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-rw-r--r--indra/newview/llbreastmotion.h178
1 files changed, 89 insertions, 89 deletions
diff --git a/indra/newview/llbreastmotion.h b/indra/newview/llbreastmotion.h
index aa0fdf9f8b..f1c508d4b7 100644
--- a/indra/newview/llbreastmotion.h
+++ b/indra/newview/llbreastmotion.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llbreastmotion.h
* @brief Implementation of LLBreastMotion class.
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -42,112 +42,112 @@ class LLViewerVisualParam;
// class LLBreastMotion
//-----------------------------------------------------------------------------
class LLBreastMotion :
- public LLMotion
+ public LLMotion
{
public:
- // Constructor
- LLBreastMotion(const LLUUID &id);
+ // Constructor
+ LLBreastMotion(const LLUUID &id);
- // Destructor
- virtual ~LLBreastMotion();
+ // Destructor
+ virtual ~LLBreastMotion();
public:
- //-------------------------------------------------------------------------
- // functions to support MotionController and MotionRegistry
- //-------------------------------------------------------------------------
+ //-------------------------------------------------------------------------
+ // functions to support MotionController and MotionRegistry
+ //-------------------------------------------------------------------------
- // static constructor
- // all subclasses must implement such a function and register it
- static LLMotion *create(const LLUUID &id) { return new LLBreastMotion(id); }
+ // static constructor
+ // all subclasses must implement such a function and register it
+ static LLMotion *create(const LLUUID &id) { return new LLBreastMotion(id); }
public:
- //-------------------------------------------------------------------------
- // animation callbacks to be implemented by subclasses
- //-------------------------------------------------------------------------
+ //-------------------------------------------------------------------------
+ // animation callbacks to be implemented by subclasses
+ //-------------------------------------------------------------------------
- // motions must specify whether or not they loop
- virtual BOOL getLoop() { return TRUE; }
+ // motions must specify whether or not they loop
+ virtual BOOL getLoop() { return TRUE; }
- // motions must report their total duration
- virtual F32 getDuration() { return 0.0; }
+ // motions must report their total duration
+ virtual F32 getDuration() { return 0.0; }
- // motions must report their "ease in" duration
- virtual F32 getEaseInDuration() { return BREAST_MOTION_FADEIN_TIME; }
+ // motions must report their "ease in" duration
+ virtual F32 getEaseInDuration() { return BREAST_MOTION_FADEIN_TIME; }
- // motions must report their "ease out" duration.
- virtual F32 getEaseOutDuration() { return BREAST_MOTION_FADEOUT_TIME; }
+ // motions must report their "ease out" duration.
+ virtual F32 getEaseOutDuration() { return BREAST_MOTION_FADEOUT_TIME; }
- // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
- virtual F32 getMinPixelArea();
+ // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
+ virtual F32 getMinPixelArea();
- // motions must report their priority
- virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; }
+ // motions must report their priority
+ virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; }
- virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
+ virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
- // run-time (post constructor) initialization,
- // called after parameters have been set
- // must return true to indicate success and be available for activation
- virtual LLMotionInitStatus onInitialize(LLCharacter *character);
+ // run-time (post constructor) initialization,
+ // called after parameters have been set
+ // must return true to indicate success and be available for activation
+ virtual LLMotionInitStatus onInitialize(LLCharacter *character);
- // called when a motion is activated
- // must return TRUE to indicate success, or else
- // it will be deactivated
- virtual BOOL onActivate();
+ // called when a motion is activated
+ // must return TRUE to indicate success, or else
+ // it will be deactivated
+ virtual BOOL onActivate();
- // called per time step
- // must return TRUE while it is active, and
- // must return FALSE when the motion is completed.
- virtual BOOL onUpdate(F32 time, U8* joint_mask);
+ // called per time step
+ // must return TRUE while it is active, and
+ // must return FALSE when the motion is completed.
+ virtual BOOL onUpdate(F32 time, U8* joint_mask);
- // called when a motion is deactivated
- virtual void onDeactivate();
+ // called when a motion is deactivated
+ virtual void onDeactivate();
protected:
- LLVector3 toLocal(const LLVector3 &world_vector);
- LLVector3 calculateVelocity_local(const F32 time_delta);
- LLVector3 calculateAcceleration_local(const LLVector3 &new_char_velocity_local_vec,
- const F32 time_delta);
- F32 calculateTimeDelta();
+ LLVector3 toLocal(const LLVector3 &world_vector);
+ LLVector3 calculateVelocity_local(const F32 time_delta);
+ LLVector3 calculateAcceleration_local(const LLVector3 &new_char_velocity_local_vec,
+ const F32 time_delta);
+ F32 calculateTimeDelta();
private:
- //-------------------------------------------------------------------------
- // joint states to be animated
- //-------------------------------------------------------------------------
- LLPointer<LLJointState> mChestState;
- LLCharacter* mCharacter;
-
-
- //-------------------------------------------------------------------------
- // miscellaneous parameters
- //-------------------------------------------------------------------------
- LLViewerVisualParam *mBreastParamsUser[3];
- LLViewerVisualParam *mBreastParamsDriven[3];
- LLVector3 mBreastParamsMin;
- LLVector3 mBreastParamsMax;
-
- LLVector3 mCharLastPosition_world_pt; // Last position of the avatar
- LLVector3 mCharLastVelocity_local_vec; // How fast the character is moving
- LLVector3 mCharLastAcceleration_local_vec; // Change in character velocity
-
- LLVector3 mBreastLastPosition_local_pt; // Last parameters for breast
- LLVector3 mBreastVelocity_local_vec; // How fast the breast params are moving
- LLVector3 mBreastLastUpdatePosition_local_pt; // Last parameters when visual update was sent
-
-
- F32 mBreastMassParam;
- F32 mBreastGravityParam;
- U32 mBreastSmoothingParam;
-
- LLVector3 mBreastSpringParam;
- LLVector3 mBreastDampingParam;
- LLVector3 mBreastGainParam;
- LLVector3 mBreastMaxVelocityParam;
- LLVector3 mBreastDragParam;
-
- LLFrameTimer mTimer;
- F32 mLastTime;
-
- U32 mFileTicks;
+ //-------------------------------------------------------------------------
+ // joint states to be animated
+ //-------------------------------------------------------------------------
+ LLPointer<LLJointState> mChestState;
+ LLCharacter* mCharacter;
+
+
+ //-------------------------------------------------------------------------
+ // miscellaneous parameters
+ //-------------------------------------------------------------------------
+ LLViewerVisualParam *mBreastParamsUser[3];
+ LLViewerVisualParam *mBreastParamsDriven[3];
+ LLVector3 mBreastParamsMin;
+ LLVector3 mBreastParamsMax;
+
+ LLVector3 mCharLastPosition_world_pt; // Last position of the avatar
+ LLVector3 mCharLastVelocity_local_vec; // How fast the character is moving
+ LLVector3 mCharLastAcceleration_local_vec; // Change in character velocity
+
+ LLVector3 mBreastLastPosition_local_pt; // Last parameters for breast
+ LLVector3 mBreastVelocity_local_vec; // How fast the breast params are moving
+ LLVector3 mBreastLastUpdatePosition_local_pt; // Last parameters when visual update was sent
+
+
+ F32 mBreastMassParam;
+ F32 mBreastGravityParam;
+ U32 mBreastSmoothingParam;
+
+ LLVector3 mBreastSpringParam;
+ LLVector3 mBreastDampingParam;
+ LLVector3 mBreastGainParam;
+ LLVector3 mBreastMaxVelocityParam;
+ LLVector3 mBreastDragParam;
+
+ LLFrameTimer mTimer;
+ F32 mLastTime;
+
+ U32 mFileTicks;
};
#endif // LL_LLBREASTMOTION_H