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-version 15
-// The version number above should be implemented IF AND ONLY IF some
-// change has been made that is sufficiently important to justify
-// resetting the graphics preferences of all users to the recommended
-// defaults. This should be as rare an event as we can manage.
-
-// NOTE: This is mostly identical to featuretable.txt with a few differences
-// Should be combined into one table
-
-//
-// Generates lists of feature mask that can be applied on top of each other.
-//
-// // Begin comments
-// list <name>
-// Starts a feature list named <name>
-// <name> <available> <recommended>
-// <name> is the name of a feature
-// <available> is 0 or 1, whether the feature is available
-// <recommended> is an S32 which is the recommended value
-//
-// For now, the first list read sets up all of the default values
-//
-
-
-//
-// All contains everything at their default settings for high end machines
-// NOTE: All settings are set to the MIN of applied values, including 'all'!
-//
-list all
-RenderVBO 1 1
-RenderAniso 1 0
-RenderAvatarMode 1 2
-RenderAvatarVP 1 1
-RenderDistance 1 128
-RenderLighting 1 1
-RenderObjectBump 1 1
-RenderParticleCount 1 4096
-RenderRippleWater 1 1
-RenderTerrainDetail 1 2
-VertexShaderEnable 1 1
-RenderTextureMemoryMultiple 1 1.0
-UseOcclusion 1 1
-RenderCubeMap 1 1
-WatchdogDisabled 1 1
-RenderUseFBO 1 1
-
-
-//
-// Class 0 Hardware (Unknown or just old)
-//
-list Class0
-VertexShaderEnable 1 0
-RenderVBO 1 0
-RenderDistance 1 64
-RenderAvatarVP 1 0
-RenderAvatarMode 1 0
-RenderLighting 1 0
-RenderObjectBump 1 0
-RenderRippleWater 1 0
-RenderUseFBO 1 0
-
-//
-// Class 1 Hardware
-//
-list Class1
-VertexShaderEnable 1 0
-RenderVBO 1 1
-RenderDistance 1 96
-RenderAvatarVP 1 1
-RenderAvatarMode 1 0
-RenderLighting 1 0
-RenderObjectBump 1 0
-RenderRippleWater 1 0
-RenderUseFBO 1 0
-
-//
-// Class 2 Hardware (make it purty)
-//
-list Class2
-VertexShaderEnable 1 1
-RenderAvatarVP 1 1
-RenderAvatarMode 1 1
-RenderLighting 1 1
-RenderObjectBump 1 1
-RenderRippleWater 1 1
-RenderUseFBO 1 1
-
-//
-// Class 3 Hardware (make it purty)
-//
-list Class3
-VertexShaderEnable 1 1
-RenderAvatarVP 1 1
-RenderAvatarMode 1 1
-RenderLighting 1 1
-RenderObjectBump 1 1
-RenderRippleWater 1 1
-RenderUseFBO 1 1
-
-//
-// No Pixel Shaders available
-//
-list NoPixelShaders
-VertexShaderEnable 0 0
-RenderAvatarVP 0 0
-
-//
-// No Vertex Shaders available
-//
-list NoVertexShaders
-VertexShaderEnable 0 0
-RenderAvatarVP 0 0
-
-//
-// "Default" setups for safe, low, medium, high
-//
-list safe
-RenderVBO 1 0
-RenderAniso 1 0
-RenderAvatarVP 0 0
-RenderLighting 1 0
-RenderParticleCount 1 1024
-RenderTerrainDetail 1 0
-RenderCubeMap 0 0
-UseOcclusion 0 0
-RenderUseFBO 1 0
-
-
-list low
-RenderVBO 1 0
-RenderAniso 1 0
-RenderAvatarMaxVisible 1 3
-RenderLighting 1 0
-
-list medium
-RenderLighting 1 0
-
-
-//
-// CPU based feature masks
-//
-
-// 1Ghz or less (equiv)
-list CPUSlow
-RenderParticleCount 1 1024
-
-
-//
-// RAM based feature masks
-//
-list RAM256MB
-RenderObjectBump 0 0
-
-
-//
-// Graphics card based feature masks
-//
-list OpenGLPre15
-RenderVBO 1 0
-
-list Intel
-RenderVBO 1 0
-RenderAniso 1 0
-RenderLighting 1 0
-RenderTerrainDetail 1 0
-RenderCubeMap 0 0
-
-list GeForce2
-RenderVBO 1 1
-RenderAniso 1 0
-RenderLighting 1 0
-RenderParticleCount 1 2048
-RenderTerrainDetail 1 0
-
-list GeForce3
-
-list ATI
-UseOcclusion 0 0
-
-list Radeon8500
-RenderLighting 1 0
-RenderParticleCount 1 4096
-
-// Hacked to be paranoid "safe"
-list Radeon9700
-RenderParticleCount 1 4096
-
-// Hacked to be paranoid "safe"
-list MobilityRadeon9000
-RenderLighting 1 0
-RenderParticleCount 1 4096
-
-list GeForceFX