diff options
Diffstat (limited to 'indra/newview/lldrawpool.cpp')
-rw-r--r-- | indra/newview/lldrawpool.cpp | 186 |
1 files changed, 119 insertions, 67 deletions
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index bede506a7f..7bd5206453 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -269,20 +269,20 @@ void LLFacePool::enqueue(LLFace* facep) } // virtual -BOOL LLFacePool::addFace(LLFace *facep) +bool LLFacePool::addFace(LLFace *facep) { addFaceReference(facep); - return TRUE; + return true; } // virtual -BOOL LLFacePool::removeFace(LLFace *facep) +bool LLFacePool::removeFace(LLFace *facep) { removeFaceReference(facep); vector_replace_with_last(mDrawFace, facep); - return TRUE; + return true; } // Not absolutely sure if we should be resetting all of the chained pools as well - djs @@ -315,7 +315,7 @@ void LLFacePool::addFaceReference(LLFace *facep) { if (-1 == facep->getReferenceIndex()) { - facep->setReferenceIndex(mReferences.size()); + facep->setReferenceIndex(static_cast<S32>(mReferences.size())); mReferences.push_back(facep); } } @@ -328,9 +328,9 @@ void LLFacePool::pushFaceGeometry() } } -BOOL LLFacePool::verify() const +bool LLFacePool::verify() const { - BOOL ok = TRUE; + bool ok = true; for (std::vector<LLFace*>::const_iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++) @@ -340,11 +340,11 @@ BOOL LLFacePool::verify() const { LL_INFOS() << "Face in wrong pool!" << LL_ENDL; facep->printDebugInfo(); - ok = FALSE; + ok = false; } else if (!facep->verify()) { - ok = FALSE; + ok = false; } } @@ -356,7 +356,7 @@ void LLFacePool::printDebugInfo() const LL_INFOS() << "Pool " << this << " Type: " << getType() << LL_ENDL; } -BOOL LLFacePool::LLOverrideFaceColor::sOverrideFaceColor = FALSE; +bool LLFacePool::LLOverrideFaceColor::sOverrideFaceColor = false; void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4& color) { @@ -407,22 +407,19 @@ void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, bool textu { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type]; - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) { LLDrawInfo* pparams = *k; if (pparams) { - if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) + if (uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(*pparams); - lastAvatar = pparams->mAvatar; - lastMeshId = pparams->mSkinInfo->mHash; + pushBatch(*pparams, texture); } - - pushBatch(*pparams, texture); } } } @@ -468,8 +465,9 @@ void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures if (texture) { - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; auto* begin = gPipeline.beginRenderMap(type); auto* end = gPipeline.endRenderMap(type); for (LLCullResult::drawinfo_iterator i = begin; i != end; ) @@ -477,14 +475,10 @@ void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures LLDrawInfo* pparams = *i; LLCullResult::increment_iterator(i, end); - if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)) + if (uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(*pparams); - lastAvatar = pparams->mAvatar; - lastMeshId = pparams->mSkinInfo->mHash; + pushBatch(*pparams, texture, batch_textures); } - - pushBatch(*pparams, texture, batch_textures); } } else @@ -496,8 +490,9 @@ void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures void LLRenderPass::pushUntexturedRiggedBatches(U32 type) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; auto* begin = gPipeline.beginRenderMap(type); auto* end = gPipeline.endRenderMap(type); for (LLCullResult::drawinfo_iterator i = begin; i != end; ) @@ -505,14 +500,10 @@ void LLRenderPass::pushUntexturedRiggedBatches(U32 type) LLDrawInfo* pparams = *i; LLCullResult::increment_iterator(i, end); - if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)) + if (uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(*pparams); - lastAvatar = pparams->mAvatar; - lastMeshId = pparams->mSkinInfo->mHash; + pushUntexturedBatch(*pparams); } - - pushUntexturedBatch(*pparams); } } @@ -533,8 +524,9 @@ void LLRenderPass::pushMaskBatches(U32 type, bool texture, bool batch_textures) void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_textures) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; auto* begin = gPipeline.beginRenderMap(type); auto* end = gPipeline.endRenderMap(type); for (LLCullResult::drawinfo_iterator i = begin; i != end; ) @@ -545,23 +537,12 @@ void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_text llassert(pparams); - if (LLGLSLShader::sCurBoundShaderPtr) - { - LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); - } - else - { - gGL.flush(); - } + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); - if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) + if (uploadMatrixPalette(pparams->mAvatar, pparams->mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(*pparams); - lastAvatar = pparams->mAvatar; - lastMeshId = pparams->mSkinInfo->mHash; + pushBatch(*pparams, texture, batch_textures); } - - pushBatch(*pparams, texture, batch_textures); } } @@ -667,12 +648,14 @@ bool LLRenderPass::uploadMatrixPalette(LLDrawInfo& params) //static bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; + if (!avatar) { return false; } const LLVOAvatar::MatrixPaletteCache& mpc = avatar->updateSkinInfoMatrixPalette(skinInfo); - U32 count = mpc.mMatrixPalette.size(); + U32 count = static_cast<U32>(mpc.mMatrixPalette.size()); if (count == 0) { @@ -682,12 +665,87 @@ bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinI LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, count, - FALSE, + false, (GLfloat*)&(mpc.mGLMp[0])); return true; } +// Returns true if rendering should proceed +//static +bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; + + llassert(skinInfo); + llassert(LLGLSLShader::sCurBoundShaderPtr); + + if (!avatar) + { + return false; + } + + if (avatar == lastAvatar && skinInfo->mHash == lastMeshId) + { + return !skipLastSkin; + } + + const LLVOAvatar::MatrixPaletteCache& mpc = avatar->updateSkinInfoMatrixPalette(skinInfo); + U32 count = static_cast<U32>(mpc.mMatrixPalette.size()); + // skipLastSkin -> skin info not loaded yet, don't render + skipLastSkin = !bool(count); + lastAvatar = avatar; + lastMeshId = skinInfo->mHash; + + if (!skipLastSkin) + { + LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, + count, + false, + (GLfloat*)&(mpc.mGLMp[0])); + } + + return !skipLastSkin; +} + +// Returns true if rendering should proceed +//static +bool LLRenderPass::uploadMatrixPalette(LLVOAvatar* avatar, LLMeshSkinInfo* skinInfo, const LLVOAvatar*& lastAvatar, U64& lastMeshId, const LLGLSLShader*& lastAvatarShader, bool& skipLastSkin) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; + + llassert(skinInfo); + llassert(LLGLSLShader::sCurBoundShaderPtr); + + if (!avatar) + { + return false; + } + + if (avatar == lastAvatar && skinInfo->mHash == lastMeshId && lastAvatarShader == LLGLSLShader::sCurBoundShaderPtr) + { + return !skipLastSkin; + } + + const LLVOAvatar::MatrixPaletteCache& mpc = avatar->updateSkinInfoMatrixPalette(skinInfo); + U32 count = static_cast<U32>(mpc.mMatrixPalette.size()); + // skipLastSkin -> skin info not loaded yet, don't render + skipLastSkin = !bool(count); + lastAvatar = avatar; + lastMeshId = skinInfo->mHash; + lastAvatarShader = LLGLSLShader::sCurBoundShaderPtr; + + if (!skipLastSkin) + { + LLGLSLShader::sCurBoundShaderPtr->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX, + count, + false, + (GLfloat*)&(mpc.mGLMp[0])); + } + + return !skipLastSkin; +} + void setup_texture_matrix(LLDrawInfo& params) { if (params.mTextureMatrix) @@ -717,7 +775,7 @@ void LLRenderPass::pushGLTFBatches(U32 type, bool textured) } else { - pushRiggedGLTFBatches(type); + pushUntexturedGLTFBatches(type); } } @@ -801,8 +859,9 @@ void LLRenderPass::pushRiggedGLTFBatches(U32 type, bool textured) void LLRenderPass::pushRiggedGLTFBatches(U32 type) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; auto* begin = gPipeline.beginRenderMap(type); auto* end = gPipeline.endRenderMap(type); @@ -812,15 +871,16 @@ void LLRenderPass::pushRiggedGLTFBatches(U32 type) LLDrawInfo& params = **i; LLCullResult::increment_iterator(i, end); - pushRiggedGLTFBatch(params, lastAvatar, lastMeshId); + pushRiggedGLTFBatch(params, lastAvatar, lastMeshId, skipLastSkin); } } void LLRenderPass::pushUntexturedRiggedGLTFBatches(U32 type) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - LLVOAvatar* lastAvatar = nullptr; + const LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + bool skipLastSkin = false; auto* begin = gPipeline.beginRenderMap(type); auto* end = gPipeline.endRenderMap(type); @@ -830,34 +890,26 @@ void LLRenderPass::pushUntexturedRiggedGLTFBatches(U32 type) LLDrawInfo& params = **i; LLCullResult::increment_iterator(i, end); - pushUntexturedRiggedGLTFBatch(params, lastAvatar, lastMeshId); + pushUntexturedRiggedGLTFBatch(params, lastAvatar, lastMeshId, skipLastSkin); } } // static -void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId) +void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin) { - if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash)) + if (uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(params); - lastAvatar = params.mAvatar; - lastMeshId = params.mSkinInfo->mHash; + pushGLTFBatch(params); } - - pushGLTFBatch(params); } // static -void LLRenderPass::pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId) +void LLRenderPass::pushUntexturedRiggedGLTFBatch(LLDrawInfo& params, const LLVOAvatar*& lastAvatar, U64& lastMeshId, bool& skipLastSkin) { - if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash)) + if (uploadMatrixPalette(params.mAvatar, params.mSkinInfo, lastAvatar, lastMeshId, skipLastSkin)) { - uploadMatrixPalette(params); - lastAvatar = params.mAvatar; - lastMeshId = params.mSkinInfo->mHash; + pushUntexturedGLTFBatch(params); } - - pushUntexturedGLTFBatch(params); } |