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Diffstat (limited to 'indra/newview/llagentcamera.cpp')
-rw-r--r--indra/newview/llagentcamera.cpp30
1 files changed, 21 insertions, 9 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
index 826a4ba761..29642d3f45 100644
--- a/indra/newview/llagentcamera.cpp
+++ b/indra/newview/llagentcamera.cpp
@@ -401,10 +401,15 @@ LLVector3 LLAgentCamera::calcFocusOffset(LLViewerObject *object, LLVector3 origi
// if is avatar - don't do any funk heuristics to position the focal point
// see DEV-30589
- if (object->isAvatar() || (object->isAnimatedObject() && object->getControlAvatar()))
+ if ((object->isAvatar() && !object->isRoot()) || (object->isAnimatedObject() && object->getControlAvatar()))
{
return original_focus_point - obj_pos;
}
+ if (object->isAvatar())
+ {
+ LLVOAvatar* av = object->asAvatar();
+ return original_focus_point - av->getCharacterPosition();
+ }
LLQuaternion inv_obj_rot = ~obj_rot; // get inverse of rotation
LLVector3 object_extents = object->getScale();
@@ -1765,13 +1770,24 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
LL_WARNS() << "Null avatar drawable!" << LL_ENDL;
return LLVector3d::zero;
}
+
head_offset.clearVec();
+ F32 fixup;
+ if (gAgentAvatarp->hasPelvisFixup(fixup))
+ {
+ head_offset[VZ] -= fixup;
+ }
+ if (gAgentAvatarp->isSitting())
+ {
+ head_offset.mdV[VZ] += 0.1;
+ }
+
if (gAgentAvatarp->isSitting() && gAgentAvatarp->getParent())
{
gAgentAvatarp->updateHeadOffset();
- head_offset.mdV[VX] = gAgentAvatarp->mHeadOffset.mV[VX];
- head_offset.mdV[VY] = gAgentAvatarp->mHeadOffset.mV[VY];
- head_offset.mdV[VZ] = gAgentAvatarp->mHeadOffset.mV[VZ] + 0.1f;
+ head_offset.mdV[VX] += gAgentAvatarp->mHeadOffset.mV[VX];
+ head_offset.mdV[VY] += gAgentAvatarp->mHeadOffset.mV[VY];
+ head_offset.mdV[VZ] += gAgentAvatarp->mHeadOffset.mV[VZ];
const LLMatrix4& mat = ((LLViewerObject*) gAgentAvatarp->getParent())->getRenderMatrix();
camera_position_global = gAgent.getPosGlobalFromAgent
((gAgentAvatarp->getPosition()+
@@ -1779,11 +1795,7 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
}
else
{
- head_offset.mdV[VZ] = gAgentAvatarp->mHeadOffset.mV[VZ];
- if (gAgentAvatarp->isSitting())
- {
- head_offset.mdV[VZ] += 0.1;
- }
+ head_offset.mdV[VZ] += gAgentAvatarp->mHeadOffset.mV[VZ];
camera_position_global = gAgent.getPosGlobalFromAgent(gAgentAvatarp->getRenderPosition());//frame_center_global;
head_offset = head_offset * gAgentAvatarp->getRenderRotation();
camera_position_global = camera_position_global + head_offset;