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-rw-r--r--indra/newview/llbox.cpp102
1 files changed, 51 insertions, 51 deletions
diff --git a/indra/newview/llbox.cpp b/indra/newview/llbox.cpp
index faf82695fe..dd12a02907 100644
--- a/indra/newview/llbox.cpp
+++ b/indra/newview/llbox.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llbox.cpp
* @brief Draws a box using display lists for speed.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -32,61 +32,61 @@
#include "llrender.h"
#include "llglheaders.h"
-LLBox gBox;
+LLBox gBox;
// These routines support multiple textures on a box
void LLBox::prerender()
{
- F32 size = 1.f;
+ F32 size = 1.f;
- mTriangleCount = 6 * 2;
+ mTriangleCount = 6 * 2;
- mVertex[0][0] = mVertex[1][0] = mVertex[2][0] = mVertex[3][0] = -size / 2;
- mVertex[4][0] = mVertex[5][0] = mVertex[6][0] = mVertex[7][0] = size / 2;
- mVertex[0][1] = mVertex[1][1] = mVertex[4][1] = mVertex[5][1] = -size / 2;
- mVertex[2][1] = mVertex[3][1] = mVertex[6][1] = mVertex[7][1] = size / 2;
- mVertex[0][2] = mVertex[3][2] = mVertex[4][2] = mVertex[7][2] = -size / 2;
- mVertex[1][2] = mVertex[2][2] = mVertex[5][2] = mVertex[6][2] = size / 2;
+ mVertex[0][0] = mVertex[1][0] = mVertex[2][0] = mVertex[3][0] = -size / 2;
+ mVertex[4][0] = mVertex[5][0] = mVertex[6][0] = mVertex[7][0] = size / 2;
+ mVertex[0][1] = mVertex[1][1] = mVertex[4][1] = mVertex[5][1] = -size / 2;
+ mVertex[2][1] = mVertex[3][1] = mVertex[6][1] = mVertex[7][1] = size / 2;
+ mVertex[0][2] = mVertex[3][2] = mVertex[4][2] = mVertex[7][2] = -size / 2;
+ mVertex[1][2] = mVertex[2][2] = mVertex[5][2] = mVertex[6][2] = size / 2;
}
// These routines support multiple textures on a box
void LLBox::cleanupGL()
{
- // No GL state, a noop.
+ // No GL state, a noop.
}
void LLBox::renderface(S32 which_face)
{
- /*static F32 normals[6][3] =
- {
- {-1.0f, 0.0f, 0.0f},
- { 0.0f, 1.0f, 0.0f},
- { 1.0f, 0.0f, 0.0f},
- { 0.0f, -1.0f, 0.0f},
- { 0.0f, 0.0f, 1.0f},
- { 0.0f, 0.0f, -1.0f}
- };*/
- static S32 faces[6][4] =
- {
- {0, 1, 2, 3},
- {3, 2, 6, 7},
- {7, 6, 5, 4},
- {4, 5, 1, 0},
- {5, 6, 2, 1},
- {7, 4, 0, 3}
- };
+ /*static F32 normals[6][3] =
+ {
+ {-1.0f, 0.0f, 0.0f},
+ { 0.0f, 1.0f, 0.0f},
+ { 1.0f, 0.0f, 0.0f},
+ { 0.0f, -1.0f, 0.0f},
+ { 0.0f, 0.0f, 1.0f},
+ { 0.0f, 0.0f, -1.0f}
+ };*/
+ static S32 faces[6][4] =
+ {
+ {0, 1, 2, 3},
+ {3, 2, 6, 7},
+ {7, 6, 5, 4},
+ {4, 5, 1, 0},
+ {5, 6, 2, 1},
+ {7, 4, 0, 3}
+ };
- gGL.begin(LLRender::QUADS);
- //gGL.normal3fv(&normals[which_face][0]);
- gGL.texCoord2f(1,0);
- gGL.vertex3fv(&mVertex[ faces[which_face][0] ][0]);
- gGL.texCoord2f(1,1);
- gGL.vertex3fv(&mVertex[ faces[which_face][1] ][0]);
- gGL.texCoord2f(0,1);
- gGL.vertex3fv(&mVertex[ faces[which_face][2] ][0]);
- gGL.texCoord2f(0,0);
- gGL.vertex3fv(&mVertex[ faces[which_face][3] ][0]);
- gGL.end();
+ gGL.begin(LLRender::QUADS);
+ //gGL.normal3fv(&normals[which_face][0]);
+ gGL.texCoord2f(1,0);
+ gGL.vertex3fv(&mVertex[ faces[which_face][0] ][0]);
+ gGL.texCoord2f(1,1);
+ gGL.vertex3fv(&mVertex[ faces[which_face][1] ][0]);
+ gGL.texCoord2f(0,1);
+ gGL.vertex3fv(&mVertex[ faces[which_face][2] ][0]);
+ gGL.texCoord2f(0,0);
+ gGL.vertex3fv(&mVertex[ faces[which_face][3] ][0]);
+ gGL.end();
}
void LLBox::render()
@@ -115,11 +115,11 @@ void LLBox::render()
// +------------+
// (-+-) (++-)
- renderface(5);
- renderface(4);
- renderface(3);
- renderface(2);
- renderface(1);
- renderface(0);
- gGL.flush();
+ renderface(5);
+ renderface(4);
+ renderface(3);
+ renderface(2);
+ renderface(1);
+ renderface(0);
+ gGL.flush();
}