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-rw-r--r--indra/newview/llcylinder.cpp56
1 files changed, 28 insertions, 28 deletions
diff --git a/indra/newview/llcylinder.cpp b/indra/newview/llcylinder.cpp
index f353851a25..6e1fd41b87 100644
--- a/indra/newview/llcylinder.cpp
+++ b/indra/newview/llcylinder.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llcylinder.cpp
* @brief Draws a cylinder using display lists for speed.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -37,7 +37,7 @@
#include "llgl.h"
#include "llglheaders.h"
-LLCone gCone;
+LLCone gCone;
//
// Cones
@@ -45,31 +45,31 @@ LLCone gCone;
void LLCone::render(S32 sides)
{
- gGL.begin(LLRender::TRIANGLE_FAN);
- gGL.vertex3f(0,0,0);
+ gGL.begin(LLRender::TRIANGLE_FAN);
+ gGL.vertex3f(0,0,0);
- for (U32 i = 0; i < sides; i++)
- {
- F32 a = (F32) i/sides * F_PI*2.f;
- F32 x = cosf(a)*0.5f;
- F32 y = sinf(a)*0.5f;
- gGL.vertex3f(x,y,-.5f);
- }
- gGL.vertex3f(cosf(0.f)*0.5f, sinf(0.f)*0.5f, -0.5f);
+ for (U32 i = 0; i < sides; i++)
+ {
+ F32 a = (F32) i/sides * F_PI*2.f;
+ F32 x = cosf(a)*0.5f;
+ F32 y = sinf(a)*0.5f;
+ gGL.vertex3f(x,y,-.5f);
+ }
+ gGL.vertex3f(cosf(0.f)*0.5f, sinf(0.f)*0.5f, -0.5f);
- gGL.end();
+ gGL.end();
- gGL.begin(LLRender::TRIANGLE_FAN);
- gGL.vertex3f(0.f, 0.f, 0.5f);
- for (U32 i = 0; i < sides; i++)
- {
- F32 a = (F32) i/sides * F_PI*2.f;
- F32 x = cosf(a)*0.5f;
- F32 y = sinf(a)*0.5f;
- gGL.vertex3f(x,y,-0.5f);
- }
- gGL.vertex3f(cosf(0.f)*0.5f, sinf(0.f)*0.5f, -0.5f);
+ gGL.begin(LLRender::TRIANGLE_FAN);
+ gGL.vertex3f(0.f, 0.f, 0.5f);
+ for (U32 i = 0; i < sides; i++)
+ {
+ F32 a = (F32) i/sides * F_PI*2.f;
+ F32 x = cosf(a)*0.5f;
+ F32 y = sinf(a)*0.5f;
+ gGL.vertex3f(x,y,-0.5f);
+ }
+ gGL.vertex3f(cosf(0.f)*0.5f, sinf(0.f)*0.5f, -0.5f);
- gGL.end();
+ gGL.end();
}