diff options
Diffstat (limited to 'indra/newview/llappviewer.cpp')
| -rw-r--r-- | indra/newview/llappviewer.cpp | 256 |
1 files changed, 108 insertions, 148 deletions
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index f7168598dc..7a1154a992 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -453,13 +453,28 @@ static bool app_metrics_qa_mode = false; void idle_afk_check() { + // Don't check AFK status during startup states + if (LLStartUp::getStartupState() < STATE_STARTED) + { + return; + } + // check idle timers F32 current_idle = gAwayTriggerTimer.getElapsedTimeF32(); static LLCachedControl<S32> afk_timeout(gSavedSettings, "AFKTimeout", 300); - if (afk_timeout() && (current_idle > (F32)afk_timeout()) && !gAgent.getAFK()) + if (afk_timeout() && (current_idle > afk_timeout())) { - LL_INFOS("IdleAway") << "Idle more than " << afk_timeout << " seconds: automatically changing to Away status" << LL_ENDL; - gAgent.setAFK(); + if (!gAgent.getAFK()) + { + LL_INFOS("IdleAway") << "Idle more than " << afk_timeout << " seconds: automatically changing to Away status" << LL_ENDL; + gAgent.setAFK(); + } + else + { + // Refresh timer so that random one click or hover won't clear the status. + // But expanding the window still should lift afk status + gAwayTimer.reset(); + } } } @@ -1852,36 +1867,6 @@ bool LLAppViewer::cleanup() // Clean up before GL is shut down because we might be holding on to objects with texture references LLSelectMgr::cleanupGlobals(); - LL_INFOS() << "Shutting down OpenGL" << LL_ENDL; - - // Shut down OpenGL - if( gViewerWindow) - { - gViewerWindow->shutdownGL(); - - // Destroy window, and make sure we're not fullscreen - // This may generate window reshape and activation events. - // Therefore must do this before destroying the message system. - delete gViewerWindow; - gViewerWindow = NULL; - LL_INFOS() << "ViewerWindow deleted" << LL_ENDL; - } - - LLSplashScreen::show(); - LLSplashScreen::update(LLTrans::getString("ShuttingDown")); - - LL_INFOS() << "Cleaning up Keyboard & Joystick" << LL_ENDL; - - // viewer UI relies on keyboard so keep it aound until viewer UI isa gone - delete gKeyboard; - gKeyboard = NULL; - - if (LLViewerJoystick::instanceExists()) - { - // Turn off Space Navigator and similar devices - LLViewerJoystick::getInstance()->terminate(); - } - LL_INFOS() << "Cleaning up Objects" << LL_ENDL; LLViewerObject::cleanupVOClasses(); @@ -2042,6 +2027,36 @@ bool LLAppViewer::cleanup() sTextureFetch->shutDownTextureCacheThread() ; LLLFSThread::sLocal->shutdown(); + LL_INFOS() << "Shutting down OpenGL" << LL_ENDL; + + // Shut down OpenGL + if (gViewerWindow) + { + gViewerWindow->shutdownGL(); + + // Destroy window, and make sure we're not fullscreen + // This may generate window reshape and activation events. + // Therefore must do this before destroying the message system. + delete gViewerWindow; + gViewerWindow = NULL; + LL_INFOS() << "ViewerWindow deleted" << LL_ENDL; + } + + LLSplashScreen::show(); + LLSplashScreen::update(LLTrans::getString("ShuttingDown")); + + LL_INFOS() << "Cleaning up Keyboard & Joystick" << LL_ENDL; + + // viewer UI relies on keyboard so keep it aound until viewer UI isa gone + delete gKeyboard; + gKeyboard = NULL; + + if (LLViewerJoystick::instanceExists()) + { + // Turn off Space Navigator and similar devices + LLViewerJoystick::getInstance()->terminate(); + } + LL_INFOS() << "Shutting down message system" << LL_ENDL; end_messaging_system(); @@ -4527,6 +4542,7 @@ void LLAppViewer::forceDisconnect(const std::string& mesg) } else { + sendSimpleLogoutRequest(); args["MESSAGE"] = big_reason; LLNotificationsUtil::add("YouHaveBeenLoggedOut", args, LLSD(), &finish_disconnect ); } @@ -5307,6 +5323,27 @@ void LLAppViewer::sendLogoutRequest() } } +void LLAppViewer::sendSimpleLogoutRequest() +{ + if (!mLogoutRequestSent && gMessageSystem) + { + gLogoutInProgress = true; + + LLMessageSystem* msg = gMessageSystem; + msg->newMessageFast(_PREHASH_LogoutRequest); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + gAgent.sendReliableMessage(); + + LL_INFOS("Agent") << "Logging out as agent: " << gAgent.getID() << " Session: " << gAgent.getSessionID() << LL_ENDL; + + gLogoutTimer.reset(); + gLogoutMaxTime = LOGOUT_REQUEST_TIME; + mLogoutRequestSent = true; + } +} + void LLAppViewer::updateNameLookupUrl(const LLViewerRegion * regionp) { if (!regionp || !regionp->capabilitiesReceived()) @@ -5926,100 +5963,21 @@ void LLAppViewer::initDiscordSocial() gDiscordPartyMaxSize = 0; gDiscordTimestampsStart = time(nullptr); gDiscordClient = std::make_shared<discordpp::Client>(); - gDiscordClient->SetStatusChangedCallback([](discordpp::Client::Status status, discordpp::Client::Error, int32_t) { - if (status == discordpp::Client::Status::Ready) - { - updateDiscordActivity(); - } - }); - if (gSavedSettings.getBOOL("EnableDiscord")) - { - auto credential = gSecAPIHandler->loadCredential("Discord"); - if (credential.notNull()) - { - gDiscordClient->UpdateToken(discordpp::AuthorizationTokenType::Bearer, credential->getAuthenticator()["token"].asString(), [](discordpp::ClientResult result) { - if (result.Successful()) - gDiscordClient->Connect(); - else - LL_WARNS("Discord") << result.Error() << LL_ENDL; - }); - } - else - { - LL_WARNS("Discord") << "Integration was enabled, but no credentials. Disabling integration." << LL_ENDL; - gSavedSettings.setBOOL("EnableDiscord", false); - } - } + gDiscordClient->SetApplicationId(1394782217405862001); + updateDiscordActivity(); } -void LLAppViewer::toggleDiscordIntegration(const LLSD& value) +void LLAppViewer::updateDiscordActivity() { - static const uint64_t APPLICATION_ID = 1394782217405862001; - if (value.asBoolean()) - { - discordpp::AuthorizationArgs args{}; - args.SetClientId(APPLICATION_ID); - args.SetScopes(discordpp::Client::GetDefaultPresenceScopes()); - auto codeVerifier = gDiscordClient->CreateAuthorizationCodeVerifier(); - args.SetCodeChallenge(codeVerifier.Challenge()); - gDiscordClient->Authorize(args, [codeVerifier](auto result, auto code, auto redirectUri) { - if (result.Successful()) - { - gDiscordClient->GetToken(APPLICATION_ID, code, codeVerifier.Verifier(), redirectUri, [](discordpp::ClientResult result, std::string accessToken, std::string, discordpp::AuthorizationTokenType, int32_t, std::string) { - if (result.Successful()) - { - gDiscordClient->UpdateToken(discordpp::AuthorizationTokenType::Bearer, accessToken, [accessToken](discordpp::ClientResult result) { - if (result.Successful()) - { - LLSD authenticator = LLSD::emptyMap(); - authenticator["token"] = accessToken; - gSecAPIHandler->saveCredential(gSecAPIHandler->createCredential("Discord", LLSD::emptyMap(), authenticator), true); - gDiscordClient->Connect(); - } - else - { - LL_WARNS("Discord") << result.Error() << LL_ENDL; - } - }); - } - else - { - LL_WARNS("Discord") << result.Error() << LL_ENDL; - } - }); - } - else - { - LL_WARNS("Discord") << result.Error() << LL_ENDL; - gSavedSettings.setBOOL("EnableDiscord", false); - } - }); - } - else + LL_PROFILE_ZONE_SCOPED; + + static LLCachedControl<bool> integration_enabled(gSavedSettings, "EnableDiscord", true); + if (!integration_enabled) { - gDiscordClient->Disconnect(); - auto credential = gSecAPIHandler->loadCredential("Discord"); - if (credential.notNull()) - { - gDiscordClient->RevokeToken(APPLICATION_ID, credential->getAuthenticator()["token"].asString(), [](discordpp::ClientResult result) { - if (result.Successful()) - LL_INFOS("Discord") << "Access token successfully revoked." << LL_ENDL; - else - LL_WARNS("Discord") << "No access token to revoke." << LL_ENDL; - }); - auto cred = new LLCredential("Discord"); - gSecAPIHandler->deleteCredential(cred); - } - else - { - LL_WARNS("Discord") << "Credentials are already nonexistent." << LL_ENDL; - } + gDiscordClient->ClearRichPresence(); + return; } -} -void LLAppViewer::updateDiscordActivity() -{ - LL_PROFILE_ZONE_SCOPED; discordpp::Activity activity; activity.SetType(discordpp::ActivityTypes::Playing); discordpp::ActivityTimestamps timestamps; @@ -6047,37 +6005,39 @@ void LLAppViewer::updateDiscordActivity() activity.SetDetails(gDiscordActivityDetails); } + auto agent_pos_region = gAgent.getPositionAgent(); + S32 pos_x = S32(agent_pos_region.mV[VX] + 0.5f); + S32 pos_y = S32(agent_pos_region.mV[VY] + 0.5f); + S32 pos_z = S32(agent_pos_region.mV[VZ] + 0.5f); + F32 velocity_mag_sq = gAgent.getVelocity().magVecSquared(); + const F32 FLY_CUTOFF = 6.f; + const F32 FLY_CUTOFF_SQ = FLY_CUTOFF * FLY_CUTOFF; + const F32 WALK_CUTOFF = 1.5f; + const F32 WALK_CUTOFF_SQ = WALK_CUTOFF * WALK_CUTOFF; + if (velocity_mag_sq > FLY_CUTOFF_SQ) + { + pos_x -= pos_x % 4; + pos_y -= pos_y % 4; + } + else if (velocity_mag_sq > WALK_CUTOFF_SQ) + { + pos_x -= pos_x % 2; + pos_y -= pos_y % 2; + } + + std::string location = "Hidden Region"; static LLCachedControl<bool> show_state(gSavedSettings, "ShowDiscordActivityState", false); if (show_state) { - auto agent_pos_region = gAgent.getPositionAgent(); - S32 pos_x = S32(agent_pos_region.mV[VX] + 0.5f); - S32 pos_y = S32(agent_pos_region.mV[VY] + 0.5f); - S32 pos_z = S32(agent_pos_region.mV[VZ] + 0.5f); - F32 velocity_mag_sq = gAgent.getVelocity().magVecSquared(); - const F32 FLY_CUTOFF = 6.f; - const F32 FLY_CUTOFF_SQ = FLY_CUTOFF * FLY_CUTOFF; - const F32 WALK_CUTOFF = 1.5f; - const F32 WALK_CUTOFF_SQ = WALK_CUTOFF * WALK_CUTOFF; - if (velocity_mag_sq > FLY_CUTOFF_SQ) - { - pos_x -= pos_x % 4; - pos_y -= pos_y % 4; - } - else if (velocity_mag_sq > WALK_CUTOFF_SQ) - { - pos_x -= pos_x % 2; - pos_y -= pos_y % 2; - } - auto location = llformat("%s (%d, %d, %d)", gAgent.getRegion()->getName().c_str(), pos_x, pos_y, pos_z); - activity.SetState(location); - - discordpp::ActivityParty party; - party.SetId(location); - party.SetCurrentSize(gDiscordPartyCurrentSize); - party.SetMaxSize(gDiscordPartyMaxSize); - activity.SetParty(party); + location = llformat("%s (%d, %d, %d)", gAgent.getRegion()->getName().c_str(), pos_x, pos_y, pos_z); } + activity.SetState(location); + + discordpp::ActivityParty party; + party.SetId(location); + party.SetCurrentSize(gDiscordPartyCurrentSize); + party.SetMaxSize(gDiscordPartyMaxSize); + activity.SetParty(party); gDiscordClient->UpdateRichPresence(activity, [](discordpp::ClientResult) {}); } |
