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Diffstat (limited to 'indra/newview/llagentcamera.cpp')
-rw-r--r--indra/newview/llagentcamera.cpp30
1 files changed, 10 insertions, 20 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
index 40cb6f6265..418d3d150b 100644
--- a/indra/newview/llagentcamera.cpp
+++ b/indra/newview/llagentcamera.cpp
@@ -1231,7 +1231,7 @@ void LLAgentCamera::updateCamera()
}
//NOTE - this needs to be integrated into a general upVector system here within llAgent.
- if ( camera_mode == CAMERA_MODE_FOLLOW && mFocusOnAvatar )
+ if (camera_mode == CAMERA_MODE_FOLLOW && mFocusOnAvatar)
{
mCameraUpVector = mFollowCam.getUpVector();
}
@@ -1462,13 +1462,12 @@ void LLAgentCamera::updateCamera()
// LL_INFOS() << "Current FOV Zoom: " << mCameraCurrentFOVZoomFactor << " Target FOV Zoom: " << mCameraFOVZoomFactor << " Object penetration: " << mFocusObjectDist << LL_ENDL;
LLVector3 focus_agent = gAgent.getPosAgentFromGlobal(mFocusGlobal);
+ LLVector3 position_agent = gAgent.getPosAgentFromGlobal(camera_pos_global);
- mCameraPositionAgent = gAgent.getPosAgentFromGlobal(camera_pos_global);
+ // Try to move the camera
- // Move the camera
-
- LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, mCameraUpVector, focus_agent);
- //LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, camera_skyward, focus_agent);
+ if (!LLViewerCamera::getInstance()->updateCameraLocation(position_agent, mCameraUpVector, focus_agent))
+ return;
// Change FOV
LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / (1.f + mCameraCurrentFOVZoomFactor));
@@ -1476,7 +1475,7 @@ void LLAgentCamera::updateCamera()
// follow camera when in customize mode
if (cameraCustomizeAvatar())
{
- setLookAt(LOOKAT_TARGET_FOCUS, NULL, mCameraPositionAgent);
+ setLookAt(LOOKAT_TARGET_FOCUS, NULL, position_agent);
}
// update the travel distance stat
@@ -1495,8 +1494,8 @@ void LLAgentCamera::updateCamera()
LLVector3 head_pos = gAgentAvatarp->mHeadp->getWorldPosition() +
LLVector3(0.08f, 0.f, 0.05f) * gAgentAvatarp->mHeadp->getWorldRotation() +
LLVector3(0.1f, 0.f, 0.f) * gAgentAvatarp->mPelvisp->getWorldRotation();
- LLVector3 diff = mCameraPositionAgent - head_pos;
- diff = diff * ~gAgentAvatarp->mRoot->getWorldRotation();
+ LLVector3 diff = position_agent - head_pos;
+ diff *= ~gAgentAvatarp->mRoot->getWorldRotation();
LLJoint* torso_joint = gAgentAvatarp->mTorsop;
LLJoint* chest_joint = gAgentAvatarp->mChestp;
@@ -1988,16 +1987,6 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(bool *hit_limit)
isConstrained = true;
}
}
-
-// JC - Could constrain camera based on parcel stuff here.
-// LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromPosGlobal(camera_position_global);
-//
-// if (regionp && !regionp->mParcelOverlay->isBuildCameraAllowed(regionp->getPosRegionFromGlobal(camera_position_global)))
-// {
-// camera_position_global = last_position_global;
-//
-// isConstrained = true;
-// }
}
// Don't let camera go underground
@@ -2266,7 +2255,8 @@ void LLAgentCamera::changeCameraToFollow(bool animate)
mCameraMode = CAMERA_MODE_FOLLOW;
// bang-in the current focus, position, and up vector of the follow cam
- mFollowCam.reset(mCameraPositionAgent, LLViewerCamera::getInstance()->getPointOfInterest(), LLVector3::z_axis);
+ const LLViewerCamera& camera = LLViewerCamera::instance();
+ mFollowCam.reset(camera.getOrigin(), camera.getPointOfInterest(), LLVector3::z_axis);
if (gBasicToolset)
{