diff options
Diffstat (limited to 'indra/newview/llavatarrenderinfoaccountant.cpp')
-rw-r--r-- | indra/newview/llavatarrenderinfoaccountant.cpp | 17 |
1 files changed, 7 insertions, 10 deletions
diff --git a/indra/newview/llavatarrenderinfoaccountant.cpp b/indra/newview/llavatarrenderinfoaccountant.cpp index b0befa62e6..44f35981b0 100644 --- a/indra/newview/llavatarrenderinfoaccountant.cpp +++ b/indra/newview/llavatarrenderinfoaccountant.cpp @@ -84,7 +84,7 @@ void LLAvatarRenderInfoAccountant::avatarRenderInfoGetCoro(std::string url, U64 // Going to request each 15 seconds either way, so don't wait // too long and don't repeat httpOpts->setRetries(0); - httpOpts->setTimeout(SECS_BETWEEN_REGION_REQUEST); + httpOpts->setTimeout((unsigned int)SECS_BETWEEN_REGION_REQUEST); LLSD result = httpAdapter->getAndSuspend(httpRequest, url, httpOpts); @@ -226,14 +226,12 @@ void LLAvatarRenderInfoAccountant::avatarRenderInfoReportCoro(std::string url, U // Build the render info to POST to the region LLSD agents = LLSD::emptyMap(); - std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - while( iter != LLCharacter::sInstances.end() ) + for (LLCharacter* character : LLCharacter::sInstances) { - LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*iter); - if (avatar && - avatar->getRezzedStatus() >= 2 && // Mostly rezzed (maybe without baked textures downloaded) - !avatar->isDead() && // Not dead yet + LLVOAvatar* avatar = (LLVOAvatar*)character; + if (!avatar->isDead() && // Not dead yet !avatar->isControlAvatar() && // Not part of an animated object + avatar->getRezzedStatus() >= 2 && // Mostly rezzed (maybe without baked textures downloaded) avatar->getObjectHost() == regionp->getHost()) // Ensure it's on the same region { LLSD info = LLSD::emptyMap(); @@ -243,15 +241,14 @@ void LLAvatarRenderInfoAccountant::avatarRenderInfoReportCoro(std::string url, U // the weight/complexity is unsigned, but LLSD only stores signed integers, // so if it's over that (which would be ridiculously high), just store the maximum signed int value info[KEY_WEIGHT] = (S32)(avatar_complexity < S32_MAX ? avatar_complexity : S32_MAX); - info[KEY_TOO_COMPLEX] = LLSD::Boolean(avatar->isTooComplex()); + info[KEY_TOO_COMPLEX] = LLSD::Boolean(avatar->isTooComplex()); agents[avatar->getID().asString()] = info; LL_DEBUGS("AvatarRenderInfo") << "Sending avatar render info for " << avatar->getID() - << ": " << info << LL_ENDL; + << ": " << info << LL_ENDL; num_avs++; } } - iter++; } // Reset this regions timer, moving to longer intervals if there are lots of avatars around |