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-rw-r--r--indra/newview/llagentcamera.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/indra/newview/llagentcamera.h b/indra/newview/llagentcamera.h
index d277fd6158..ac1a36a6c2 100644
--- a/indra/newview/llagentcamera.h
+++ b/indra/newview/llagentcamera.h
@@ -43,7 +43,8 @@ enum ECameraMode
CAMERA_MODE_THIRD_PERSON,
CAMERA_MODE_MOUSELOOK,
CAMERA_MODE_CUSTOMIZE_AVATAR,
- CAMERA_MODE_FOLLOW
+ CAMERA_MODE_FOLLOW,
+ CAMERA_MODE_OTS // Over-the-shoulder: mouselook input + third-person camera
};
/** Camera Presets for CAMERA_MODE_THIRD_PERSON */
@@ -93,10 +94,14 @@ public:
void changeCameraToThirdPerson(bool animate = true);
void changeCameraToCustomizeAvatar(); // Trigger transition animation
void changeCameraToFollow(bool animate = true); // Ventrella
+ void changeCameraToOTS(); // Over-the-shoulder aim mode
+ void changeCameraFromOTS(); // Exit OTS back to third person
bool cameraThirdPerson() const { return (mCameraMode == CAMERA_MODE_THIRD_PERSON && mLastCameraMode == CAMERA_MODE_THIRD_PERSON); }
- bool cameraMouselook() const { return (mCameraMode == CAMERA_MODE_MOUSELOOK && mLastCameraMode == CAMERA_MODE_MOUSELOOK); }
+ // Also true for OTS — reuses mouselook input and UI behaviour; camera position handled separately.
+ bool cameraMouselook() const { return (mCameraMode == CAMERA_MODE_MOUSELOOK && mLastCameraMode == CAMERA_MODE_MOUSELOOK) || mCameraMode == CAMERA_MODE_OTS; }
bool cameraCustomizeAvatar() const { return (mCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR /*&& !mCameraAnimating*/); }
bool cameraFollow() const { return (mCameraMode == CAMERA_MODE_FOLLOW && mLastCameraMode == CAMERA_MODE_FOLLOW); }
+ bool cameraOTS() const { return mCameraMode == CAMERA_MODE_OTS; }
ECameraMode getCameraMode() const { return mCameraMode; }
ECameraMode getLastCameraMode() const { return mLastCameraMode; }
void updateCamera(); // Call once per frame to update camera location/orientation