diff options
Diffstat (limited to 'indra/newview/app_settings')
3 files changed, 18 insertions, 11 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 98d0ba53f6..5f378c64e8 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -14211,7 +14211,7 @@ <key>MaxFPS</key> <map> <key>Comment</key> - <string>Yield some time to the local host if we reach a threshold framerate.</string> + <string>OBSOLETE UNUSED setting.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index 6cd38d8ef5..3060307b21 100755 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -37,8 +37,7 @@ mat4 getObjectSkinnedTransform() index = min(index, vec4(51.0)); index = max(index, vec4( 0.0)); - float scale = 1.0/(w.x+w.y+w.z+w.w); - w *= scale; + w *= 1.0/(w.x+w.y+w.z+w.w); int i1 = int(index.x); int i2 = int(index.y); diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index 595c11fae2..58fb01d200 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -29,6 +29,7 @@ out vec4 frag_data[3]; #define frag_data gl_FragData #endif +uniform float minimum_alpha; uniform sampler2D diffuseMap; uniform sampler2D bumpMap; @@ -47,16 +48,23 @@ vec2 encode_normal(vec3 n) void main() { - vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb; - vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0; + vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); + + if(col.a < minimum_alpha) + { + discard; + } + col *= vertex_color; + + vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0; - vec3 tnorm = vec3(dot(norm,vary_mat0), + vec3 tnorm = vec3(dot(norm,vary_mat0), dot(norm,vary_mat1), dot(norm,vary_mat2)); - frag_data[0] = vec4(col, 0.0); - frag_data[1] = vertex_color.aaaa; // spec - //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested - vec3 nvn = normalize(tnorm); - frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0); + frag_data[0] = vec4(col.rgb, 0.0); + frag_data[1] = vertex_color.aaaa; // spec + //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested + vec3 nvn = normalize(tnorm); + frag_data[2] = vec4(encode_normal(nvn), vertex_color.a, 0.0); } |