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-rw-r--r--indra/newview/lldrawpool.cpp422
1 files changed, 211 insertions, 211 deletions
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index 50210b06c4..3b415f2b26 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file lldrawpool.cpp
* @brief LLDrawPool class implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -60,81 +60,81 @@ S32 LLDrawPool::sNumDrawPools = 0;
//=============================
LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0)
{
- LLDrawPool *poolp = NULL;
- switch (type)
- {
- case POOL_SIMPLE:
- poolp = new LLDrawPoolSimple();
- break;
- case POOL_GRASS:
- poolp = new LLDrawPoolGrass();
- break;
- case POOL_ALPHA_MASK:
- poolp = new LLDrawPoolAlphaMask();
- break;
- case POOL_FULLBRIGHT_ALPHA_MASK:
- poolp = new LLDrawPoolFullbrightAlphaMask();
- break;
- case POOL_FULLBRIGHT:
- poolp = new LLDrawPoolFullbright();
- break;
- case POOL_GLOW:
- poolp = new LLDrawPoolGlow();
- break;
- case POOL_ALPHA_PRE_WATER:
- poolp = new LLDrawPoolAlpha(LLDrawPool::POOL_ALPHA_PRE_WATER);
- break;
+ LLDrawPool *poolp = NULL;
+ switch (type)
+ {
+ case POOL_SIMPLE:
+ poolp = new LLDrawPoolSimple();
+ break;
+ case POOL_GRASS:
+ poolp = new LLDrawPoolGrass();
+ break;
+ case POOL_ALPHA_MASK:
+ poolp = new LLDrawPoolAlphaMask();
+ break;
+ case POOL_FULLBRIGHT_ALPHA_MASK:
+ poolp = new LLDrawPoolFullbrightAlphaMask();
+ break;
+ case POOL_FULLBRIGHT:
+ poolp = new LLDrawPoolFullbright();
+ break;
+ case POOL_GLOW:
+ poolp = new LLDrawPoolGlow();
+ break;
+ case POOL_ALPHA_PRE_WATER:
+ poolp = new LLDrawPoolAlpha(LLDrawPool::POOL_ALPHA_PRE_WATER);
+ break;
case POOL_ALPHA_POST_WATER:
poolp = new LLDrawPoolAlpha(LLDrawPool::POOL_ALPHA_POST_WATER);
break;
- case POOL_AVATAR:
- case POOL_CONTROL_AV:
- poolp = new LLDrawPoolAvatar(type);
- break;
- case POOL_TREE:
- poolp = new LLDrawPoolTree(tex0);
- break;
- case POOL_TERRAIN:
- poolp = new LLDrawPoolTerrain(tex0);
- break;
- case POOL_SKY:
- poolp = new LLDrawPoolSky();
- break;
- case POOL_VOIDWATER:
- case POOL_WATER:
- poolp = new LLDrawPoolWater();
- break;
- case POOL_BUMP:
- poolp = new LLDrawPoolBump();
- break;
- case POOL_MATERIALS:
- poolp = new LLDrawPoolMaterials();
- break;
- case POOL_WL_SKY:
- poolp = new LLDrawPoolWLSky();
- break;
- case POOL_GLTF_PBR:
- poolp = new LLDrawPoolGLTFPBR();
+ case POOL_AVATAR:
+ case POOL_CONTROL_AV:
+ poolp = new LLDrawPoolAvatar(type);
+ break;
+ case POOL_TREE:
+ poolp = new LLDrawPoolTree(tex0);
+ break;
+ case POOL_TERRAIN:
+ poolp = new LLDrawPoolTerrain(tex0);
+ break;
+ case POOL_SKY:
+ poolp = new LLDrawPoolSky();
+ break;
+ case POOL_VOIDWATER:
+ case POOL_WATER:
+ poolp = new LLDrawPoolWater();
+ break;
+ case POOL_BUMP:
+ poolp = new LLDrawPoolBump();
+ break;
+ case POOL_MATERIALS:
+ poolp = new LLDrawPoolMaterials();
+ break;
+ case POOL_WL_SKY:
+ poolp = new LLDrawPoolWLSky();
+ break;
+ case POOL_GLTF_PBR:
+ poolp = new LLDrawPoolGLTFPBR();
break;
case POOL_GLTF_PBR_ALPHA_MASK:
poolp = new LLDrawPoolGLTFPBR(LLDrawPool::POOL_GLTF_PBR_ALPHA_MASK);
- break;
- default:
- LL_ERRS() << "Unknown draw pool type!" << LL_ENDL;
- return NULL;
- }
+ break;
+ default:
+ LL_ERRS() << "Unknown draw pool type!" << LL_ENDL;
+ return NULL;
+ }
- llassert(poolp->mType == type);
- return poolp;
+ llassert(poolp->mType == type);
+ return poolp;
}
LLDrawPool::LLDrawPool(const U32 type)
{
- mType = type;
- sNumDrawPools++;
- mId = sNumDrawPools;
- mShaderLevel = 0;
- mSkipRender = false;
+ mType = type;
+ sNumDrawPools++;
+ mId = sNumDrawPools;
+ mShaderLevel = 0;
+ mSkipRender = false;
}
LLDrawPool::~LLDrawPool()
@@ -144,7 +144,7 @@ LLDrawPool::~LLDrawPool()
LLViewerTexture *LLDrawPool::getDebugTexture()
{
- return NULL;
+ return NULL;
}
//virtual
@@ -152,55 +152,55 @@ void LLDrawPool::beginRenderPass( S32 pass )
{
}
-//virtual
-S32 LLDrawPool::getNumPasses()
+//virtual
+S32 LLDrawPool::getNumPasses()
{
- return 1;
+ return 1;
}
-
-//virtual
+
+//virtual
void LLDrawPool::beginDeferredPass(S32 pass)
{
}
-//virtual
+//virtual
void LLDrawPool::endDeferredPass(S32 pass)
{
}
-//virtual
+//virtual
S32 LLDrawPool::getNumDeferredPasses()
{
- return 0;
+ return 0;
}
-//virtual
+//virtual
void LLDrawPool::renderDeferred(S32 pass)
{
}
-//virtual
+//virtual
void LLDrawPool::beginPostDeferredPass(S32 pass)
{
}
-//virtual
+//virtual
void LLDrawPool::endPostDeferredPass(S32 pass)
{
}
-//virtual
+//virtual
S32 LLDrawPool::getNumPostDeferredPasses()
{
- return 0;
+ return 0;
}
-//virtual
+//virtual
void LLDrawPool::renderPostDeferred(S32 pass)
{
@@ -209,29 +209,29 @@ void LLDrawPool::renderPostDeferred(S32 pass)
//virtual
void LLDrawPool::endRenderPass( S32 pass )
{
- //make sure channel 0 is active channel
- gGL.getTexUnit(0)->activate();
+ //make sure channel 0 is active channel
+ gGL.getTexUnit(0)->activate();
}
-//virtual
+//virtual
void LLDrawPool::beginShadowPass(S32 pass)
{
}
-//virtual
+//virtual
void LLDrawPool::endShadowPass(S32 pass)
{
}
-//virtual
+//virtual
S32 LLDrawPool::getNumShadowPasses()
{
- return 0;
+ return 0;
}
-//virtual
+//virtual
void LLDrawPool::renderShadow(S32 pass)
{
@@ -243,20 +243,20 @@ void LLDrawPool::renderShadow(S32 pass)
LLFacePool::LLFacePool(const U32 type)
: LLDrawPool(type)
{
- resetDrawOrders();
+ resetDrawOrders();
}
LLFacePool::~LLFacePool()
{
- destroy();
+ destroy();
}
void LLFacePool::destroy()
{
- if (!mReferences.empty())
- {
- LL_INFOS() << mReferences.size() << " references left on deletion of draw pool!" << LL_ENDL;
- }
+ if (!mReferences.empty())
+ {
+ LL_INFOS() << mReferences.size() << " references left on deletion of draw pool!" << LL_ENDL;
+ }
}
void LLFacePool::dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures)
@@ -265,59 +265,59 @@ void LLFacePool::dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures
void LLFacePool::enqueue(LLFace* facep)
{
- mDrawFace.push_back(facep);
+ mDrawFace.push_back(facep);
}
// virtual
BOOL LLFacePool::addFace(LLFace *facep)
{
- addFaceReference(facep);
- return TRUE;
+ addFaceReference(facep);
+ return TRUE;
}
// virtual
BOOL LLFacePool::removeFace(LLFace *facep)
{
- removeFaceReference(facep);
+ removeFaceReference(facep);
- vector_replace_with_last(mDrawFace, facep);
+ vector_replace_with_last(mDrawFace, facep);
- return TRUE;
+ return TRUE;
}
// Not absolutely sure if we should be resetting all of the chained pools as well - djs
void LLFacePool::resetDrawOrders()
{
- mDrawFace.resize(0);
+ mDrawFace.resize(0);
}
LLViewerTexture *LLFacePool::getTexture()
{
- return NULL;
+ return NULL;
}
void LLFacePool::removeFaceReference(LLFace *facep)
{
- if (facep->getReferenceIndex() != -1)
- {
- if (facep->getReferenceIndex() != (S32)mReferences.size())
- {
- LLFace *back = mReferences.back();
- mReferences[facep->getReferenceIndex()] = back;
- back->setReferenceIndex(facep->getReferenceIndex());
- }
- mReferences.pop_back();
- }
- facep->setReferenceIndex(-1);
+ if (facep->getReferenceIndex() != -1)
+ {
+ if (facep->getReferenceIndex() != (S32)mReferences.size())
+ {
+ LLFace *back = mReferences.back();
+ mReferences[facep->getReferenceIndex()] = back;
+ back->setReferenceIndex(facep->getReferenceIndex());
+ }
+ mReferences.pop_back();
+ }
+ facep->setReferenceIndex(-1);
}
void LLFacePool::addFaceReference(LLFace *facep)
{
- if (-1 == facep->getReferenceIndex())
- {
- facep->setReferenceIndex(mReferences.size());
- mReferences.push_back(facep);
- }
+ if (-1 == facep->getReferenceIndex())
+ {
+ facep->setReferenceIndex(mReferences.size());
+ mReferences.push_back(facep);
+ }
}
void LLFacePool::pushFaceGeometry()
@@ -330,47 +330,47 @@ void LLFacePool::pushFaceGeometry()
BOOL LLFacePool::verify() const
{
- BOOL ok = TRUE;
-
- for (std::vector<LLFace*>::const_iterator iter = mDrawFace.begin();
- iter != mDrawFace.end(); iter++)
- {
- const LLFace* facep = *iter;
- if (facep->getPool() != this)
- {
- LL_INFOS() << "Face in wrong pool!" << LL_ENDL;
- facep->printDebugInfo();
- ok = FALSE;
- }
- else if (!facep->verify())
- {
- ok = FALSE;
- }
- }
-
- return ok;
+ BOOL ok = TRUE;
+
+ for (std::vector<LLFace*>::const_iterator iter = mDrawFace.begin();
+ iter != mDrawFace.end(); iter++)
+ {
+ const LLFace* facep = *iter;
+ if (facep->getPool() != this)
+ {
+ LL_INFOS() << "Face in wrong pool!" << LL_ENDL;
+ facep->printDebugInfo();
+ ok = FALSE;
+ }
+ else if (!facep->verify())
+ {
+ ok = FALSE;
+ }
+ }
+
+ return ok;
}
void LLFacePool::printDebugInfo() const
{
- LL_INFOS() << "Pool " << this << " Type: " << getType() << LL_ENDL;
+ LL_INFOS() << "Pool " << this << " Type: " << getType() << LL_ENDL;
}
BOOL LLFacePool::LLOverrideFaceColor::sOverrideFaceColor = FALSE;
void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4& color)
{
- gGL.diffuseColor4fv(color.mV);
+ gGL.diffuseColor4fv(color.mV);
}
void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4U& color)
{
- glColor4ubv(color.mV);
+ glColor4ubv(color.mV);
}
void LLFacePool::LLOverrideFaceColor::setColor(F32 r, F32 g, F32 b, F32 a)
{
- gGL.diffuseColor4f(r,g,b,a);
+ gGL.diffuseColor4f(r,g,b,a);
}
@@ -391,16 +391,16 @@ LLRenderPass::~LLRenderPass()
void LLRenderPass::renderGroup(LLSpatialGroup* group, U32 type, bool texture)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];
+ LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];
- for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
- {
- LLDrawInfo *pparams = *k;
- if (pparams)
+ for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
+ {
+ LLDrawInfo *pparams = *k;
+ if (pparams)
{
pushBatch(*pparams, texture);
- }
- }
+ }
+ }
}
void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, bool texture)
@@ -409,11 +409,11 @@ void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, bool textu
LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];
LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
-
+
for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
{
LLDrawInfo* pparams = *k;
- if (pparams)
+ if (pparams)
{
if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
{
@@ -465,7 +465,7 @@ void LLRenderPass::pushUntexturedBatches(U32 type)
void LLRenderPass::pushRiggedBatches(U32 type, bool texture, bool batch_textures)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
-
+
if (texture)
{
LLVOAvatar* lastAvatar = nullptr;
@@ -521,13 +521,13 @@ void LLRenderPass::pushMaskBatches(U32 type, bool texture, bool batch_textures)
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
auto* begin = gPipeline.beginRenderMap(type);
auto* end = gPipeline.endRenderMap(type);
- for (LLCullResult::drawinfo_iterator i = begin; i != end; )
- {
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; )
+ {
LLDrawInfo* pparams = *i;
LLCullResult::increment_iterator(i, end);
- LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
- pushBatch(*pparams, texture, batch_textures);
- }
+ LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
+ pushBatch(*pparams, texture, batch_textures);
+ }
}
void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_textures)
@@ -567,17 +567,17 @@ void LLRenderPass::pushRiggedMaskBatches(U32 type, bool texture, bool batch_text
void LLRenderPass::applyModelMatrix(const LLDrawInfo& params)
{
- if (params.mModelMatrix != gGLLastMatrix)
- {
- gGLLastMatrix = params.mModelMatrix;
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.loadMatrix(gGLModelView);
- if (params.mModelMatrix)
- {
- gGL.multMatrix((GLfloat*) params.mModelMatrix->mMatrix);
- }
- gPipeline.mMatrixOpCount++;
- }
+ if (params.mModelMatrix != gGLLastMatrix)
+ {
+ gGLLastMatrix = params.mModelMatrix;
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.loadMatrix(gGLModelView);
+ if (params.mModelMatrix)
+ {
+ gGL.multMatrix((GLfloat*) params.mModelMatrix->mMatrix);
+ }
+ gPipeline.mMatrixOpCount++;
+ }
}
void LLRenderPass::pushBatch(LLDrawInfo& params, bool texture, bool batch_textures)
@@ -590,51 +590,51 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, bool texture, bool batch_textur
return;
}
- applyModelMatrix(params);
-
- bool tex_setup = false;
-
- {
- if (batch_textures && params.mTextureList.size() > 1)
- {
- for (U32 i = 0; i < params.mTextureList.size(); ++i)
- {
- if (params.mTextureList[i].notNull())
- {
- gGL.getTexUnit(i)->bindFast(params.mTextureList[i]);
- }
- }
- }
- else
- { //not batching textures or batch has only 1 texture -- might need a texture matrix
- if (params.mTexture.notNull())
- {
- gGL.getTexUnit(0)->bindFast(params.mTexture);
- if (params.mTextureMatrix)
- {
- tex_setup = true;
- gGL.getTexUnit(0)->activate();
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
- gPipeline.mTextureMatrixOps++;
- }
- }
- else
- {
- gGL.getTexUnit(0)->unbindFast(LLTexUnit::TT_TEXTURE);
- }
- }
- }
-
+ applyModelMatrix(params);
+
+ bool tex_setup = false;
+
+ {
+ if (batch_textures && params.mTextureList.size() > 1)
+ {
+ for (U32 i = 0; i < params.mTextureList.size(); ++i)
+ {
+ if (params.mTextureList[i].notNull())
+ {
+ gGL.getTexUnit(i)->bindFast(params.mTextureList[i]);
+ }
+ }
+ }
+ else
+ { //not batching textures or batch has only 1 texture -- might need a texture matrix
+ if (params.mTexture.notNull())
+ {
+ gGL.getTexUnit(0)->bindFast(params.mTexture);
+ if (params.mTextureMatrix)
+ {
+ tex_setup = true;
+ gGL.getTexUnit(0)->activate();
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
+ gPipeline.mTextureMatrixOps++;
+ }
+ }
+ else
+ {
+ gGL.getTexUnit(0)->unbindFast(LLTexUnit::TT_TEXTURE);
+ }
+ }
+ }
+
params.mVertexBuffer->setBuffer();
params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
- if (tex_setup)
- {
+ if (tex_setup)
+ {
gGL.matrixMode(LLRender::MM_TEXTURE0);
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- }
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ }
}
void LLRenderPass::pushUntexturedBatch(LLDrawInfo& params)