diff options
Diffstat (limited to 'indra/newview/llcontrolavatar.cpp')
-rw-r--r-- | indra/newview/llcontrolavatar.cpp | 57 |
1 files changed, 29 insertions, 28 deletions
diff --git a/indra/newview/llcontrolavatar.cpp b/indra/newview/llcontrolavatar.cpp index 96aaab80fa..4b70d625d4 100644 --- a/indra/newview/llcontrolavatar.cpp +++ b/indra/newview/llcontrolavatar.cpp @@ -87,15 +87,10 @@ void LLControlAvatar::getNewConstraintFixups(LLVector3& new_pos_fixup, F32& new_ { max_legal_size = gSavedSettings.getF32("AnimatedObjectsMaxLegalSize"); } - F32 lerp_weight = 0.5f; // hysteresis. 1.0 = immediately slam to new value, 0.0 = ignore new value - if (gSavedSettings.getControl("AnimatedObjectsPosLerp")) - { - lerp_weight = gSavedSettings.getF32("AnimatedObjectsPosLerp"); - } new_pos_fixup = LLVector3(); new_scale_fixup = 1.0f; - LLVector3 vol_pos = mRootVolp->getRenderPosition(); + LLVector3 vol_pos = mRootVolp->getRenderPosition(); // Fix up position if needed to prevent visual encroachment if (box_valid_and_non_zero(getLastAnimExtents())) // wait for state to settle down @@ -111,22 +106,26 @@ void LLControlAvatar::getNewConstraintFixups(LLVector3& new_pos_fixup, F32& new_ unshift_extents[0] = extents[0] - mPositionConstraintFixup; unshift_extents[1] = extents[1] - mPositionConstraintFixup; LLVector3 box_dims = extents[1]-extents[0]; - F32 max_size = llmax(box_dims[0],box_dims[1],box_dims[2]); - LLVector3 pos_box_offset = point_to_box_offset(vol_pos, unshift_extents); - F32 offset_dist = pos_box_offset.length(); - if (offset_dist > max_legal_offset) - { - F32 target_dist = (offset_dist - max_legal_offset); - new_pos_fixup = (target_dist/offset_dist)*pos_box_offset; - LL_DEBUGS("ConstraintFix") << getFullname() << " pos fix, offset_dist " << offset_dist << " pos fixup " - << new_pos_fixup << " was " << mPositionConstraintFixup << LL_ENDL; - } - new_pos_fixup = lerp_weight * new_pos_fixup + (1.0f - lerp_weight)*mPositionConstraintFixup; - if (max_size/mScaleConstraintFixup > max_legal_size) + F32 box_size = llmax(box_dims[0],box_dims[1],box_dims[2]); + + if (!mRootVolp->isAttachment()) + { + LLVector3 pos_box_offset = point_to_box_offset(vol_pos, unshift_extents); + F32 offset_dist = pos_box_offset.length(); + if (offset_dist > max_legal_offset || mPositionConstraintFixup != LLVector3()) + { + F32 target_dist = (offset_dist - max_legal_offset); + new_pos_fixup = (target_dist/offset_dist)*pos_box_offset; + LL_DEBUGS("ConstraintFix") << getFullname() << " pos fix, offset_dist " << offset_dist << " pos fixup " + << new_pos_fixup << " was " << mPositionConstraintFixup << LL_ENDL; + } + } + if (box_size/mScaleConstraintFixup > max_legal_size) { - new_scale_fixup = mScaleConstraintFixup*max_legal_size/max_size; - LL_DEBUGS("ConstraintFix") << getFullname() << " scale fix, max_size " << max_size << " fixup " - << mScaleConstraintFixup << " -> " << new_scale_fixup << LL_ENDL; + new_scale_fixup = mScaleConstraintFixup*max_legal_size/box_size; + LL_DEBUGS("ConstraintFix") << getFullname() << " scale fix, box_size " << box_size << " fixup " + << mScaleConstraintFixup << " max legal " << max_legal_size + << " -> new scale " << new_scale_fixup << LL_ENDL; } } } @@ -135,6 +134,12 @@ void LLControlAvatar::matchVolumeTransform() { if (mRootVolp) { + LLVector3 new_pos_fixup; + F32 new_scale_fixup; + getNewConstraintFixups(new_pos_fixup, new_scale_fixup); + mPositionConstraintFixup = new_pos_fixup; + mScaleConstraintFixup = new_scale_fixup; + if (mRootVolp->isAttachment()) { LLVOAvatar *attached_av = mRootVolp->getAvatarAncestor(); @@ -151,6 +156,9 @@ void LLControlAvatar::matchVolumeTransform() mRoot->setWorldPosition(obj_pos + joint_pos); mRoot->setWorldRotation(obj_rot * joint_rot); setRotation(mRoot->getRotation()); + + F32 global_scale = gSavedSettings.getF32("AnimatedObjectsGlobalScale"); + setGlobalScale(global_scale * mScaleConstraintFixup); } else { @@ -161,13 +169,6 @@ void LLControlAvatar::matchVolumeTransform() { LLVector3 vol_pos = mRootVolp->getRenderPosition(); - LLVector3 new_pos_fixup; - F32 new_scale_fixup; - getNewConstraintFixups(new_pos_fixup, new_scale_fixup); - - mPositionConstraintFixup = new_pos_fixup; - mScaleConstraintFixup = new_scale_fixup; - // FIXME: Currently if you're doing something like playing an // animation that moves the pelvis (on an avatar or // animated object), the name tag and debug text will be |