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Diffstat (limited to 'indra/newview/featuretable_solaris.txt')
-rwxr-xr-x | indra/newview/featuretable_solaris.txt | 193 |
1 files changed, 0 insertions, 193 deletions
diff --git a/indra/newview/featuretable_solaris.txt b/indra/newview/featuretable_solaris.txt deleted file mode 100755 index e7cae1abdc..0000000000 --- a/indra/newview/featuretable_solaris.txt +++ /dev/null @@ -1,193 +0,0 @@ -version 15 -// The version number above should be implemented IF AND ONLY IF some -// change has been made that is sufficiently important to justify -// resetting the graphics preferences of all users to the recommended -// defaults. This should be as rare an event as we can manage. - -// NOTE: This is mostly identical to featuretable.txt with a few differences -// Should be combined into one table - -// -// Generates lists of feature mask that can be applied on top of each other. -// -// // Begin comments -// list <name> -// Starts a feature list named <name> -// <name> <available> <recommended> -// <name> is the name of a feature -// <available> is 0 or 1, whether the feature is available -// <recommended> is an S32 which is the recommended value -// -// For now, the first list read sets up all of the default values -// - - -// -// All contains everything at their default settings for high end machines -// NOTE: All settings are set to the MIN of applied values, including 'all'! -// -list all -RenderVBO 1 1 -RenderAniso 1 0 -RenderAvatarMode 1 2 -RenderAvatarVP 1 1 -RenderDistance 1 128 -RenderLighting 1 1 -RenderObjectBump 1 1 -RenderParticleCount 1 4096 -RenderRippleWater 1 1 -RenderTerrainDetail 1 2 -VertexShaderEnable 1 1 -RenderTextureMemoryMultiple 1 1.0 -UseOcclusion 1 1 -RenderCubeMap 1 1 -WatchdogDisabled 1 1 -RenderUseFBO 1 1 - - -// -// Class 0 Hardware (Unknown or just old) -// -list Class0 -VertexShaderEnable 1 0 -RenderVBO 1 0 -RenderDistance 1 64 -RenderAvatarVP 1 0 -RenderAvatarMode 1 0 -RenderLighting 1 0 -RenderObjectBump 1 0 -RenderRippleWater 1 0 -RenderUseFBO 1 0 - -// -// Class 1 Hardware -// -list Class1 -VertexShaderEnable 1 0 -RenderVBO 1 1 -RenderDistance 1 96 -RenderAvatarVP 1 1 -RenderAvatarMode 1 0 -RenderLighting 1 0 -RenderObjectBump 1 0 -RenderRippleWater 1 0 -RenderUseFBO 1 0 - -// -// Class 2 Hardware (make it purty) -// -list Class2 -VertexShaderEnable 1 1 -RenderAvatarVP 1 1 -RenderAvatarMode 1 1 -RenderLighting 1 1 -RenderObjectBump 1 1 -RenderRippleWater 1 1 -RenderUseFBO 1 1 - -// -// Class 3 Hardware (make it purty) -// -list Class3 -VertexShaderEnable 1 1 -RenderAvatarVP 1 1 -RenderAvatarMode 1 1 -RenderLighting 1 1 -RenderObjectBump 1 1 -RenderRippleWater 1 1 -RenderUseFBO 1 1 - -// -// No Pixel Shaders available -// -list NoPixelShaders -VertexShaderEnable 0 0 -RenderAvatarVP 0 0 - -// -// No Vertex Shaders available -// -list NoVertexShaders -VertexShaderEnable 0 0 -RenderAvatarVP 0 0 - -// -// "Default" setups for safe, low, medium, high -// -list safe -RenderVBO 1 0 -RenderAniso 1 0 -RenderAvatarVP 0 0 -RenderLighting 1 0 -RenderParticleCount 1 1024 -RenderTerrainDetail 1 0 -RenderCubeMap 0 0 -UseOcclusion 0 0 -RenderUseFBO 1 0 - - -list low -RenderVBO 1 0 -RenderAniso 1 0 -RenderAvatarMaxVisible 1 3 -RenderLighting 1 0 - -list medium -RenderLighting 1 0 - - -// -// CPU based feature masks -// - -// 1Ghz or less (equiv) -list CPUSlow -RenderParticleCount 1 1024 - - -// -// RAM based feature masks -// -list RAM256MB -RenderObjectBump 0 0 - - -// -// Graphics card based feature masks -// -list OpenGLPre15 -RenderVBO 1 0 - -list Intel -RenderVBO 1 0 -RenderAniso 1 0 -RenderLighting 1 0 -RenderTerrainDetail 1 0 -RenderCubeMap 0 0 - -list GeForce2 -RenderVBO 1 1 -RenderAniso 1 0 -RenderLighting 1 0 -RenderParticleCount 1 2048 -RenderTerrainDetail 1 0 - -list GeForce3 - -list ATI -UseOcclusion 0 0 - -list Radeon8500 -RenderLighting 1 0 -RenderParticleCount 1 4096 - -// Hacked to be paranoid "safe" -list Radeon9700 -RenderParticleCount 1 4096 - -// Hacked to be paranoid "safe" -list MobilityRadeon9000 -RenderLighting 1 0 -RenderParticleCount 1 4096 - -list GeForceFX |