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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl2
2 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
index 17494361f0..1fb337498c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
@@ -52,6 +52,7 @@ void main()
c.rgb = fullbrightAtmosTransport(c.rgb);
c.rgb = fullbrightScaleSoftClip(c.rgb);
+ // SL-9806 stars poke through
//c.a *= sun_fade;
frag_data[0] = c;
diff --git a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl
index 5b6fefcad9..d85ce004a5 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl
@@ -48,7 +48,7 @@ void main()
vec4 sunB = texture2D(altDiffuseMap, vary_texcoord0.xy);
vec4 c = mix(sunA, sunB, blend_factor);
-// SL-9806
+// SL-9806 stars poke through
// c.a *= sun_fade;
c.rgb = pow(c.rgb, vec3(0.7f));