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-rw-r--r--indra/newview/gltf/asset.cpp35
-rw-r--r--indra/newview/gltf/asset.h2
-rw-r--r--indra/newview/gltf/llgltfloader.cpp13
-rw-r--r--indra/newview/gltf/llgltfloader.h2
4 files changed, 47 insertions, 5 deletions
diff --git a/indra/newview/gltf/asset.cpp b/indra/newview/gltf/asset.cpp
index f7a5a20872..a2f9cd2852 100644
--- a/indra/newview/gltf/asset.cpp
+++ b/indra/newview/gltf/asset.cpp
@@ -33,10 +33,11 @@
#include "../llviewertexturelist.h"
#include "../pipeline.h"
#include "buffer_util.h"
-#include <boost/url.hpp>
#include "llimagejpeg.h"
#include "../llskinningutil.h"
+#include <future>
+
using namespace LL::GLTF;
using namespace boost::json;
@@ -961,9 +962,41 @@ LLViewerFetchedTexture* fetch_texture(const LLUUID& id);
bool Image::prep(Asset& asset, bool loadIntoVRAM)
{
mLoadIntoTexturePipe = loadIntoVRAM;
+
LLUUID id;
if (mUri.size() == UUID_STR_SIZE && LLUUID::parseUUID(mUri, &id) && id.notNull())
{ // loaded from an asset, fetch the texture from the asset system
+ LL_DEBUGS("GLTF") << "Loading image from an id" << id<< LL_ENDL;
+ }
+ else if (mUri.find("data:") == 0)
+ { // embedded in a data URI, load the texture from the URI
+ LL_WARNS("GLTF") << "Data URIs not yet supported" << LL_ENDL;
+ return false;
+ }
+
+ // Image::prepImpl containes code that must run on the main thread
+ std::promise<bool> prep_promise;
+ std::future<bool> prep_future = prep_promise.get_future();
+
+ LLAppViewer::instance()->postToMainCoro([this, &asset, id, &prep_promise]() mutable {
+ try {
+ bool result = prepImpl(asset, id);
+ prep_promise.set_value(result);
+ }
+ catch (...) {
+ // Propagate exception to the waiting thread
+ prep_promise.set_exception(std::current_exception());
+ }
+ });
+
+ // Block until prep is done on the main thread
+ return prep_future.get();
+}
+
+bool Image::prepImpl(Asset& asset, const LLUUID& id)
+{
+ if (id.notNull())
+ { // loaded from an asset, fetch the texture from the asset system
mTexture = fetch_texture(id);
}
else if (mUri.find("data:") == 0)
diff --git a/indra/newview/gltf/asset.h b/indra/newview/gltf/asset.h
index b9554d753c..2802664ed3 100644
--- a/indra/newview/gltf/asset.h
+++ b/indra/newview/gltf/asset.h
@@ -320,6 +320,8 @@ namespace LL
void clearData(Asset& asset);
bool prep(Asset& asset, bool loadIntoVRAM);
+ private:
+ bool prepImpl(Asset& asset, const LLUUID& id);
};
// Render Batch -- vertex buffer and list of primitives to render using
diff --git a/indra/newview/gltf/llgltfloader.cpp b/indra/newview/gltf/llgltfloader.cpp
index 4f8f80129d..3a1d8079a9 100644
--- a/indra/newview/gltf/llgltfloader.cpp
+++ b/indra/newview/gltf/llgltfloader.cpp
@@ -602,11 +602,12 @@ LLGLTFLoader::LLGLTFImportMaterial LLGLTFLoader::processMaterial(S32 material_in
if (material->mPbrMetallicRoughness.mBaseColorTexture.mIndex >= 0)
{
S32 texIndex = material->mPbrMetallicRoughness.mBaseColorTexture.mIndex;
- std::string filename = processTexture(texIndex, "base_color", material->mName);
+ std::string full_path;
+ std::string filename = processTexture(full_path, texIndex, "base_color", material->mName);
if (!filename.empty())
{
- impMat.mDiffuseMapFilename = filename;
+ impMat.mDiffuseMapFilename = full_path;
impMat.mDiffuseMapLabel = material->mName.empty() ? filename : material->mName;
// Check if the texture is already loaded
@@ -637,7 +638,7 @@ LLGLTFLoader::LLGLTFImportMaterial LLGLTFLoader::processMaterial(S32 material_in
return cachedMat;
}
-std::string LLGLTFLoader::processTexture(S32 texture_index, const std::string& texture_type, const std::string& material_name)
+std::string LLGLTFLoader::processTexture(std::string& full_path_out, S32 texture_index, const std::string& texture_type, const std::string& material_name)
{
S32 sourceIndex;
if (!validateTextureIndex(texture_index, sourceIndex))
@@ -661,6 +662,12 @@ std::string LLGLTFLoader::processTexture(S32 texture_index, const std::string& t
{
// Uri might be escaped
filename = LLURI::unescape(filename);
+ full_path = dir + gDirUtilp->getDirDelimiter() + filename;
+ }
+
+ if (gDirUtilp->fileExists(full_path))
+ {
+ full_path_out = full_path;
}
LL_INFOS("GLTF_IMPORT") << "Found texture: " << filename << " for material: " << material_name << LL_ENDL;
diff --git a/indra/newview/gltf/llgltfloader.h b/indra/newview/gltf/llgltfloader.h
index 7aa1a94c20..a847e567a6 100644
--- a/indra/newview/gltf/llgltfloader.h
+++ b/indra/newview/gltf/llgltfloader.h
@@ -149,7 +149,7 @@ private:
void processNodeHierarchy(S32 node_idx, std::map<std::string, S32>& mesh_name_counts, U32 submodel_limit, const LLVolumeParams& volume_params);
bool addJointToModelSkin(LLMeshSkinInfo& skin_info, S32 gltf_skin_idx, size_t gltf_joint_idx);
LLGLTFImportMaterial processMaterial(S32 material_index, S32 fallback_index);
- std::string processTexture(S32 texture_index, const std::string& texture_type, const std::string& material_name);
+ std::string processTexture(std::string& full_path_out, S32 texture_index, const std::string& texture_type, const std::string& material_name);
bool validateTextureIndex(S32 texture_index, S32& source_index);
std::string generateMaterialName(S32 material_index, S32 fallback_index = -1);
bool populateModelFromMesh(LLModel* pModel, const std::string& base_name, const LL::GLTF::Mesh &mesh, const LL::GLTF::Node &node, material_map& mats);