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Diffstat (limited to 'indra/newview/llagentcamera.cpp')
-rw-r--r--indra/newview/llagentcamera.cpp44
1 files changed, 18 insertions, 26 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
index 81e79a2ed9..b6d31c0cae 100644
--- a/indra/newview/llagentcamera.cpp
+++ b/indra/newview/llagentcamera.cpp
@@ -1462,13 +1462,12 @@ void LLAgentCamera::updateCamera()
// LL_INFOS() << "Current FOV Zoom: " << mCameraCurrentFOVZoomFactor << " Target FOV Zoom: " << mCameraFOVZoomFactor << " Object penetration: " << mFocusObjectDist << LL_ENDL;
LLVector3 focus_agent = gAgent.getPosAgentFromGlobal(mFocusGlobal);
+ LLVector3 position_agent = gAgent.getPosAgentFromGlobal(camera_pos_global);
- mCameraPositionAgent = gAgent.getPosAgentFromGlobal(camera_pos_global);
+ // Try to move the camera
- // Move the camera
-
- LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, mCameraUpVector, focus_agent);
- //LLViewerCamera::getInstance()->updateCameraLocation(mCameraPositionAgent, camera_skyward, focus_agent);
+ if (!LLViewerCamera::getInstance()->updateCameraLocation(position_agent, mCameraUpVector, focus_agent))
+ return;
// Change FOV
LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / (1.f + mCameraCurrentFOVZoomFactor));
@@ -1476,7 +1475,7 @@ void LLAgentCamera::updateCamera()
// follow camera when in customize mode
if (cameraCustomizeAvatar())
{
- setLookAt(LOOKAT_TARGET_FOCUS, NULL, mCameraPositionAgent);
+ setLookAt(LOOKAT_TARGET_FOCUS, NULL, position_agent);
}
// update the travel distance stat
@@ -1495,8 +1494,8 @@ void LLAgentCamera::updateCamera()
LLVector3 head_pos = gAgentAvatarp->mHeadp->getWorldPosition() +
LLVector3(0.08f, 0.f, 0.05f) * gAgentAvatarp->mHeadp->getWorldRotation() +
LLVector3(0.1f, 0.f, 0.f) * gAgentAvatarp->mPelvisp->getWorldRotation();
- LLVector3 diff = mCameraPositionAgent - head_pos;
- diff = diff * ~gAgentAvatarp->mRoot->getWorldRotation();
+ LLVector3 diff = position_agent - head_pos;
+ diff *= ~gAgentAvatarp->mRoot->getWorldRotation();
LLJoint* torso_joint = gAgentAvatarp->mTorsop;
LLJoint* chest_joint = gAgentAvatarp->mChestp;
@@ -1504,6 +1503,7 @@ void LLAgentCamera::updateCamera()
LLVector3 chest_scale = chest_joint->getScale();
// shorten avatar skeleton to avoid foot interpenetration
+#if 0 // This offsets mouselook attachments, is disabled in other TPVs
if (!gAgentAvatarp->mInAir)
{
LLVector3 chest_offset = LLVector3(0.f, 0.f, chest_joint->getPosition().mV[VZ]) * torso_joint->getWorldRotation();
@@ -1517,6 +1517,7 @@ void LLAgentCamera::updateCamera()
chest_joint->setScale(LLVector3(1.f, 1.f, scale_factor));
diff.mV[VZ] = 0.f;
}
+#endif
// SL-315
gAgentAvatarp->mPelvisp->setPosition(gAgentAvatarp->mPelvisp->getPosition() + diff);
@@ -1753,7 +1754,6 @@ F32 LLAgentCamera::calcCameraFOVZoomFactor()
LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(bool *hit_limit)
{
// Compute base camera position and look-at points.
- F32 camera_land_height;
LLVector3d frame_center_global = !isAgentAvatarValid() ?
gAgent.getPositionGlobal() :
gAgent.getPosGlobalFromAgent(getAvatarRootPosition());
@@ -1988,22 +1988,13 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(bool *hit_limit)
isConstrained = true;
}
}
-
-// JC - Could constrain camera based on parcel stuff here.
-// LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromPosGlobal(camera_position_global);
-//
-// if (regionp && !regionp->mParcelOverlay->isBuildCameraAllowed(regionp->getPosRegionFromGlobal(camera_position_global)))
-// {
-// camera_position_global = last_position_global;
-//
-// isConstrained = true;
-// }
}
- // Don't let camera go underground
- F32 camera_min_off_ground = getCameraMinOffGround();
- camera_land_height = LLWorld::getInstance()->resolveLandHeightGlobal(camera_position_global);
- F32 minZ = llmax(F_ALMOST_ZERO, camera_land_height + camera_min_off_ground);
+ // Don't let camera go underground if constrained
+ // If not constrained, permit going 1000m below 0, use case: retrieving objects
+ F32 camera_min_off_ground = getCameraMinOffGround(); // checks isDisableCameraConstraints
+ F32 camera_land_height = LLWorld::getInstance()->resolveLandHeightGlobal(camera_position_global);
+ F32 minZ = camera_land_height + camera_min_off_ground;
if (camera_position_global.mdV[VZ] < minZ)
{
camera_position_global.mdV[VZ] = minZ;
@@ -2266,7 +2257,8 @@ void LLAgentCamera::changeCameraToFollow(bool animate)
mCameraMode = CAMERA_MODE_FOLLOW;
// bang-in the current focus, position, and up vector of the follow cam
- mFollowCam.reset(mCameraPositionAgent, LLViewerCamera::getInstance()->getPointOfInterest(), LLVector3::z_axis);
+ const LLViewerCamera& camera = LLViewerCamera::instance();
+ mFollowCam.reset(camera.getOrigin(), camera.getPointOfInterest(), LLVector3::z_axis);
if (gBasicToolset)
{
@@ -2658,9 +2650,9 @@ void LLAgentCamera::setCameraPosAndFocusGlobal(const LLVector3d& camera_pos, con
if (mCameraAnimating)
{
- const F64 ANIM_METERS_PER_SECOND = 10.0;
+ const F64 ANIM_METERS_PER_SECOND = 20.0;
const F64 MIN_ANIM_SECONDS = 0.5;
- const F64 MAX_ANIM_SECONDS = 10.0;
+ const F64 MAX_ANIM_SECONDS = 3.0;
F64 anim_duration = llmax( MIN_ANIM_SECONDS, sqrt(focus_delta_squared) / ANIM_METERS_PER_SECOND );
anim_duration = llmin( anim_duration, MAX_ANIM_SECONDS );
setAnimationDuration( (F32)anim_duration );