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Diffstat (limited to 'indra/newview/llavatarrendernotifier.cpp')
-rw-r--r-- | indra/newview/llavatarrendernotifier.cpp | 266 |
1 files changed, 266 insertions, 0 deletions
diff --git a/indra/newview/llavatarrendernotifier.cpp b/indra/newview/llavatarrendernotifier.cpp new file mode 100644 index 0000000000..a13e142e16 --- /dev/null +++ b/indra/newview/llavatarrendernotifier.cpp @@ -0,0 +1,266 @@ +/** + * @file llavatarrendernotifier.cpp + * @author andreykproductengine + * @date 2015-08-05 + * @brief + * + * $LicenseInfo:firstyear=2013&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2013, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +// Pre-compiled headers +#include "llviewerprecompiledheaders.h" +// STL headers +// std headers +// external library headers +// other Linden headers +#include "llagentwearables.h" +#include "llappearancemgr.h" +#include "llattachmentsmgr.h" +#include "llnotifications.h" +#include "llnotificationsutil.h" +#include "llnotificationtemplate.h" +#include "lltimer.h" +#include "llvoavatarself.h" +#include "llviewercontrol.h" +#include "lltrans.h" +#include "llagentcamera.h" +// associated header +#include "llavatarrendernotifier.h" + +// when change exceeds this ration, notification is shown +static const F32 RENDER_ALLOWED_CHANGE_PCT = 0.1; +// wait seconds before processing over limit updates after last complexity change +static const U32 OVER_LIMIT_UPDATE_DELAY = 70; + + +LLAvatarRenderNotifier::LLAvatarRenderNotifier() : +mAgentsCount(0), +mOverLimitAgents(0), +mAgentComplexity(0), +mOverLimitPct(0.0f), +mLatestAgentsCount(0), +mLatestOverLimitAgents(0), +mLatestAgentComplexity(0), +mLatestOverLimitPct(0.0f), +mShowOverLimitAgents(false), +mNotifyOutfitLoading(false), +mLastCofVersion(-1), +mLastOutfitRezStatus(-1), +mLastSkeletonSerialNum(-1) +{ + mPopUpDelayTimer.resetWithExpiry(OVER_LIMIT_UPDATE_DELAY); +} + +std::string LLAvatarRenderNotifier::overLimitMessage() +{ + static const char* everyone_now = "av_render_everyone_now"; + static const char* not_everyone = "av_render_not_everyone"; + static const char* over_half = "av_render_over_half"; + static const char* most = "av_render_most_of"; + static const char* anyone = "av_render_anyone"; + + std::string message; + if ( mLatestOverLimitPct >= 99.0 ) + { + message = anyone; + } + else if ( mLatestOverLimitPct >= 75.0 ) + { + message = most; + } + else if ( mLatestOverLimitPct >= 50.0 ) + { + message = over_half; + } + else if ( mLatestOverLimitPct > 10.0 ) + { + message = not_everyone; + } + else + { + // Will be shown only after overlimit was > 0 + message = everyone_now; + } + return LLTrans::getString(message); +} + +void LLAvatarRenderNotifier::displayNotification(bool show_over_limit) +{ + mAgentComplexity = mLatestAgentComplexity; + mShowOverLimitAgents = show_over_limit; + static LLCachedControl<U32> expire_delay(gSavedSettings, "ShowMyComplexityChanges", 20); + + LLDate expire_date(LLDate::now().secondsSinceEpoch() + expire_delay); + LLSD args; + args["AGENT_COMPLEXITY"] = LLSD::Integer(mLatestAgentComplexity); + std::string notification_name; + if (mShowOverLimitAgents) + { + notification_name = "AgentComplexityWithVisibility"; + args["OVERLIMIT_MSG"] = overLimitMessage(); + + // remember what the situation was so that we only notify when it has changed + mAgentsCount = mLatestAgentsCount; + mOverLimitAgents = mLatestOverLimitAgents; + mOverLimitPct = mLatestOverLimitPct; + } + else + { + // no change in visibility, just update complexity + notification_name = "AgentComplexity"; + } + + if (mNotificationPtr != NULL && mNotificationPtr->getName() != notification_name) + { + // since unique tag works only for same notification, + // old notification needs to be canceled manually + LLNotifications::instance().cancel(mNotificationPtr); + } + + // log unconditionally + LL_WARNS("AvatarRenderInfo") << notification_name << " " << args << LL_ENDL; + + if ( expire_delay // expiration of zero means do not show the notices + && gAgentCamera.getLastCameraMode() != CAMERA_MODE_MOUSELOOK // don't display notices in Mouselook + ) + { + mNotificationPtr = LLNotifications::instance().add(LLNotification::Params() + .name(notification_name) + .expiry(expire_date) + .substitutions(args)); + } +} + +bool LLAvatarRenderNotifier::isNotificationVisible() +{ + return mNotificationPtr != NULL && mNotificationPtr->isActive(); +} + +void LLAvatarRenderNotifier::updateNotificationRegion(U32 agentcount, U32 overLimit) +{ + if (agentcount == 0) + { + // Data not ready + return; + } + + // save current values for later use + mLatestAgentsCount = agentcount > overLimit ? agentcount - 1 : agentcount; // subtract self + mLatestOverLimitAgents = overLimit; + mLatestOverLimitPct = mLatestAgentsCount != 0 ? ((F32)overLimit / (F32)mLatestAgentsCount) * 100.0 : 0; + + if (mAgentsCount == mLatestAgentsCount + && mOverLimitAgents == mLatestOverLimitAgents) + { + // no changes since last notification + return; + } + + if ((mPopUpDelayTimer.hasExpired() || (isNotificationVisible() && mShowOverLimitAgents)) + && (mOverLimitPct > 0 || mLatestOverLimitPct > 0) + && std::abs(mOverLimitPct - mLatestOverLimitPct) > mLatestOverLimitPct * RENDER_ALLOWED_CHANGE_PCT + ) + { + // display in case of drop to/from zero and in case of significant (RENDER_ALLOWED_CHANGE_PCT) changes + displayNotification(true); + + // default timeout before next notification + static LLCachedControl<U32> pop_up_delay(gSavedSettings, "ComplexityChangesPopUpDelay", 300); + mPopUpDelayTimer.resetWithExpiry(pop_up_delay); + } +} + +void LLAvatarRenderNotifier::updateNotificationState() +{ + if (!isAgentAvatarValid()) + { + // data not ready, nothing to show. + return; + } + + // Don't use first provided COF and Sceleton versions - let them load anf 'form' first + if (mLastCofVersion < 0 + && gAgentWearables.areWearablesLoaded() + && LLAttachmentsMgr::getInstance()->isAttachmentStateComplete()) + { + // cof formed + mLastCofVersion = LLAppearanceMgr::instance().getCOFVersion(); + mLastSkeletonSerialNum = gAgentAvatarp->mLastSkeletonSerialNum; + } + else if (mLastCofVersion >= 0 + && (mLastCofVersion != gAgentAvatarp->mLastUpdateRequestCOFVersion + || mLastSkeletonSerialNum != gAgentAvatarp->mLastSkeletonSerialNum)) + { + // version mismatch in comparison to previous outfit - outfit changed + mNotifyOutfitLoading = true; + mLastCofVersion = LLAppearanceMgr::instance().getCOFVersion(); + mLastSkeletonSerialNum = gAgentAvatarp->mLastSkeletonSerialNum; + } + + if (gAgentAvatarp->mLastRezzedStatus < mLastOutfitRezStatus) + { + // rez status decreased - outfit related action was initiated + mNotifyOutfitLoading = true; + } + + mLastOutfitRezStatus = gAgentAvatarp->mLastRezzedStatus; +} +void LLAvatarRenderNotifier::updateNotificationAgent(U32 agentComplexity) +{ + // save the value for use in following messages + mLatestAgentComplexity = agentComplexity; + + if (!isAgentAvatarValid() || !gAgentWearables.areWearablesLoaded()) + { + // data not ready, nothing to show. + return; + } + + if (!mNotifyOutfitLoading) + { + // We should not notify about initial outfit and it's load process without reason + updateNotificationState(); + + if (mLatestOverLimitAgents > 0) + { + // Some users can't see agent already, notify user about complexity growth + mNotifyOutfitLoading = true; + } + + if (!mNotifyOutfitLoading) + { + // avatar or outfit not ready + mAgentComplexity = mLatestAgentComplexity; + return; + } + } + + if (mAgentComplexity != mLatestAgentComplexity) + { + // if we have an agent complexity change, we always display it and hide 'over limit' + displayNotification(false); + + // next 'over limit' update should be displayed after delay to make sure information got updated at server side + mPopUpDelayTimer.resetWithExpiry(OVER_LIMIT_UPDATE_DELAY); + } +} + |