diff options
Diffstat (limited to 'indra/newview/app_settings')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/waterV.glsl | 10 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl | 1 | 
2 files changed, 5 insertions, 6 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl index 9734acf005..8863869e44 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl @@ -31,8 +31,8 @@ ATTRIBUTE vec3 position;  void calcAtmospherics(vec3 inPositionEye); -uniform vec2 d1; -uniform vec2 d2; +uniform vec2 waveDir1; +uniform vec2 waveDir2;  uniform float time;  uniform vec3 eyeVec;  uniform float waterHeight; @@ -88,10 +88,10 @@ void main()  	calcAtmospherics(pos.xyz);  	//pass wave parameters to pixel shader -	vec2 bigWave =  (v.xy) * vec2(0.04,0.04)  + d1 * time * 0.055; +	vec2 bigWave =  (v.xy) * vec2(0.04,0.04)  + waveDir1 * time * 0.055;  	//get two normal map (detail map) texture coordinates -	littleWave.xy = (v.xy) * vec2(0.45, 0.9)   + d2 * time * 0.13; -	littleWave.zw = (v.xy) * vec2(0.1, 0.2) + d1 * time * 0.1; +	littleWave.xy = (v.xy) * vec2(0.45, 0.9)   + waveDir2 * time * 0.13; +	littleWave.zw = (v.xy) * vec2(0.1, 0.2) + waveDir1 * time * 0.1;  	view.w = bigWave.y;  	refCoord.w = bigWave.x; diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl index e918bdcb9d..20280ab1c5 100644 --- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl @@ -47,7 +47,6 @@ uniform float kd;  uniform vec4 waterPlane;  uniform vec3 eyeVec;  uniform vec4 waterFogColor; -uniform float waterFogDensity;  uniform float waterFogKS;  uniform vec2 screenRes; | 
