diff options
Diffstat (limited to 'indra/newview/llappviewer.cpp')
-rw-r--r-- | indra/newview/llappviewer.cpp | 479 |
1 files changed, 231 insertions, 248 deletions
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 05f2f75a67..3023944f6e 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -122,6 +122,7 @@ #include "llleap.h" #include "stringize.h" #include "llcoros.h" +#include "llexception.h" #if !LL_LINUX #include "cef/llceflib.h" #if LL_WINDOWS @@ -234,7 +235,6 @@ #include "llcoproceduremanager.h" #include "llviewereventrecorder.h" - // *FIX: These extern globals should be cleaned up. // The globals either represent state/config/resource-storage of either // this app, or another 'component' of the viewer. App globals should be @@ -772,9 +772,6 @@ bool LLAppViewer::init() // // Start of the application // -#ifdef LL_DARWIN - mMainLoopInitialized = false; -#endif // initialize LLWearableType translation bridge. // Memory will be cleaned up in ::cleanupClass() @@ -1223,6 +1220,23 @@ bool LLAppViewer::init() boost::bind(&LLControlGroup::getU32, boost::ref(gSavedSettings), _1), boost::bind(&LLControlGroup::declareU32, boost::ref(gSavedSettings), _1, _2, _3, LLControlVariable::PERSIST_ALWAYS)); + /*----------------------------------------------------------------------*/ + // nat 2016-06-29 moved the following here from the former mainLoop(). + mMainloopTimeout = new LLWatchdogTimeout(); + + // Create IO Pump to use for HTTP Requests. + gServicePump = new LLPumpIO(gAPRPoolp); + + // Note: this is where gLocalSpeakerMgr and gActiveSpeakerMgr used to be instantiated. + + LLVoiceChannel::initClass(); + LLVoiceClient::getInstance()->init(gServicePump); + LLVoiceChannel::setCurrentVoiceChannelChangedCallback(boost::bind(&LLFloaterIMContainer::onCurrentChannelChanged, _1), true); + + joystick = LLViewerJoystick::getInstance(); + joystick->setNeedsReset(true); + /*----------------------------------------------------------------------*/ + return true; } @@ -1297,299 +1311,265 @@ static LLTrace::BlockTimerStatHandle FTM_AGENT_UPDATE("Update"); // externally visible timers LLTrace::BlockTimerStatHandle FTM_FRAME("Frame"); -bool LLAppViewer::mainLoop() +bool LLAppViewer::frame() { -#ifdef LL_DARWIN - if (!mMainLoopInitialized) -#endif - { - LL_INFOS() << "Entering main_loop" << LL_ENDL; - mMainloopTimeout = new LLWatchdogTimeout(); - - //------------------------------------------- - // Run main loop until time to quit - //------------------------------------------- - - // Create IO Pump to use for HTTP Requests. - gServicePump = new LLPumpIO(gAPRPoolp); - - // Note: this is where gLocalSpeakerMgr and gActiveSpeakerMgr used to be instantiated. - - LLVoiceChannel::initClass(); - LLVoiceClient::getInstance()->init(gServicePump); - LLVoiceChannel::setCurrentVoiceChannelChangedCallback(boost::bind(&LLFloaterIMContainer::onCurrentChannelChanged, _1), true); - - joystick = LLViewerJoystick::getInstance(); - joystick->setNeedsReset(true); - -#ifdef LL_DARWIN - // Ensure that this section of code never gets called again on OS X. - mMainLoopInitialized = true; -#endif - } - // As we do not (yet) send data on the mainloop LLEventPump that varies - // with each frame, no need to instantiate a new LLSD event object each - // time. Obviously, if that changes, just instantiate the LLSD at the - // point of posting. - LLEventPump& mainloop(LLEventPumps::instance().obtain("mainloop")); - - LLSD newFrame; - + LLSD newFrame; + LLTimer frameTimer,idleTimer; LLTimer debugTime; - + //LLPrivateMemoryPoolTester::getInstance()->run(false) ; //LLPrivateMemoryPoolTester::getInstance()->run(true) ; //LLPrivateMemoryPoolTester::destroy() ; - // Handle messages -#ifdef LL_DARWIN - if (!LLApp::isExiting()) -#else - while (!LLApp::isExiting()) -#endif + LL_RECORD_BLOCK_TIME(FTM_FRAME); + LLTrace::BlockTimer::processTimes(); + LLTrace::get_frame_recording().nextPeriod(); + LLTrace::BlockTimer::logStats(); + + LLTrace::get_thread_recorder()->pullFromChildren(); + + //clear call stack records + LL_CLEAR_CALLSTACKS(); + + //check memory availability information + checkMemory() ; + + try { - LL_RECORD_BLOCK_TIME(FTM_FRAME); - LLTrace::BlockTimer::processTimes(); - LLTrace::get_frame_recording().nextPeriod(); - LLTrace::BlockTimer::logStats(); + pingMainloopTimeout("Main:MiscNativeWindowEvents"); - LLTrace::get_thread_recorder()->pullFromChildren(); + if (gViewerWindow) + { + LL_RECORD_BLOCK_TIME(FTM_MESSAGES); + gViewerWindow->getWindow()->processMiscNativeEvents(); + } - //clear call stack records - LL_CLEAR_CALLSTACKS(); + pingMainloopTimeout("Main:GatherInput"); - //check memory availability information - checkMemory() ; + if (gViewerWindow) + { + LL_RECORD_BLOCK_TIME(FTM_MESSAGES); + if (!restoreErrorTrap()) + { + LL_WARNS() << " Someone took over my signal/exception handler (post messagehandling)!" << LL_ENDL; + } + + gViewerWindow->getWindow()->gatherInput(); + } + +#if 1 && !LL_RELEASE_FOR_DOWNLOAD + // once per second debug info + if (debugTime.getElapsedTimeF32() > 1.f) + { + debugTime.reset(); + } - try +#endif + //memory leaking simulation + LLFloaterMemLeak* mem_leak_instance = + LLFloaterReg::findTypedInstance<LLFloaterMemLeak>("mem_leaking"); + if(mem_leak_instance) { - pingMainloopTimeout("Main:MiscNativeWindowEvents"); + mem_leak_instance->idle() ; + } + + // canonical per-frame event + mainloop.post(newFrame); - if (gViewerWindow) + if (!LLApp::isExiting()) + { + pingMainloopTimeout("Main:JoystickKeyboard"); + + // Scan keyboard for movement keys. Command keys and typing + // are handled by windows callbacks. Don't do this until we're + // done initializing. JC + if ((gHeadlessClient || gViewerWindow->getWindow()->getVisible()) + && gViewerWindow->getActive() + && !gViewerWindow->getWindow()->getMinimized() + && LLStartUp::getStartupState() == STATE_STARTED + && (gHeadlessClient || !gViewerWindow->getShowProgress()) + && !gFocusMgr.focusLocked()) { - LL_RECORD_BLOCK_TIME(FTM_MESSAGES); - gViewerWindow->getWindow()->processMiscNativeEvents(); + joystick->scanJoystick(); + gKeyboard->scanKeyboard(); } - - pingMainloopTimeout("Main:GatherInput"); - - if (gViewerWindow) + + // Update state based on messages, user input, object idle. { - LL_RECORD_BLOCK_TIME(FTM_MESSAGES); - if (!restoreErrorTrap()) - { - LL_WARNS() << " Someone took over my signal/exception handler (post messagehandling)!" << LL_ENDL; - } + pauseMainloopTimeout(); // *TODO: Remove. Messages shouldn't be stalling for 20+ seconds! + + LL_RECORD_BLOCK_TIME(FTM_IDLE); + idle(); - gViewerWindow->getWindow()->gatherInput(); + resumeMainloopTimeout(); } -#if 1 && !LL_RELEASE_FOR_DOWNLOAD - // once per second debug info - if (debugTime.getElapsedTimeF32() > 1.f) + if (gDoDisconnect && (LLStartUp::getStartupState() == STATE_STARTED)) { - debugTime.reset(); + pauseMainloopTimeout(); + saveFinalSnapshot(); + disconnectViewer(); + resumeMainloopTimeout(); } - -#endif - //memory leaking simulation - LLFloaterMemLeak* mem_leak_instance = - LLFloaterReg::findTypedInstance<LLFloaterMemLeak>("mem_leaking"); - if(mem_leak_instance) - { - mem_leak_instance->idle() ; - } - - // canonical per-frame event - mainloop.post(newFrame); - if (!LLApp::isExiting()) + // Render scene. + // *TODO: Should we run display() even during gHeadlessClient? DK 2011-02-18 + if (!LLApp::isExiting() && !gHeadlessClient) { - pingMainloopTimeout("Main:JoystickKeyboard"); - - // Scan keyboard for movement keys. Command keys and typing - // are handled by windows callbacks. Don't do this until we're - // done initializing. JC - if ((gHeadlessClient || gViewerWindow->getWindow()->getVisible()) - && gViewerWindow->getActive() - && !gViewerWindow->getWindow()->getMinimized() - && LLStartUp::getStartupState() == STATE_STARTED - && (gHeadlessClient || !gViewerWindow->getShowProgress()) - && !gFocusMgr.focusLocked()) - { - joystick->scanJoystick(); - gKeyboard->scanKeyboard(); - } + pingMainloopTimeout("Main:Display"); + gGLActive = TRUE; + display(); + pingMainloopTimeout("Main:Snapshot"); + LLFloaterSnapshot::update(); // take snapshots + gGLActive = FALSE; + } + } - // Update state based on messages, user input, object idle. - { - pauseMainloopTimeout(); // *TODO: Remove. Messages shouldn't be stalling for 20+ seconds! - - LL_RECORD_BLOCK_TIME(FTM_IDLE); - idle(); + pingMainloopTimeout("Main:Sleep"); - resumeMainloopTimeout(); - } - - if (gDoDisconnect && (LLStartUp::getStartupState() == STATE_STARTED)) - { - pauseMainloopTimeout(); - saveFinalSnapshot(); - disconnectViewer(); - resumeMainloopTimeout(); - } + pauseMainloopTimeout(); + + // Sleep and run background threads + { + LL_RECORD_BLOCK_TIME(FTM_SLEEP); + + // yield some time to the os based on command line option + if(mYieldTime >= 0) + { + LL_RECORD_BLOCK_TIME(FTM_YIELD); + ms_sleep(mYieldTime); + } - // Render scene. - // *TODO: Should we run display() even during gHeadlessClient? DK 2011-02-18 - if (!LLApp::isExiting() && !gHeadlessClient) + // yield cooperatively when not running as foreground window + if ( (gViewerWindow && !gViewerWindow->getWindow()->getVisible()) + || !gFocusMgr.getAppHasFocus()) + { + // Sleep if we're not rendering, or the window is minimized. + S32 milliseconds_to_sleep = llclamp(gSavedSettings.getS32("BackgroundYieldTime"), 0, 1000); + // don't sleep when BackgroundYieldTime set to 0, since this will still yield to other threads + // of equal priority on Windows + if (milliseconds_to_sleep > 0) { - pingMainloopTimeout("Main:Display"); - gGLActive = TRUE; - display(); - pingMainloopTimeout("Main:Snapshot"); - LLFloaterSnapshot::update(); // take snapshots - gGLActive = FALSE; + ms_sleep(milliseconds_to_sleep); + // also pause worker threads during this wait period + LLAppViewer::getTextureCache()->pause(); + LLAppViewer::getImageDecodeThread()->pause(); } } - - pingMainloopTimeout("Main:Sleep"); - pauseMainloopTimeout(); + if (mRandomizeFramerate) + { + ms_sleep(rand() % 200); + } - // Sleep and run background threads + if (mPeriodicSlowFrame + && (gFrameCount % 10 == 0)) { - LL_RECORD_BLOCK_TIME(FTM_SLEEP); - - // yield some time to the os based on command line option - if(mYieldTime >= 0) - { - LL_RECORD_BLOCK_TIME(FTM_YIELD); - ms_sleep(mYieldTime); - } + LL_INFOS() << "Periodic slow frame - sleeping 500 ms" << LL_ENDL; + ms_sleep(500); + } + + const F64Milliseconds max_idle_time = llmin(.005f*10.f*(F32Milliseconds)gFrameTimeSeconds, F32Milliseconds(5)); // 5 ms a second + idleTimer.reset(); + S32 total_work_pending = 0; + S32 total_io_pending = 0; + while(1) + { + S32 work_pending = 0; + S32 io_pending = 0; + F32 max_time = llmin(gFrameIntervalSeconds.value() *10.f, 1.f); + + work_pending += updateTextureThreads(max_time); - // yield cooperatively when not running as foreground window - if ( (gViewerWindow && !gViewerWindow->getWindow()->getVisible()) - || !gFocusMgr.getAppHasFocus()) { - // Sleep if we're not rendering, or the window is minimized. - S32 milliseconds_to_sleep = llclamp(gSavedSettings.getS32("BackgroundYieldTime"), 0, 1000); - // don't sleep when BackgroundYieldTime set to 0, since this will still yield to other threads - // of equal priority on Windows - if (milliseconds_to_sleep > 0) - { - ms_sleep(milliseconds_to_sleep); - // also pause worker threads during this wait period - LLAppViewer::getTextureCache()->pause(); - LLAppViewer::getImageDecodeThread()->pause(); - } + LL_RECORD_BLOCK_TIME(FTM_VFS); + io_pending += LLVFSThread::updateClass(1); } - - if (mRandomizeFramerate) { - ms_sleep(rand() % 200); + LL_RECORD_BLOCK_TIME(FTM_LFS); + io_pending += LLLFSThread::updateClass(1); } - if (mPeriodicSlowFrame - && (gFrameCount % 10 == 0)) + if (io_pending > 1000) { - LL_INFOS() << "Periodic slow frame - sleeping 500 ms" << LL_ENDL; - ms_sleep(500); + ms_sleep(llmin(io_pending/100,100)); // give the vfs some time to catch up } - const F64Milliseconds max_idle_time = llmin(.005f*10.f*(F32Milliseconds)gFrameTimeSeconds, F32Milliseconds(5)); // 5 ms a second - idleTimer.reset(); - S32 total_work_pending = 0; - S32 total_io_pending = 0; - while(1) - { - S32 work_pending = 0; - S32 io_pending = 0; - F32 max_time = llmin(gFrameIntervalSeconds.value() *10.f, 1.f); - - work_pending += updateTextureThreads(max_time); - - { - LL_RECORD_BLOCK_TIME(FTM_VFS); - io_pending += LLVFSThread::updateClass(1); - } - { - LL_RECORD_BLOCK_TIME(FTM_LFS); - io_pending += LLLFSThread::updateClass(1); - } - - if (io_pending > 1000) - { - ms_sleep(llmin(io_pending/100,100)); // give the vfs some time to catch up - } - - total_work_pending += work_pending ; - total_io_pending += io_pending ; - - if (!work_pending || idleTimer.getElapsedTimeF64() >= max_idle_time) - { - break; - } - } - gMeshRepo.update() ; + total_work_pending += work_pending ; + total_io_pending += io_pending ; - if(!total_work_pending) //pause texture fetching threads if nothing to process. + if (!work_pending || idleTimer.getElapsedTimeF64() >= max_idle_time) { - LLAppViewer::getTextureCache()->pause(); - LLAppViewer::getImageDecodeThread()->pause(); - LLAppViewer::getTextureFetch()->pause(); + break; } - if(!total_io_pending) //pause file threads if nothing to process. - { - LLVFSThread::sLocal->pause(); - LLLFSThread::sLocal->pause(); - } + } + gMeshRepo.update() ; + + if(!total_work_pending) //pause texture fetching threads if nothing to process. + { + LLAppViewer::getTextureCache()->pause(); + LLAppViewer::getImageDecodeThread()->pause(); + LLAppViewer::getTextureFetch()->pause(); + } + if(!total_io_pending) //pause file threads if nothing to process. + { + LLVFSThread::sLocal->pause(); + LLLFSThread::sLocal->pause(); + } - //texture fetching debugger - if(LLTextureFetchDebugger::isEnabled()) + //texture fetching debugger + if(LLTextureFetchDebugger::isEnabled()) + { + LLFloaterTextureFetchDebugger* tex_fetch_debugger_instance = + LLFloaterReg::findTypedInstance<LLFloaterTextureFetchDebugger>("tex_fetch_debugger"); + if(tex_fetch_debugger_instance) { - LLFloaterTextureFetchDebugger* tex_fetch_debugger_instance = - LLFloaterReg::findTypedInstance<LLFloaterTextureFetchDebugger>("tex_fetch_debugger"); - if(tex_fetch_debugger_instance) - { - tex_fetch_debugger_instance->idle() ; - } + tex_fetch_debugger_instance->idle() ; } + } - if ((LLStartUp::getStartupState() >= STATE_CLEANUP) && - (frameTimer.getElapsedTimeF64() > FRAME_STALL_THRESHOLD)) - { - gFrameStalls++; - } - frameTimer.reset(); + if ((LLStartUp::getStartupState() >= STATE_CLEANUP) && + (frameTimer.getElapsedTimeF64() > FRAME_STALL_THRESHOLD)) + { + gFrameStalls++; + } + frameTimer.reset(); - resumeMainloopTimeout(); - - pingMainloopTimeout("Main:End"); - } + resumeMainloopTimeout(); + + pingMainloopTimeout("Main:End"); } - catch(std::bad_alloc) - { - LLMemory::logMemoryInfo(TRUE) ; + } + catch (const LLContinueError&) + { + LOG_UNHANDLED_EXCEPTION(""); + } + catch(std::bad_alloc) + { + LLMemory::logMemoryInfo(TRUE) ; - //stop memory leaking simulation - LLFloaterMemLeak* mem_leak_instance = - LLFloaterReg::findTypedInstance<LLFloaterMemLeak>("mem_leaking"); - if(mem_leak_instance) - { - mem_leak_instance->stop() ; - LL_WARNS() << "Bad memory allocation in LLAppViewer::mainLoop()!" << LL_ENDL ; - } - else - { - //output possible call stacks to log file. - LLError::LLCallStacks::print() ; + //stop memory leaking simulation + LLFloaterMemLeak* mem_leak_instance = + LLFloaterReg::findTypedInstance<LLFloaterMemLeak>("mem_leaking"); + if(mem_leak_instance) + { + mem_leak_instance->stop() ; + LL_WARNS() << "Bad memory allocation in LLAppViewer::frame()!" << LL_ENDL ; + } + else + { + //output possible call stacks to log file. + LLError::LLCallStacks::print() ; - LL_ERRS() << "Bad memory allocation in LLAppViewer::mainLoop()!" << LL_ENDL ; - } + LL_ERRS() << "Bad memory allocation in LLAppViewer::frame()!" << LL_ENDL ; } } + catch (...) + { + CRASH_ON_UNHANDLED_EXCEPTION(""); + } if (LLApp::isExiting()) { @@ -1603,7 +1583,7 @@ bool LLAppViewer::mainLoop() catch(std::bad_alloc) { LL_WARNS() << "Bad memory allocation when saveFinalSnapshot() is called!" << LL_ENDL ; - + //stop memory leaking simulation LLFloaterMemLeak* mem_leak_instance = LLFloaterReg::findTypedInstance<LLFloaterMemLeak>("mem_leaking"); @@ -1612,16 +1592,20 @@ bool LLAppViewer::mainLoop() mem_leak_instance->stop() ; } } + catch (...) + { + CRASH_ON_UNHANDLED_EXCEPTION("saveFinalSnapshot()"); + } } - + delete gServicePump; - + destroyMainloopTimeout(); - + LL_INFOS() << "Exiting main_loop" << LL_ENDL; } - return LLApp::isExiting(); + return ! LLApp::isRunning(); } S32 LLAppViewer::updateTextureThreads(F32 max_time) @@ -5562,8 +5546,7 @@ void LLAppViewer::forceErrorInfiniteLoop() void LLAppViewer::forceErrorSoftwareException() { LL_WARNS() << "Forcing a deliberate exception" << LL_ENDL; - // *FIX: Any way to insure it won't be handled? - throw; + LLTHROW(LLException("User selected Force Software Exception")); } void LLAppViewer::forceErrorDriverCrash() |