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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/waterF.glsl10
1 files changed, 8 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index ceb4b8033d..a157e9c017 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -152,7 +152,7 @@ void main()
spec = pow(spec, 128.0);
//figure out distortion vector (ripply)
- vec2 distort2 = distort+wavef.xy*refScale*0.16/max(dmod*df1, 1.0);
+ vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0);
vec4 fb = texture2D(screenTex, distort2);
@@ -172,7 +172,13 @@ void main()
vec3 screenspacewavef = normalize((norm_mat*vec4(wavef, 1.0)).xyz);
//frag_data[0] = color;
- frag_data[0] = color;
+
+ // TODO: The non-obvious assignment below is copied from the pre-EEP WL shader code
+ // Unfortunately, fixing it causes a mismatch for EEP, and so it remains... for now
+ // SL-12975 (unfix pre-EEP broken alpha)
+ frag_data[0] = vec4(color.rgb, color); // Effectively, color.rgbr
+
+
frag_data[1] = vec4(0); // speccolor, spec
frag_data[2] = vec4(encode_normal(screenspacewavef.xyz), 0.05, 0);// normalxy, 0, 0
}