{
- auto& mat = params.mGLTFMaterial;
-
- mat->bind(params.mTexture);
-
- LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0);
-
- setup_texture_matrix(params);
-
- applyModelMatrix(params);
-
- params.mVertexBuffer->setBuffer();
- params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
-
- teardown_texture_matrix(params);
-}
-
-void LLRenderPass::pushUntexturedGLTFBatch(LLDrawInfo& params)
-{
- auto& mat = params.mGLTFMaterial;
-
- LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0);
-
- applyModelMatrix(params);
-
- params.mVertexBuffer->setBuffer();
- params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
-}
-
-void LLRenderPass::pushRiggedGLTFBatches(U32 type, bool textured)
-{
- if (textured)
- {
- pushRiggedGLTFBatches(type);
- }
- else
- {
- pushUntexturedRiggedGLTFBatches(type);
- }
-}
-
-void LLRenderPass::pushRiggedGLTFBatches(U32 type)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLVOAvatar* lastAvatar = nullptr;
- U64 lastMeshId = 0;
-
- auto* begin = gPipeline.beginRenderMap(type);
- auto* end = gPipeline.endRenderMap(type);
- for (LLCullResult::drawinfo_iterator i = begin; i != end; )
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushRiggedGLTFBatch");
- LLDrawInfo& params = **i;
- LLCullResult::increment_iterator(i, end);
-
- pushRiggedGLTFBatch(params, lastAvatar, lastMeshId);
- }
-}
-
-void LLRenderPass::pushUntexturedRiggedGLTFBatches(U32 type)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLVOAvatar* lastAvatar = nullptr;
- U64 lastMeshId = 0;
-
- auto* begin = gPipeline.beginRenderMap(type);
- auto* end = gPipeline.endRenderMap(type);
- for (LLCullResult::drawinfo_iterator i = begin; i != end; )
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushRiggedGLTFBatch");
- LLDrawInfo& params = **i;
- LLCullResult::increment_iterator(i, end);
-
- pushUntexturedRiggedGLTFBatch(params, lastAvatar, lastMeshId);
- }
-}
-
-
-void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId)
-{
- if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash))
- {
- uploadMatrixPalette(params);
- lastAvatar = params.mAvatar;
- lastMeshId = params.mSkinInfo->mHash;
- }
-
- pushGLTFBatch(params);
-}
-
-void LLRenderPass::pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId)
-{
- if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash))
- {
- uploadMatrixPalette(params);
- lastAvatar = params.mAvatar;
- lastMeshId = params.mSkinInfo->mHash;
- }
-
- pushUntexturedGLTFBatch(params);
-}
-
+/** + * @file lldrawpool.cpp + * @brief LLDrawPool class implementation + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "lldrawpool.h" +#include "llrender.h" +#include "llfasttimer.h" +#include "llviewercontrol.h" + +#include "lldrawable.h" +#include "lldrawpoolalpha.h" +#include "lldrawpoolavatar.h" +#include "lldrawpoolbump.h" +#include "lldrawpoolmaterials.h" +#include "lldrawpoolpbropaque.h" +#include "lldrawpoolsimple.h" +#include "lldrawpoolsky.h" +#include "lldrawpooltree.h" +#include "lldrawpoolterrain.h" +#include "lldrawpoolwater.h" +#include "llface.h" +#include "llviewerobjectlist.h" // For debug listing. +#include "pipeline.h" +#include "llspatialpartition.h" +#include "llviewercamera.h" +#include "lldrawpoolwlsky.h" +#include "llglslshader.h" +#include "llglcommonfunc.h" +#include "llvoavatar.h" +#include "llviewershadermgr.h" + +S32 LLDrawPool::sNumDrawPools = 0; + +//============================= +// Draw Pool Implementation +//============================= +LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0) +{ + LLDrawPool *poolp = NULL; + switch (type) + { + case POOL_SIMPLE: + poolp = new LLDrawPoolSimple(); + break; + case POOL_GRASS: + poolp = new LLDrawPoolGrass(); + break; + case POOL_ALPHA_MASK: + poolp = new LLDrawPoolAlphaMask(); + break; + case POOL_FULLBRIGHT_ALPHA_MASK: + poolp = new LLDrawPoolFullbrightAlphaMask(); + break; + case POOL_FULLBRIGHT: + poolp = new LLDrawPoolFullbright(); + break; + case POOL_GLOW: + poolp = new LLDrawPoolGlow(); + break; + case POOL_ALPHA_PRE_WATER: + poolp = new LLDrawPoolAlpha(LLDrawPool::POOL_ALPHA_PRE_WATER); + break; + case POOL_ALPHA_POST_WATER: + poolp = new LLDrawPoolAlpha(LLDrawPool::POOL_ALPHA_POST_WATER); + break; + case POOL_AVATAR: + case POOL_CONTROL_AV: + poolp = new LLDrawPoolAvatar(type); + break; + case POOL_TREE: + poolp = new LLDrawPoolTree(tex0); + break; + case POOL_TERRAIN: + poolp = new LLDrawPoolTerrain(tex0); + break; + case POOL_SKY: + poolp = new LLDrawPoolSky(); + break; + case POOL_VOIDWATER: + case POOL_WATER: + poolp = new LLDrawPoolWater(); + break; + case POOL_BUMP: + poolp = new LLDrawPoolBump(); + break; + case POOL_MATERIALS: + poolp = new LLDrawPoolMaterials(); + break; + case POOL_WL_SKY: + poolp = new LLDrawPoolWLSky(); + break; + case POOL_GLTF_PBR: + poolp = new LLDrawPoolGLTFPBR(); + break; + case POOL_GLTF_PBR_ALPHA_MASK: + poolp = new LLDrawPoolGLTFPBR(LLDrawPool::POOL_GLTF_PBR_ALPHA_MASK); + break; + default: + LL_ERRS() << "Unknown draw pool type!" << LL_ENDL; + return NULL; + } + + llassert(poolp->mType == type); + return poolp; +} + +LLDrawPool::LLDrawPool(const U32 type) +{ + mType = type; + sNumDrawPools++; + mId = sNumDrawPools; + mShaderLevel = 0; + mSkipRender = false; +} + +LLDrawPool::~LLDrawPool() +{ + +} + +LLViewerTexture *LLDrawPool::getDebugTexture() +{ + return NULL; +} + +//virtual +void LLDrawPool::beginRenderPass( S32 pass ) +{ +} + +//virtual +S32 LLDrawPool::getNumPasses() +{ + return 1; +} + +//virtual +void LLDrawPool::beginDeferredPass(S32 pass) +{ + +} + +//virtual +void LLDrawPool::endDeferredPass(S32 pass) +{ + +} + +//virtual +S32 LLDrawPool::getNumDeferredPasses() +{ + return 0; +} + +//virtual +void LLDrawPool::renderDeferred(S32 pass) +{ + +} + +//virtual +void LLDrawPool::beginPostDeferredPass(S32 pass) +{ + +} + +//virtual +void LLDrawPool::endPostDeferredPass(S32 pass) +{ + +} + +//virtual +S32 LLDrawPool::getNumPostDeferredPasses() +{ + return 0; +} + +//virtual +void LLDrawPool::renderPostDeferred(S32 pass) +{ + +} + +//virtual +void LLDrawPool::endRenderPass( S32 pass ) +{ + //make sure channel 0 is active channel + gGL.getTexUnit(0)->activate(); +} + +//virtual +void LLDrawPool::beginShadowPass(S32 pass) +{ + +} + +//virtual +void LLDrawPool::endShadowPass(S32 pass) +{ + +} + +//virtual +S32 LLDrawPool::getNumShadowPasses() +{ + return 0; +} + +//virtual +void LLDrawPool::renderShadow(S32 pass) +{ + +} + +//============================= +// Face Pool Implementation +//============================= +LLFacePool::LLFacePool(const U32 type) +: LLDrawPool(type) +{ + resetDrawOrders(); +} + +LLFacePool::~LLFacePool() +{ + destroy(); +} + +void LLFacePool::destroy() +{ + if (!mReferences.empty()) + { + LL_INFOS() << mReferences.size() << " references left on deletion of draw pool!" << LL_ENDL; + } +} + +void LLFacePool::dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures) +{ +} + +void LLFacePool::enqueue(LLFace* facep) +{ + mDrawFace.push_back(facep); +} + +// virtual +bool LLFacePool::addFace(LLFace *facep) +{ + addFaceReference(facep); + return true; +} + +// virtual +bool LLFacePool::removeFace(LLFace *facep) +{ + removeFaceReference(facep); + + vector_replace_with_last(mDrawFace, facep); + + return true; +} + +// Not absolutely sure if we should be resetting all of the chained pools as well - djs +void LLFacePool::resetDrawOrders() +{ + mDrawFace.resize(0); +} + +LLViewerTexture *LLFacePool::getTexture() +{ + return NULL; +} + +void LLFacePool::removeFaceReference(LLFace *facep) +{ + if (facep->getReferenceIndex() != -1) + { + if (facep->getReferenceIndex() != (S32)mReferences.size()) + { + LLFace *back = mReferences.back(); + mReferences[facep->getReferenceIndex()] = back; + back->setReferenceIndex(facep->getReferenceIndex()); + } + mReferences.pop_back(); + } + facep->setReferenceIndex(-1); +} + +void LLFacePool::addFaceReference(LLFace *facep) +{ + if (-1 == facep->getReferenceIndex()) + { + facep->setReferenceIndex(mReferences.size()); + mReferences.push_back(facep); + } +} + +void LLFacePool::pushFaceGeometry() +{ + for (LLFace* const& face : mDrawFace) + { + face->renderIndexed(); + } +} + +bool LLFacePool::verify() const +{ + bool ok = true; + + for (std::vector<LLFace*>::const_iterator iter = mDrawFace.begin(); + iter != mDrawFace.end(); iter++) + { + const LLFace* facep = *iter; + if (facep->getPool() != this) + { + LL_INFOS() << "Face in wrong pool!" << LL_ENDL; + facep->printDebugInfo(); + ok = false; + } + else if (!facep->verify()) + { + ok = false; + } + } + + return ok; +} + +void LLFacePool::printDebugInfo() const +{ + LL_INFOS() << "Pool " << this << " Type: " << getType() << LL_ENDL; +} + +bool LLFacePool::LLOverrideFaceColor::sOverrideFaceColor = false; + +void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4& color) +{ + gGL.diffuseColor4fv(color.mV); +} + +void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4U& color) +{ + glColor4ubv(color.mV); +} + +void LLFacePool::LLOverrideFaceColor::setColor(F32 r, F32 g, F32 b, F32 a) +{ + gGL.diffuseColor4f(r,g,b,a); +} + + +//============================= +// Render Pass Implementation +//============================= +LLRenderPass::LLRenderPass(const U32 type) +: LLDrawPool(type) +{ + +} + +LLRenderPass::~LLRenderPass() +{ + +} + +void LLRenderPass::renderGroup(LLSpatialGroup* group, U32 type, bool texture) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; + LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type]; + + for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) + { + LLDrawInfo *pparams = *k; + if (pparams) + { + pushBatch(*pparams, texture); + } + } +} + +void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, bool texture) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; + LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type]; + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + + for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) + { + LLDrawInfo* pparams = *k; + if (pparams) + { + if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) + { + uploadMatrixPalette(*pparams); + lastAvatar = pparams->mAvatar; + lastMeshId = pparams->mSkinInfo->mHash; + } + + pushBatch(*pparams, texture); + } + } +} + +void LLRenderPass::pushBatches(U32 type, bool texture, bool batch_textures) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; + if (texture) + { + auto* begin = gPipeline.beginRenderMap(type); + auto* end = gPipeline.endRenderMap(type); + for (LLCullResult::drawinfo_iterator i = begin; i != end; ) + { + LLDrawInfo* pparams = *i; + LLCullResult::increment_iterator(i, end); + + pushBatch(*pparams, texture, batch_textures); + } + } + else + { + pushUntexturedBatches(type); + } +} + +void LLRenderPass::pushUntexturedBatches(U32 type) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; + auto* begin = gPipeline.beginRenderMap(type); + auto* end = gPipeline.endRenderMap(type); + for (LLCullResult::drawinfo_iterator i = begin; i != end; ) + { + LLDrawInfo* pparams = *i; + LLCullResult::increment_iterator(i, end); + + pushUntexturedBatch(*pparams); + } +} + +void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; + + if (texture) + { + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + auto* begin = gPipeline.beginRenderMap(type); + auto* end = gPipeline.endRenderMap(type); + for (LLCullResult::drawinfo_iterator i = begin; i != end; ) + { + LLDrawInfo* pparams = *i; + LLCullResult::increment_iterator(i, end); + + if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)) + { + uploadMatrixPalette(*pparams); + lastAvatar = pparams->mAvatar; + lastMeshId = pparams->mSkinInfo->mHash; + } + + pushBatch(*pparams, texture, batch_textures); + } + } + else + { + pushUntexturedRiggedBatches(type); + } +} + +void LLRenderPass::pushUntexturedRiggedBatches(U32 type) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + auto* begin = gPipeline.beginRenderMap(type); + auto* end = gPipeline.endRenderMap(type); + for (LLCullResult::drawinfo_iterator i = begin; i != end; ) + { + LLDrawInfo* pparams = *i; + LLCullResult::increment_iterator(i, end); + + if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)) + { + uploadMatrixPalette(*pparams); + lastAvatar = pparams->mAvatar; + lastMeshId = pparams->mSkinInfo->mHash; + } + + pushUntexturedBatch(*pparams); + } +} + +void LLRenderPass::pushMaskBatches(U32 type, bool texture, bool batch_textures) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; + auto* begin = gPipeline.beginRenderMap(type); + auto* end = gPipeline.endRenderMap(type); + for (LLCullResult::drawinfo_iterator i = begin; i != end; ) + { + LLDrawInfo* pparams = *i; + LLCullResult::increment_iterator(i, end); + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); + pushBatch(*pparams, texture, batch_textures); + } +} + +void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_textures) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + auto* begin = gPipeline.beginRenderMap(type); + auto* end = gPipeline.endRenderMap(type); + for (LLCullResult::drawinfo_iterator i = begin; i != end; ) + { + LLDrawInfo* pparams = *i; + + LLCullResult::increment_iterator(i, end); + + llassert(pparams); + + if (LLGLSLShader::sCurBoundShaderPtr) + { + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); + } + else + { + gGL.flush(); + } + + if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) + { + uploadMatrixPalette(*pparams); + lastAvatar = pparams->mAvatar; + lastMeshId = pparams->mSkinInfo->mHash; + } + + pushBatch(*pparams, texture, batch_textures); + } +} + +void LLRenderPass::applyModelMatrix(const LLDrawInfo& params) +{ + if (params.mModelMatrix != gGLLastMatrix) + { + gGLLastMatrix = params.mModelMatrix; + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.loadMatrix(gGLModelView); + if (params.mModelMatrix) + { + gGL.multMatrix((GLfloat*) params.mModelMatrix->mMatrix); + } + gPipeline.mMatrixOpCount++; + } +} + +void LLRenderPass::pushBatch(LLDrawInfo& params, bool texture, bool batch_textures) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; + llassert(texture); + + if (!params.mCount) + { + return; + } + + applyModelMatrix(params); + + bool tex_setup = false; + + { + if (batch_textures && params.mTextureList.size() > 1) + { + for (U32 i = 0; i < params.mTextureList.size(); ++i) + { + if (params.mTextureList[i].notNull()) + { + gGL.getTexUnit(i)->bindFast(params.mTextureList[i]); + } + } + } + else + { //not batching textures or batch has only 1 texture -- might need a texture matrix + if (params.mTexture.notNull()) + { + gGL.getTexUnit(0)->bindFast(params.mTexture); + if (params.mTextureMatrix) + { + tex_setup = true; + gGL.getTexUnit(0)->activate(); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix); + gPipeline.mTextureMatrixOps++; + } + } + else + { + gGL.getTexUnit(0)->unbindFast(LLTexUnit::TT_TEXTURE); + } + } + } + + params.mVertexBuffer->setBuffer(); + params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); + + if (tex_setup) + { + gGL.matrixMode(LLRender::MM_TEXTURE0); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + } +} + +void LLRenderPass::pushUntexturedBatch(LLDrawInfo& params) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; + + if (!params.mCount) + { + return; + } + + applyModelMatrix(params); + + params.mVertexBuffer->setBuffer(); + params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); +} + +// static +bool LLRenderPass::uploadMatrixPalette(LLDrawInfo& params) +{ + // upload matrix palette to shader + return uploadMatrixPalette(params.mAvatar, params.mSkinInfo); +} + +//static +bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo) +{ + if (!avatar) + { + return false; + } + const LLVOAvatar::MatrixPaletteCache& mpc = avatar->updateSkinInfoMatrixPalette(skinInfo); + U32 count = mpc.mMatrixPalette.size(); + + if (count == 0) + { + //skin info not loaded yet, don't render + return false; + } + + LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, + count, + false, + (GLfloat*)&(mpc.mGLMp[0])); + + return true; +} + +void setup_texture_matrix(LLDrawInfo& params) +{ + if (params.mTextureMatrix) + { //special case implementation of texture animation here because of special handling of textures for PBR batches + gGL.getTexUnit(0)->activate(); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadMatrix((GLfloat*)params.mTextureMatrix->mMatrix); + gPipeline.mTextureMatrixOps++; + } +} + +void teardown_texture_matrix(LLDrawInfo& params) +{ + if (params.mTextureMatrix) + { + gGL.matrixMode(LLRender::MM_TEXTURE0); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + } +} + +void LLRenderPass::pushGLTFBatches(U32 type, bool textured) +{ + if (textured) + { + pushGLTFBatches(type); + } + else + { + pushRiggedGLTFBatches(type); + } +} + +void LLRenderPass::pushGLTFBatches(U32 type) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; + auto* begin = gPipeline.beginRenderMap(type); + auto* end = gPipeline.endRenderMap(type); + for (LLCullResult::drawinfo_iterator i = begin; i != end; ) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushGLTFBatch"); + LLDrawInfo& params = **i; + LLCullResult::increment_iterator(i, end); + + pushGLTFBatch(params); + } +} + +void LLRenderPass::pushUntexturedGLTFBatches(U32 type) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; + auto* begin = gPipeline.beginRenderMap(type); + auto* end = gPipeline.endRenderMap(type); + for (LLCullResult::drawinfo_iterator i = begin; i != end; ) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushGLTFBatch"); + LLDrawInfo& params = **i; + LLCullResult::increment_iterator(i, end); + + pushUntexturedGLTFBatch(params); + } +} + +void LLRenderPass::pushGLTFBatch(LLDrawInfo& params) +{ + auto& mat = params.mGLTFMaterial; + + mat->bind(params.mTexture); + + LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0); + + setup_texture_matrix(params); + + applyModelMatrix(params); + + params.mVertexBuffer->setBuffer(); + params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); + + teardown_texture_matrix(params); +} + +void LLRenderPass::pushUntexturedGLTFBatch(LLDrawInfo& params) +{ + auto& mat = params.mGLTFMaterial; + + LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0); + + applyModelMatrix(params); + + params.mVertexBuffer->setBuffer(); + params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); +} + +void LLRenderPass::pushRiggedGLTFBatches(U32 type, bool textured) +{ + if (textured) + { + pushRiggedGLTFBatches(type); + } + else + { + pushUntexturedRiggedGLTFBatches(type); + } +} + +void LLRenderPass::pushRiggedGLTFBatches(U32 type) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + + auto* begin = gPipeline.beginRenderMap(type); + auto* end = gPipeline.endRenderMap(type); + for (LLCullResult::drawinfo_iterator i = begin; i != end; ) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushRiggedGLTFBatch"); + LLDrawInfo& params = **i; + LLCullResult::increment_iterator(i, end); + + pushRiggedGLTFBatch(params, lastAvatar, lastMeshId); + } +} + +void LLRenderPass::pushUntexturedRiggedGLTFBatches(U32 type) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + + auto* begin = gPipeline.beginRenderMap(type); + auto* end = gPipeline.endRenderMap(type); + for (LLCullResult::drawinfo_iterator i = begin; i != end; ) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pushRiggedGLTFBatch"); + LLDrawInfo& params = **i; + LLCullResult::increment_iterator(i, end); + + pushUntexturedRiggedGLTFBatch(params, lastAvatar, lastMeshId); + } +} + + +void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId) +{ + if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash)) + { + uploadMatrixPalette(params); + lastAvatar = params.mAvatar; + lastMeshId = params.mSkinInfo->mHash; + } + + pushGLTFBatch(params); +} + +void LLRenderPass::pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId) +{ + if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash)) + { + uploadMatrixPalette(params); + lastAvatar = params.mAvatar; + lastMeshId = params.mSkinInfo->mHash; + } + + pushUntexturedGLTFBatch(params); +} + |