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-rw-r--r--indra/newview/llappviewer.cpp118
1 files changed, 52 insertions, 66 deletions
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index f6fe7ecd01..d96e376bc7 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -498,6 +498,7 @@ static void settings_to_globals()
LLVolumeImplFlexible::sUpdateFactor = gSavedSettings.getF32("RenderFlexTimeFactor");
LLVOTree::sTreeFactor = gSavedSettings.getF32("RenderTreeLODFactor");
LLVOAvatar::sLODFactor = gSavedSettings.getF32("RenderAvatarLODFactor");
+ LLVOAvatar::sPhysicsLODFactor = gSavedSettings.getF32("RenderAvatarPhysicsLODFactor");
LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible");
LLVOAvatar::sVisibleInFirstPerson = gSavedSettings.getBOOL("FirstPersonAvatarVisible");
// clamp auto-open time to some minimum usable value
@@ -924,7 +925,7 @@ bool LLAppViewer::init()
}
// If we don't have the right GL requirements, exit.
- if (!gGLManager.mHasRequirements && !gNoRender)
+ if (!gGLManager.mHasRequirements)
{
// can't use an alert here since we're exiting and
// all hell breaks lose.
@@ -1214,7 +1215,8 @@ bool LLAppViewer::mainLoop()
}
// Render scene.
- if (!LLApp::isExiting())
+ // *TODO: Should we run display() even during gHeadlessClient? DK 2011-02-18
+ if (!LLApp::isExiting() && !gHeadlessClient)
{
pingMainloopTimeout("Main:Display");
gGLActive = TRUE;
@@ -1242,8 +1244,7 @@ bool LLAppViewer::mainLoop()
}
// yield cooperatively when not running as foreground window
- if ( gNoRender
- || (gViewerWindow && !gViewerWindow->mWindow->getVisible())
+ if ( (gViewerWindow && !gViewerWindow->mWindow->getVisible())
|| !gFocusMgr.getAppHasFocus())
{
// Sleep if we're not rendering, or the window is minimized.
@@ -2736,7 +2737,7 @@ bool LLAppViewer::initWindow()
LL_INFOS("AppInit") << "Initializing window..." << LL_ENDL;
// store setting in a global for easy access and modification
- gNoRender = gSavedSettings.getBOOL("DisableRendering");
+ gHeadlessClient = gSavedSettings.getBOOL("HeadlessClient");
// always start windowed
BOOL ignorePixelDepth = gSavedSettings.getBOOL("IgnorePixelDepth");
@@ -2772,28 +2773,25 @@ bool LLAppViewer::initWindow()
gViewerWindow->mWindow->maximize();
}
- if (!gNoRender)
+ //
+ // Initialize GL stuff
+ //
+
+ if (mForceGraphicsDetail)
{
- //
- // Initialize GL stuff
- //
+ LLFeatureManager::getInstance()->setGraphicsLevel(gSavedSettings.getU32("RenderQualityPerformance"), false);
+ }
+
+ // Set this flag in case we crash while initializing GL
+ gSavedSettings.setBOOL("RenderInitError", TRUE);
+ gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
- if (mForceGraphicsDetail)
- {
- LLFeatureManager::getInstance()->setGraphicsLevel(gSavedSettings.getU32("RenderQualityPerformance"), false);
- }
-
- // Set this flag in case we crash while initializing GL
- gSavedSettings.setBOOL("RenderInitError", TRUE);
- gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
-
- gPipeline.init();
- stop_glerror();
- gViewerWindow->initGLDefaults();
+ gPipeline.init();
+ stop_glerror();
+ gViewerWindow->initGLDefaults();
- gSavedSettings.setBOOL("RenderInitError", FALSE);
- gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
- }
+ gSavedSettings.setBOOL("RenderInitError", FALSE);
+ gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
//If we have a startup crash, it's usually near GL initialization, so simulate that.
if(gCrashOnStartup)
@@ -2835,12 +2833,9 @@ void LLAppViewer::cleanupSavedSettings()
gSavedSettings.setBOOL("ShowObjectUpdates", gShowObjectUpdates);
- if (!gNoRender)
+ if (gDebugView)
{
- if (gDebugView)
- {
- gSavedSettings.setBOOL("ShowDebugConsole", gDebugView->mDebugConsolep->getVisible());
- }
+ gSavedSettings.setBOOL("ShowDebugConsole", gDebugView->mDebugConsolep->getVisible());
}
// save window position if not maximized
@@ -3821,7 +3816,7 @@ void LLAppViewer::badNetworkHandler()
// is destroyed.
void LLAppViewer::saveFinalSnapshot()
{
- if (!mSavedFinalSnapshot && !gNoRender)
+ if (!mSavedFinalSnapshot)
{
gSavedSettings.setVector3d("FocusPosOnLogout", gAgentCamera.calcFocusPositionTargetGlobal());
gSavedSettings.setVector3d("CameraPosOnLogout", gAgentCamera.calcCameraPositionTargetGlobal());
@@ -4225,34 +4220,31 @@ void LLAppViewer::idle()
//
// Update weather effects
//
- if (!gNoRender)
- {
- LLWorld::getInstance()->updateClouds(gFrameDTClamped);
- gSky.propagateHeavenlyBodies(gFrameDTClamped); // moves sun, moon, and planets
+ LLWorld::getInstance()->updateClouds(gFrameDTClamped);
+ gSky.propagateHeavenlyBodies(gFrameDTClamped); // moves sun, moon, and planets
- // Update wind vector
- LLVector3 wind_position_region;
- static LLVector3 average_wind;
+ // Update wind vector
+ LLVector3 wind_position_region;
+ static LLVector3 average_wind;
- LLViewerRegion *regionp;
- regionp = LLWorld::getInstance()->resolveRegionGlobal(wind_position_region, gAgent.getPositionGlobal()); // puts agent's local coords into wind_position
- if (regionp)
- {
- gWindVec = regionp->mWind.getVelocity(wind_position_region);
+ LLViewerRegion *regionp;
+ regionp = LLWorld::getInstance()->resolveRegionGlobal(wind_position_region, gAgent.getPositionGlobal()); // puts agent's local coords into wind_position
+ if (regionp)
+ {
+ gWindVec = regionp->mWind.getVelocity(wind_position_region);
- // Compute average wind and use to drive motion of water
-
- average_wind = regionp->mWind.getAverage();
- F32 cloud_density = regionp->mCloudLayer.getDensityRegion(wind_position_region);
-
- gSky.setCloudDensityAtAgent(cloud_density);
- gSky.setWind(average_wind);
- //LLVOWater::setWind(average_wind);
- }
- else
- {
- gWindVec.setVec(0.0f, 0.0f, 0.0f);
- }
+ // Compute average wind and use to drive motion of water
+
+ average_wind = regionp->mWind.getAverage();
+ F32 cloud_density = regionp->mCloudLayer.getDensityRegion(wind_position_region);
+
+ gSky.setCloudDensityAtAgent(cloud_density);
+ gSky.setWind(average_wind);
+ //LLVOWater::setWind(average_wind);
+ }
+ else
+ {
+ gWindVec.setVec(0.0f, 0.0f, 0.0f);
}
//////////////////////////////////////
@@ -4261,13 +4253,10 @@ void LLAppViewer::idle()
// Here, particles are updated and drawables are moved.
//
- if (!gNoRender)
- {
- LLFastTimer t(FTM_WORLD_UPDATE);
- gPipeline.updateMove();
+ LLFastTimer t(FTM_WORLD_UPDATE);
+ gPipeline.updateMove();
- LLWorld::getInstance()->updateParticles();
- }
+ LLWorld::getInstance()->updateParticles();
if (LLViewerJoystick::getInstance()->getOverrideCamera())
{
@@ -4633,12 +4622,9 @@ void LLAppViewer::disconnectViewer()
gSavedSettings.setBOOL("FlyingAtExit", gAgent.getFlying() );
// Un-minimize all windows so they don't get saved minimized
- if (!gNoRender)
+ if (gFloaterView)
{
- if (gFloaterView)
- {
- gFloaterView->restoreAll();
- }
+ gFloaterView->restoreAll();
}
if (LLSelectMgr::getInstance())