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-rw-r--r--indra/newview/character/avatar_lad.xml56
1 files changed, 28 insertions, 28 deletions
diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml
index 9c7e50e8bb..533ef95d3e 100644
--- a/indra/newview/character/avatar_lad.xml
+++ b/indra/newview/character/avatar_lad.xml
@@ -4065,38 +4065,38 @@
</param>
<param
- id="30689"
- group="1"
- name="EyeBone_Big_Eyes"
- value_min="-1"
- value_max="0.56">
- <param_skeleton>
-
- <!-- Experimental: Added Scale to the System eyes. From first look this affects only custom meshes.
- | The result is: Custom eyes now scale in the same way as system eyes do
- | Revert by setting scale to scale="0 0 0" for mEyeLeft and mEyeRight
- -->
- <bone
- name="mEyeLeft"
- scale="0.3195 0.3280 0.3280"
- offset="0 0 0" />
-
- <bone
- name="mEyeRight"
- scale="0.3195 0.3280 0.3280"
- offset="0 0 0" />
+ id="30689"
+ group="1"
+ name="EyeBone_Big_Eyes"
+ value_min="-1.1"
+ value_max="1.1">
+ <param_skeleton>
+
+ <!-- Experimental: Added Scale to the System eyes. From first look this affects only custom meshes.
+ | The result is: Custom eyes now scale in the same way as system eyes do
+ | Revert by setting scale to scale="0 0 0" for mEyeLeft and mEyeRight
+ -->
+ <bone
+ name="mEyeLeft"
+ scale="0.248 0.25 0.25"
+ offset="0 0 0" />
- <bone
- name="mFaceEyeAltLeft"
- scale="0.3195 0.3280 0.3280"
- offset="0 0 0" />
+ <bone
+ name="mEyeRight"
+ scale="0.248 0.25 0.25"
+ offset="0 0 0" />
- <bone
- name="mFaceEyeAltRight"
- scale="0.3195 0.3280 0.3280"
+ <bone
+ name="mFaceEyeAltLeft"
+ scale="0.248 0.25 0.25"
offset="0 0 0" />
- </param_skeleton>
+ <bone
+ name="mFaceEyeAltRight"
+ scale="0.248 0.25 0.25"
+ offset="0 0 0" />
+
+ </param_skeleton>
</param>
<param