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-rw-r--r--indra/newview/llagent.cpp85
1 files changed, 30 insertions, 55 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index 24bdf66c2a..eb5d172ff7 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -31,83 +31,54 @@
*/
#include "llviewerprecompiledheaders.h"
-
#include "llagent.h"
-#include "llagentwearables.h"
+
+#include "pipeline.h"
#include "llagentlistener.h"
+#include "llagentwearables.h"
+#include "llagentui.h"
+
#include "llanimationstates.h"
+#include "llbottomtray.h"
#include "llcallingcard.h"
+#include "llchannelmanager.h"
#include "llconsole.h"
-#include "lldrawable.h"
#include "llfirstuse.h"
-#include "llfloaterreg.h"
-#include "llspeakers.h"
#include "llfloatercamera.h"
#include "llfloatercustomize.h"
-
-#include "llfloaterland.h"
-#include "llfloatersnapshot.h"
+#include "llfloaterreg.h"
#include "llfloatertools.h"
-#include "llfloaterworldmap.h"
-
#include "llgroupactions.h"
-
-#include "llfocusmgr.h"
#include "llgroupmgr.h"
#include "llhomelocationresponder.h"
-#include "llimview.h"
#include "llhudmanager.h"
#include "lljoystickbutton.h"
-#include "llmenugl.h"
#include "llmorphview.h"
#include "llmoveview.h"
+#include "llnavigationbar.h" // to show/hide navigation bar when changing mouse look state
+#include "llnearbychatbar.h"
#include "llparcel.h"
-#include "llquantize.h"
-#include "llrand.h"
-#include "llregionhandle.h"
#include "llsdutil.h"
-#include "llselectmgr.h"
+#include "llsidetray.h"
#include "llsky.h"
-#include "llslurl.h"
#include "llsmoothstep.h"
-#include "llsidetray.h"
#include "llstatusbar.h"
-#include "llteleportflags.h"
-#include "llteleporthistory.h"
-#include "lltexturestats.h"
-#include "lltexturestats.h"
#include "lltool.h"
-#include "lltoolcomp.h"
#include "lltoolmgr.h"
-#include "lluictrlfactory.h"
-#include "llurldispatcher.h"
-
-#include "llviewercamera.h"
+#include "lltrans.h"
+#include "llviewercontrol.h"
#include "llviewerdisplay.h"
+#include "llviewerjoystick.h"
#include "llviewermediafocus.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmgr.h"
#include "llviewerstats.h"
-#include "llviewerwindow.h"
-#include "llviewercontrol.h"
-#include "llviewerjoystick.h"
-
#include "llvoavatarself.h"
#include "llwindow.h"
#include "llworld.h"
#include "llworldmap.h"
-#include "pipeline.h"
-#include "lltrans.h"
-#include "llbottomtray.h"
-#include "llnearbychatbar.h"
-#include "stringize.h"
-#include "llcapabilitylistener.h"
-
-#include "llnavigationbar.h" //to show/hide navigation bar when changing mouse look state
-#include "llagentui.h"
-
using namespace LLVOAvatarDefines;
extern LLMenuBarGL* gMenuBarView;
@@ -2166,6 +2137,7 @@ void LLAgent::setBusy()
{
gBusyMenu->setLabel(LLTrans::getString("AvatarSetNotBusy"));
}
+ LLNotificationsUI::LLChannelManager::getInstance()->muteAllChannels(true);
}
//-----------------------------------------------------------------------------
@@ -2179,6 +2151,7 @@ void LLAgent::clearBusy()
{
gBusyMenu->setLabel(LLTrans::getString("AvatarSetBusy"));
}
+ LLNotificationsUI::LLChannelManager::getInstance()->muteAllChannels(false);
}
//-----------------------------------------------------------------------------
@@ -2619,9 +2592,9 @@ void LLAgent::updateLookAt(const S32 mouse_x, const S32 mouse_y)
{
// range from -.5 to .5
F32 x_from_center =
- ((F32) mouse_x / (F32) gViewerWindow->getWindowWidth() ) - 0.5f;
+ ((F32) mouse_x / (F32) gViewerWindow->getWindowWidthScaled() ) - 0.5f;
F32 y_from_center =
- ((F32) mouse_y / (F32) gViewerWindow->getWindowHeight() ) - 0.5f;
+ ((F32) mouse_y / (F32) gViewerWindow->getWindowHeightScaled() ) - 0.5f;
frameCamera.yaw( - x_from_center * gSavedSettings.getF32("YawFromMousePosition") * DEG_TO_RAD);
frameCamera.pitch( - y_from_center * gSavedSettings.getF32("PitchFromMousePosition") * DEG_TO_RAD);
@@ -2822,7 +2795,8 @@ void LLAgent::endAnimationUpdateUI()
LLBottomTray::getInstance()->setVisible(TRUE);
- LLSideTray::getInstance()->setVisible(TRUE);
+ LLSideTray::getInstance()->getButtonsPanel()->setVisible(TRUE);
+ LLSideTray::getInstance()->updateSidetrayVisibility();
LLPanelStandStopFlying::getInstance()->setVisible(TRUE);
@@ -2837,7 +2811,11 @@ void LLAgent::endAnimationUpdateUI()
LLFloaterReg::restoreVisibleInstances();
#else // Use this for now
LLFloaterView::skip_list_t skip_list;
- skip_list.insert(LLFloaterReg::findInstance("mini_map"));
+ if (LLFloaterReg::findInstance("mini_map"))
+ {
+ skip_list.insert(LLFloaterReg::findInstance("mini_map"));
+ }
+
gFloaterView->popVisibleAll(skip_list);
#endif
mViewsPushed = FALSE;
@@ -2916,7 +2894,8 @@ void LLAgent::endAnimationUpdateUI()
LLBottomTray::getInstance()->setVisible(FALSE);
- LLSideTray::getInstance()->setVisible(FALSE);
+ LLSideTray::getInstance()->getButtonsPanel()->setVisible(FALSE);
+ LLSideTray::getInstance()->updateSidetrayVisibility();
LLPanelStandStopFlying::getInstance()->setVisible(FALSE);
@@ -3080,10 +3059,6 @@ void LLAgent::updateCamera()
mOrbitLeftKey > 0.f, // right
mOrbitDownKey > 0.f); // bottom
- camera_floater->mZoom->setToggleState(
- mOrbitInKey > 0.f, // top
- mOrbitOutKey > 0.f); // bottom
-
camera_floater->mTrack->setToggleState(
mPanLeftKey > 0.f, // left
mPanUpKey > 0.f, // top
@@ -3436,11 +3411,11 @@ F32 LLAgent::calcCustomizeAvatarUIOffset( const LLVector3d& camera_pos_global )
const LLRect& rect = gFloaterCustomize->getRect();
// Move the camera so that the avatar isn't covered up by this floater.
- F32 fraction_of_fov = 0.5f - (0.5f * (1.f - llmin(1.f, ((F32)rect.getWidth() / (F32)gViewerWindow->getWindowWidth()))));
+ F32 fraction_of_fov = 0.5f - (0.5f * (1.f - llmin(1.f, ((F32)rect.getWidth() / (F32)gViewerWindow->getWindowWidthScaled()))));
F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect(); // radians
F32 offset = tan(apparent_angle);
- if( rect.mLeft < (gViewerWindow->getWindowWidth() - rect.mRight) )
+ if( rect.mLeft < (gViewerWindow->getWindowWidthScaled() - rect.mRight) )
{
// Move the avatar to the right (camera to the left)
ui_offset = offset;
@@ -6357,7 +6332,7 @@ void LLAgent::sendAgentSetAppearance()
msg->addU8Fast(_PREHASH_TextureIndex, (U8)texture_index);
}
msg->nextBlockFast(_PREHASH_ObjectData);
- mAvatarObject->packTEMessage( gMessageSystem );
+ mAvatarObject->sendAppearanceMessage( gMessageSystem );
}
else
{