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-rw-r--r--indra/newview/llappearancemgr.cpp39
1 files changed, 37 insertions, 2 deletions
diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp
index 018e9a92a0..eb4a47664b 100644
--- a/indra/newview/llappearancemgr.cpp
+++ b/indra/newview/llappearancemgr.cpp
@@ -113,6 +113,8 @@ public:
protected:
~LLWearInventoryCategoryCallback()
{
+ llinfos << "done all inventory callbacks" << llendl;
+
// Is the destructor called by ordinary dereference, or because the app's shutting down?
// If the inventory callback manager goes away, we're shutting down, no longer want the callback.
if( LLInventoryCallbackManager::is_instantiated() )
@@ -150,12 +152,15 @@ protected:
void LLOutfitObserver::done()
{
+ llinfos << "done 2nd stage fetch" << llendl;
gInventory.removeObserver(this);
doOnIdle(boost::bind(&LLOutfitObserver::doWearCategory,this));
}
void LLOutfitObserver::doWearCategory()
{
+ llinfos << "starting" << llendl;
+
// We now have an outfit ready to be copied to agent inventory. Do
// it, and wear that outfit normally.
if(mCopyItems)
@@ -244,6 +249,8 @@ void LLOutfitFetch::done()
// What we do here is get the complete information on the items in
// the library, and set up an observer that will wait for that to
// happen.
+ llinfos << "done first stage fetch" << llendl;
+
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
gInventory.collectDescendents(mCompleteFolders.front(),
@@ -304,6 +311,8 @@ public:
virtual ~LLUpdateAppearanceOnDestroy()
{
+ llinfos << "done update appearance on destroy" << llendl;
+
if (!LLApp::isExiting())
{
LLAppearanceManager::instance().updateAppearanceFromCOF();
@@ -312,6 +321,7 @@ public:
/* virtual */ void fire(const LLUUID& inv_item)
{
+ llinfos << "callback fired" << llendl;
mFireCount++;
}
private:
@@ -708,6 +718,8 @@ void LLAppearanceManager::linkAll(const LLUUID& category,
void LLAppearanceManager::updateCOF(const LLUUID& category, bool append)
{
+ llinfos << "starting" << llendl;
+
const LLUUID cof = getCOF();
// Deactivate currently active gestures in the COF, if replacing outfit
@@ -765,6 +777,7 @@ void LLAppearanceManager::updateCOF(const LLUUID& category, bool append)
gInventory.notifyObservers();
// Create links to new COF contents.
+ llinfos << "creating LLUpdateAppearanceOnDestroy" << llendl;
LLPointer<LLInventoryCallback> link_waiter = new LLUpdateAppearanceOnDestroy;
linkAll(cof, body_items, link_waiter);
@@ -777,6 +790,7 @@ void LLAppearanceManager::updateCOF(const LLUUID& category, bool append)
{
createBaseOutfitLink(category, link_waiter);
}
+ llinfos << "waiting for LLUpdateAppearanceOnDestroy" << llendl;
}
void LLAppearanceManager::updatePanelOutfitName(const std::string& name)
@@ -848,6 +862,8 @@ void LLAppearanceManager::updateAppearanceFromCOF()
{
// update dirty flag to see if the state of the COF matches
// the saved outfit stored as a folder link
+ llinfos << "starting" << llendl;
+
updateIsDirty();
dumpCat(getCOF(),"COF, start");
@@ -978,8 +994,9 @@ void LLAppearanceManager::wearInventoryCategory(LLInventoryCategory* category, b
{
if(!category) return;
- lldebugs << "wearInventoryCategory( " << category->getName()
+ llinfos << "wearInventoryCategory( " << category->getName()
<< " )" << llendl;
+
// What we do here is get the complete information on the items in
// the inventory, and set up an observer that will wait for that to
// happen.
@@ -1008,7 +1025,8 @@ void LLAppearanceManager::wearInventoryCategoryOnAvatar( LLInventoryCategory* ca
// this up front to avoid having to deal with the case of multiple
// wearables being dirty.
if(!category) return;
- lldebugs << "wearInventoryCategoryOnAvatar( " << category->getName()
+
+ llinfos << "wearInventoryCategoryOnAvatar( " << category->getName()
<< " )" << llendl;
if( gFloaterCustomize )
@@ -1285,6 +1303,23 @@ void LLAppearanceManager::updateIsDirty()
}
}
+void LLAppearanceManager::onFirstFullyVisible()
+{
+ // If this is the very first time the user has logged into viewer2+ (from a legacy viewer, or new account)
+ // then auto-populate outfits from the library into the My Outfits folder.
+
+ llinfos << "avatar fully visible" << llendl;
+
+ static bool check_populate_my_outfits = true;
+ if (check_populate_my_outfits &&
+ (LLInventoryModel::getIsFirstTimeInViewer2()
+ || gSavedSettings.getBOOL("MyOutfitsAutofill")))
+ {
+ gAgentWearables.populateMyOutfitsFolder();
+ }
+ check_populate_my_outfits = false;
+}
+
//#define DUMP_CAT_VERBOSE
void LLAppearanceManager::dumpCat(const LLUUID& cat_id, const std::string& msg)