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-rw-r--r--indra/newview/gltf/asset.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/indra/newview/gltf/asset.h b/indra/newview/gltf/asset.h
index 6e576a1ffe..5ceac74a8a 100644
--- a/indra/newview/gltf/asset.h
+++ b/indra/newview/gltf/asset.h
@@ -33,7 +33,7 @@
#include "primitive.h"
#include "animation.h"
-extern F32SecondsImplicit gFrameTimeSeconds;
+extern F32SecondsImplicit gFrameTimeSeconds;
// LL GLTF Implementation
namespace LL
@@ -52,7 +52,7 @@ namespace LL
std::string mName;
const Material& operator=(const tinygltf::Material& src);
-
+
void allocateGLResources(Asset& asset);
};
@@ -64,7 +64,7 @@ namespace LL
std::string mName;
const Mesh& operator=(const tinygltf::Mesh& src);
-
+
void allocateGLResources(Asset& asset);
};
@@ -85,7 +85,7 @@ namespace LL
// if true, translation/rotation/scale are valid and up to date
bool mTRSValid = false;
-
+
bool mNeedsApplyMatrix = false;
std::vector<S32> mChildren;
@@ -146,7 +146,7 @@ namespace LL
std::string mName;
const Scene& operator=(const tinygltf::Scene& src);
-
+
void updateTransforms(Asset& asset);
void updateRenderTransforms(Asset& asset, const LLMatrix4a& modelview);
};
@@ -229,7 +229,7 @@ namespace LL
// prepare the asset for rendering
void allocateGLResources(const std::string& filename, const tinygltf::Model& model);
-
+
// Called periodically (typically once per frame)
// Any ongoing work (such as animations) should be handled here
// NOT guaranteed to be called every frame
@@ -242,7 +242,7 @@ namespace LL
// update node render transforms
void updateRenderTransforms(const LLMatrix4a& modelview);
-
+
void render(bool opaque, bool rigged = false);
void renderOpaque();
void renderTransparent();
@@ -256,9 +256,9 @@ namespace LL
LLVector4a* tangent = nullptr, // return the surface tangent at the intersection point
S32* primitive_hitp = nullptr // return the index of the primitive that was hit
);
-
+
const Asset& operator=(const tinygltf::Model& src);
-
+
};
}
}