diff options
Diffstat (limited to 'indra/newview/lldrawpool.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/lldrawpool.cpp | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 94dd927d26..714f9a1718 100644..100755 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -35,6 +35,7 @@ #include "lldrawpoolalpha.h" #include "lldrawpoolavatar.h" #include "lldrawpoolbump.h" +#include "lldrawpoolmaterials.h" #include "lldrawpoolground.h" #include "lldrawpoolsimple.h" #include "lldrawpoolsky.h" @@ -47,6 +48,7 @@ #include "llspatialpartition.h" #include "llviewercamera.h" #include "lldrawpoolwlsky.h" +#include "llglslshader.h" S32 LLDrawPool::sNumDrawPools = 0; @@ -64,6 +66,12 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0) case POOL_GRASS: poolp = new LLDrawPoolGrass(); break; + case POOL_ALPHA_MASK: + poolp = new LLDrawPoolAlphaMask(); + break; + case POOL_FULLBRIGHT_ALPHA_MASK: + poolp = new LLDrawPoolFullbrightAlphaMask(); + break; case POOL_FULLBRIGHT: poolp = new LLDrawPoolFullbright(); break; @@ -98,6 +106,9 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0) case POOL_BUMP: poolp = new LLDrawPoolBump(); break; + case POOL_MATERIALS: + poolp = new LLDrawPoolMaterials(); + break; case POOL_WL_SKY: poolp = new LLDrawPoolWLSky(); break; @@ -411,6 +422,27 @@ void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_text } } +void LLRenderPass::pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures) +{ + for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) + { + LLDrawInfo* pparams = *i; + if (pparams) + { + if (LLGLSLShader::sCurBoundShaderPtr) + { + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); + } + else + { + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, pparams->mAlphaMaskCutoff); + } + + pushBatch(*pparams, mask, texture, batch_textures); + } + } +} + void LLRenderPass::applyModelMatrix(LLDrawInfo& params) { if (params.mModelMatrix != gGLLastMatrix) @@ -472,6 +504,7 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba { params.mGroup->rebuildMesh(); } + params.mVertexBuffer->setBuffer(mask); params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); |