diff options
Diffstat (limited to 'indra/newview/llagentcamera.cpp')
-rw-r--r-- | indra/newview/llagentcamera.cpp | 30 |
1 files changed, 10 insertions, 20 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index 40cb6f6265..418d3d150b 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -1231,7 +1231,7 @@ void LLAgentCamera::updateCamera() } //NOTE - this needs to be integrated into a general upVector system here within llAgent. - if ( camera_mode == CAMERA_MODE_FOLLOW && mFocusOnAvatar ) + if (camera_mode == CAMERA_MODE_FOLLOW && mFocusOnAvatar) { mCameraUpVector = mFollowCam.getUpVector(); } @@ -1462,13 +1462,12 @@ void LLAgentCamera::updateCamera() // LL_INFOS() << "Current FOV Zoom: " << mCameraCurrentFOVZoomFactor << " Target FOV Zoom: " << mCameraFOVZoomFactor << " Object penetration: " << mFocusObjectDist << LL_ENDL; LLVector3 focus_agent = gAgent.getPosAgentFromGlobal(mFocusGlobal); + LLVector3 position_agent = gAgent.getPosAgentFromGlobal(camera_pos_global); - mCameraPositionAgent = gAgent.getPosAgentFromGlobal(camera_pos_global); + // Try to move the camera - // Move the camera - - LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, mCameraUpVector, focus_agent); - //LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, camera_skyward, focus_agent); + if (!LLViewerCamera::getInstance()->updateCameraLocation(position_agent, mCameraUpVector, focus_agent)) + return; // Change FOV LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / (1.f + mCameraCurrentFOVZoomFactor)); @@ -1476,7 +1475,7 @@ void LLAgentCamera::updateCamera() // follow camera when in customize mode if (cameraCustomizeAvatar()) { - setLookAt(LOOKAT_TARGET_FOCUS, NULL, mCameraPositionAgent); + setLookAt(LOOKAT_TARGET_FOCUS, NULL, position_agent); } // update the travel distance stat @@ -1495,8 +1494,8 @@ void LLAgentCamera::updateCamera() LLVector3 head_pos = gAgentAvatarp->mHeadp->getWorldPosition() + LLVector3(0.08f, 0.f, 0.05f) * gAgentAvatarp->mHeadp->getWorldRotation() + LLVector3(0.1f, 0.f, 0.f) * gAgentAvatarp->mPelvisp->getWorldRotation(); - LLVector3 diff = mCameraPositionAgent - head_pos; - diff = diff * ~gAgentAvatarp->mRoot->getWorldRotation(); + LLVector3 diff = position_agent - head_pos; + diff *= ~gAgentAvatarp->mRoot->getWorldRotation(); LLJoint* torso_joint = gAgentAvatarp->mTorsop; LLJoint* chest_joint = gAgentAvatarp->mChestp; @@ -1988,16 +1987,6 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(bool *hit_limit) isConstrained = true; } } - -// JC - Could constrain camera based on parcel stuff here. -// LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromPosGlobal(camera_position_global); -// -// if (regionp && !regionp->mParcelOverlay->isBuildCameraAllowed(regionp->getPosRegionFromGlobal(camera_position_global))) -// { -// camera_position_global = last_position_global; -// -// isConstrained = true; -// } } // Don't let camera go underground @@ -2266,7 +2255,8 @@ void LLAgentCamera::changeCameraToFollow(bool animate) mCameraMode = CAMERA_MODE_FOLLOW; // bang-in the current focus, position, and up vector of the follow cam - mFollowCam.reset(mCameraPositionAgent, LLViewerCamera::getInstance()->getPointOfInterest(), LLVector3::z_axis); + const LLViewerCamera& camera = LLViewerCamera::instance(); + mFollowCam.reset(camera.getOrigin(), camera.getPointOfInterest(), LLVector3::z_axis); if (gBasicToolset) { |