diff options
Diffstat (limited to 'indra/newview/app_settings')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 6 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 7 | 
2 files changed, 7 insertions, 6 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 547a159f3a..69a694a6cd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -154,8 +154,6 @@ vec3 post_diffuse = color.rgb;          }   vec3 post_spec = color.rgb; -  -        color.rgb = mix(color.rgb, diffuse_srgb.rgb, diffuse_srgb.a);          if (envIntensity > 0.0)          { //add environmentmap @@ -165,7 +163,9 @@ vec3 post_diffuse = color.rgb;              color = mix(color.rgb, reflected_color, envIntensity*0.75); // MAGIC NUMBER SL-12574; ALM: On, Quality <= Mid+  #endif          } -         +        else +            color.rgb = mix(color.rgb, diffuse_srgb.rgb, diffuse_srgb.a); +  vec3 post_env = color.rgb;          if (norm.w < 1) diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 15a3bc349a..63b0f0b5c8 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -161,8 +161,6 @@ vec3 post_diffuse = color.rgb;          }   vec3 post_spec = color.rgb; -  -        color.rgb = mix(color.rgb, diffuse_srgb.rgb, diffuse_srgb.a);          if (envIntensity > 0.0)          { //add environmentmap @@ -170,9 +168,12 @@ vec3 post_diffuse = color.rgb;              vec3 reflected_color = textureCube(environmentMap, env_vec).rgb;  #if !defined(SUNLIGHT_KILL)              color = mix(color.rgb, reflected_color, envIntensity*0.75); // MAGIC NUMBER SL-12574; ALM: On, Quality >= High +//color.rgb = reflected_color.rgb;  #endif          } -         +        else +            color.rgb = mix(color.rgb, diffuse_srgb.rgb, diffuse_srgb.a); +  vec3 post_env = color.rgb;          if (norm.w < 1) | 
