diff options
Diffstat (limited to 'indra/newview/llbreastmotion.h')
-rw-r--r-- | indra/newview/llbreastmotion.h | 178 |
1 files changed, 89 insertions, 89 deletions
diff --git a/indra/newview/llbreastmotion.h b/indra/newview/llbreastmotion.h index aa0fdf9f8b..f1c508d4b7 100644 --- a/indra/newview/llbreastmotion.h +++ b/indra/newview/llbreastmotion.h @@ -1,25 +1,25 @@ -/** +/** * @file llbreastmotion.h * @brief Implementation of LLBreastMotion class. * * $LicenseInfo:firstyear=2011&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2011, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -42,112 +42,112 @@ class LLViewerVisualParam; // class LLBreastMotion //----------------------------------------------------------------------------- class LLBreastMotion : - public LLMotion + public LLMotion { public: - // Constructor - LLBreastMotion(const LLUUID &id); + // Constructor + LLBreastMotion(const LLUUID &id); - // Destructor - virtual ~LLBreastMotion(); + // Destructor + virtual ~LLBreastMotion(); public: - //------------------------------------------------------------------------- - // functions to support MotionController and MotionRegistry - //------------------------------------------------------------------------- + //------------------------------------------------------------------------- + // functions to support MotionController and MotionRegistry + //------------------------------------------------------------------------- - // static constructor - // all subclasses must implement such a function and register it - static LLMotion *create(const LLUUID &id) { return new LLBreastMotion(id); } + // static constructor + // all subclasses must implement such a function and register it + static LLMotion *create(const LLUUID &id) { return new LLBreastMotion(id); } public: - //------------------------------------------------------------------------- - // animation callbacks to be implemented by subclasses - //------------------------------------------------------------------------- + //------------------------------------------------------------------------- + // animation callbacks to be implemented by subclasses + //------------------------------------------------------------------------- - // motions must specify whether or not they loop - virtual BOOL getLoop() { return TRUE; } + // motions must specify whether or not they loop + virtual BOOL getLoop() { return TRUE; } - // motions must report their total duration - virtual F32 getDuration() { return 0.0; } + // motions must report their total duration + virtual F32 getDuration() { return 0.0; } - // motions must report their "ease in" duration - virtual F32 getEaseInDuration() { return BREAST_MOTION_FADEIN_TIME; } + // motions must report their "ease in" duration + virtual F32 getEaseInDuration() { return BREAST_MOTION_FADEIN_TIME; } - // motions must report their "ease out" duration. - virtual F32 getEaseOutDuration() { return BREAST_MOTION_FADEOUT_TIME; } + // motions must report their "ease out" duration. + virtual F32 getEaseOutDuration() { return BREAST_MOTION_FADEOUT_TIME; } - // called to determine when a motion should be activated/deactivated based on avatar pixel coverage - virtual F32 getMinPixelArea(); + // called to determine when a motion should be activated/deactivated based on avatar pixel coverage + virtual F32 getMinPixelArea(); - // motions must report their priority - virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; } + // motions must report their priority + virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; } - virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; } + virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; } - // run-time (post constructor) initialization, - // called after parameters have been set - // must return true to indicate success and be available for activation - virtual LLMotionInitStatus onInitialize(LLCharacter *character); + // run-time (post constructor) initialization, + // called after parameters have been set + // must return true to indicate success and be available for activation + virtual LLMotionInitStatus onInitialize(LLCharacter *character); - // called when a motion is activated - // must return TRUE to indicate success, or else - // it will be deactivated - virtual BOOL onActivate(); + // called when a motion is activated + // must return TRUE to indicate success, or else + // it will be deactivated + virtual BOOL onActivate(); - // called per time step - // must return TRUE while it is active, and - // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 time, U8* joint_mask); + // called per time step + // must return TRUE while it is active, and + // must return FALSE when the motion is completed. + virtual BOOL onUpdate(F32 time, U8* joint_mask); - // called when a motion is deactivated - virtual void onDeactivate(); + // called when a motion is deactivated + virtual void onDeactivate(); protected: - LLVector3 toLocal(const LLVector3 &world_vector); - LLVector3 calculateVelocity_local(const F32 time_delta); - LLVector3 calculateAcceleration_local(const LLVector3 &new_char_velocity_local_vec, - const F32 time_delta); - F32 calculateTimeDelta(); + LLVector3 toLocal(const LLVector3 &world_vector); + LLVector3 calculateVelocity_local(const F32 time_delta); + LLVector3 calculateAcceleration_local(const LLVector3 &new_char_velocity_local_vec, + const F32 time_delta); + F32 calculateTimeDelta(); private: - //------------------------------------------------------------------------- - // joint states to be animated - //------------------------------------------------------------------------- - LLPointer<LLJointState> mChestState; - LLCharacter* mCharacter; - - - //------------------------------------------------------------------------- - // miscellaneous parameters - //------------------------------------------------------------------------- - LLViewerVisualParam *mBreastParamsUser[3]; - LLViewerVisualParam *mBreastParamsDriven[3]; - LLVector3 mBreastParamsMin; - LLVector3 mBreastParamsMax; - - LLVector3 mCharLastPosition_world_pt; // Last position of the avatar - LLVector3 mCharLastVelocity_local_vec; // How fast the character is moving - LLVector3 mCharLastAcceleration_local_vec; // Change in character velocity - - LLVector3 mBreastLastPosition_local_pt; // Last parameters for breast - LLVector3 mBreastVelocity_local_vec; // How fast the breast params are moving - LLVector3 mBreastLastUpdatePosition_local_pt; // Last parameters when visual update was sent - - - F32 mBreastMassParam; - F32 mBreastGravityParam; - U32 mBreastSmoothingParam; - - LLVector3 mBreastSpringParam; - LLVector3 mBreastDampingParam; - LLVector3 mBreastGainParam; - LLVector3 mBreastMaxVelocityParam; - LLVector3 mBreastDragParam; - - LLFrameTimer mTimer; - F32 mLastTime; - - U32 mFileTicks; + //------------------------------------------------------------------------- + // joint states to be animated + //------------------------------------------------------------------------- + LLPointer<LLJointState> mChestState; + LLCharacter* mCharacter; + + + //------------------------------------------------------------------------- + // miscellaneous parameters + //------------------------------------------------------------------------- + LLViewerVisualParam *mBreastParamsUser[3]; + LLViewerVisualParam *mBreastParamsDriven[3]; + LLVector3 mBreastParamsMin; + LLVector3 mBreastParamsMax; + + LLVector3 mCharLastPosition_world_pt; // Last position of the avatar + LLVector3 mCharLastVelocity_local_vec; // How fast the character is moving + LLVector3 mCharLastAcceleration_local_vec; // Change in character velocity + + LLVector3 mBreastLastPosition_local_pt; // Last parameters for breast + LLVector3 mBreastVelocity_local_vec; // How fast the breast params are moving + LLVector3 mBreastLastUpdatePosition_local_pt; // Last parameters when visual update was sent + + + F32 mBreastMassParam; + F32 mBreastGravityParam; + U32 mBreastSmoothingParam; + + LLVector3 mBreastSpringParam; + LLVector3 mBreastDampingParam; + LLVector3 mBreastGainParam; + LLVector3 mBreastMaxVelocityParam; + LLVector3 mBreastDragParam; + + LLFrameTimer mTimer; + F32 mLastTime; + + U32 mFileTicks; }; #endif // LL_LLBREASTMOTION_H |