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-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl13
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl14
4 files changed, 16 insertions, 18 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl
index b27b171122..399948459b 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/multiPointLightF.glsl
@@ -106,6 +106,8 @@ void main()
{
float dist = lightDist / lightSize;
float dist_atten = 1.0 - (dist + falloff)/(1.0 + falloff);
+ dist_atten *= dist_atten;
+ dist_atten *= 2.0;
vec3 intensity = dist_atten * getLightIntensityPoint(lightColor, lightSize, lightDist);
colorDiffuse += intensity * nl * BRDFLambertian (reflect0, reflect90, c_diff , specWeight, vh);
colorSpec += intensity * nl * BRDFSpecularGGX(reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh);
diff --git a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl
index f28619b11a..fdbeb34116 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/multiSpotLightF.glsl
@@ -160,6 +160,12 @@ void main()
vec4 norm = getNormalEnvIntensityFlags(tc, n, envIntensity);
float dist_atten = 1.0 - (dist + falloff)/(1.0 + falloff);
+ dist_atten *= dist_atten;
+ dist_atten *= 2.0;
+ if (dist_atten <= 0.0)
+ {
+ discard;
+ }
lv = proj_origin-pos.xyz;
vec3 h, l, v = -normalize(pos);
@@ -294,13 +300,6 @@ void main()
}
else
{
- dist_atten *= dist_atten;
- dist_atten *= 2.0;
- if (dist_atten <= 0.0)
- {
- discard;
- }
-
float noise = texture2D(noiseMap, tc/128.0).b;
if (proj_tc.z > 0.0 &&
proj_tc.x < 1.0 &&
diff --git a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
index b4640187c7..42d7407456 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/pointLightF.glsl
@@ -90,6 +90,8 @@ void main()
float dist = lightDist / size;
float dist_atten = 1.0 - (dist + falloff)/(1.0 + falloff);
+ dist_atten *= dist_atten;
+ dist_atten *= 2.0;
if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR))
{
@@ -129,9 +131,6 @@ void main()
discard;
}
- dist_atten *= dist_atten;
- dist_atten *= 2.0;
-
float noise = texture2D(noiseMap, tc/128.0).b;
float lit = nl * dist_atten * noise;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
index 25622d4f83..d82baf0804 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/spotLightF.glsl
@@ -127,6 +127,12 @@ void main()
vec4 norm = getNormalEnvIntensityFlags(tc, n, envIntensity); // need `norm.w` for GET_GBUFFER_FLAG()
float dist_atten = 1.0 - (dist + falloff)/(1.0 + falloff);
+ dist_atten *= dist_atten;
+ dist_atten *= 2.0;
+ if (dist_atten <= 0.0)
+ {
+ discard;
+ }
lv = proj_origin-pos.xyz; // NOTE: Re-using lv
vec3 h, l, v = -normalize(pos);
@@ -194,14 +200,6 @@ void main()
}
else
{
- dist_atten *= dist_atten;
- dist_atten *= 2.0;
-
- if (dist_atten <= 0.0)
- {
- discard;
- }
-
float noise = texture2D(noiseMap, tc/128.0).b;
if (proj_tc.z > 0.0 &&
proj_tc.x < 1.0 &&