diff options
Diffstat (limited to 'indra/newview/app_settings')
72 files changed, 0 insertions, 4687 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl deleted file mode 100644 index f4ec1ec532..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ /dev/null @@ -1,35 +0,0 @@ -/**  - * @file alphaF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -//class1/deferred/alphaF.glsl - - -out vec4 frag_color; - -void main() -{ -    frag_color = vec4(1,0,1,0.5); -} - diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl deleted file mode 100644 index 850f7ebb38..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl +++ /dev/null @@ -1,34 +0,0 @@ -/**  - * @file fullbrightShinyF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -//debug stub - -out vec4 frag_color; - -void main() -{ -    frag_color = vec4(0.25, 0.5, 0, 1.0); -} - diff --git a/indra/newview/app_settings/shaders/class1/deferred/indirect.glsl b/indra/newview/app_settings/shaders/class1/deferred/indirect.glsl deleted file mode 100644 index 49bfa660f8..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/indirect.glsl +++ /dev/null @@ -1,30 +0,0 @@ -/**  - * @file class1/deferred/indirect.glsl - * - * $LicenseInfo:firstyear=2018&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -vec3 getIndirect(vec3 ambient, vec3 norm, vec3 pos, vec2 pos_screen) -{ -    return ambient; -} - diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl deleted file mode 100644 index 185c1150ef..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl +++ /dev/null @@ -1,40 +0,0 @@ -/**  - * @file luminanceF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseMap; -VARYING vec2 vary_fragcoord; - -void main()  -{ -	frag_color = texture2D(diffuseMap, vary_fragcoord.xy); -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl deleted file mode 100644 index 5488a63c6a..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl +++ /dev/null @@ -1,45 +0,0 @@ -/**  - * @file giV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -uniform mat4 modelview_projection_matrix; -  -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; - -VARYING vec2 vary_fragcoord; -VARYING vec4 vertex_color; - -uniform vec2 screen_res; - -void main() -{ -	//transform vertex -	vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); -	gl_Position = pos; -	 -	vary_fragcoord = (pos.xy * 0.5 + 0.5);	 - -	vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl deleted file mode 100644 index 51a36935f2..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ /dev/null @@ -1,52 +0,0 @@ -/** -* @file materialF.glsl -* -* $LicenseInfo:firstyear=2007&license=viewerlgpl$ -* Second Life Viewer Source Code -* Copyright (C) 2007, Linden Research, Inc. -* -* This library is free software; you can redistribute it and/or -* modify it under the terms of the GNU Lesser General Public -* License as published by the Free Software Foundation; -* version 2.1 of the License only. -* -* This library is distributed in the hope that it will be useful, -* but WITHOUT ANY WARRANTY; without even the implied warranty of -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU -* Lesser General Public License for more details. -* -* You should have received a copy of the GNU Lesser General Public -* License along with this library; if not, write to the Free Software -* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA -* -* Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA -* $/LicenseInfo$ -*/ - - -/*[EXTRA_CODE_HERE]*/ - -//class1/deferred/materialF.glsl - -// Debug stub for non-pbr material - -#define DIFFUSE_ALPHA_MODE_BLEND    1 - -#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) -out vec4 frag_color; -#else -out vec4 frag_data[4]; -#endif - -void main() -{ -#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) -    frag_color = vec4(1, 0, 0, 0.5); -#else -    // emissive red PBR material -    frag_data[0] = vec4(0, 0, 0, 0); -    frag_data[1] = vec4(0, 0, 0, 0); -    frag_data[2] = vec4(1, 0, 0, GBUFFER_FLAG_HAS_PBR); -    frag_data[3] = vec4(1, 0, 0, 0); -#endif -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl deleted file mode 100644 index 8fdb5e7154..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ /dev/null @@ -1,33 +0,0 @@ -/** - * @file class1/deferred/multiPointLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - - // debug stub - -out vec4 frag_color; - -void main() -{ -    frag_color = vec4(0.5, 0.5, 0.0, 0.0); -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl deleted file mode 100644 index d71dc76423..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl +++ /dev/null @@ -1,37 +0,0 @@ -/**  - * @file multiPointLightV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -ATTRIBUTE vec3 position; - -VARYING vec4 vary_fragcoord; - -void main() -{ -	//transform vertex -	vec4 pos = vec4(position.xyz, 1.0); -	vary_fragcoord = pos; - -	gl_Position = pos; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl deleted file mode 100644 index e9dac711c3..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ /dev/null @@ -1,283 +0,0 @@ -/**  - * @file multiSpotLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - - - -//class 1 -- no shadows - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_shader_texture_lod : enable - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseRect; -uniform sampler2D specularRect; -uniform sampler2D depthMap; -uniform sampler2D normalMap; -uniform sampler2D noiseMap; -uniform sampler2D projectionMap; -uniform sampler2D lightFunc; - -uniform mat4 proj_mat; //screen space to light space -uniform float proj_near; //near clip for projection -uniform vec3 proj_p; //plane projection is emitting from (in screen space) -uniform vec3 proj_n; -uniform float proj_focus; //distance from plane to begin blurring -uniform float proj_lod;  //(number of mips in proj map) -uniform float proj_range; //range between near clip and far clip plane of projection -uniform float proj_ambient_lod; -uniform float proj_ambiance; -uniform float near_clip; -uniform float far_clip; - -uniform vec3 proj_origin; //origin of projection to be used for angular attenuation -uniform float sun_wash; - -uniform vec3 center; -uniform vec3 color; -uniform float falloff; -uniform float size; - -VARYING vec4 vary_fragcoord; -uniform vec2 screen_res; - -uniform mat4 inv_proj; -vec3 getNorm(vec2 pos_screen); -vec3 srgb_to_linear(vec3 c); -float getDepth(vec2 tc); - -vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) -{ -	vec4 ret = texture2DLod(projectionMap, tc, lod); -	ret.rgb = srgb_to_linear(ret.rgb); -	 -	vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); -	 -	float det = min(lod/(proj_lod*0.5), 1.0); -	 -	float d = min(dist.x, dist.y); -     -    d *= min(1, d * (proj_lod - lod)); -	 -	float edge = 0.25*det; -     -	ret *= clamp(d/edge, 0.0, 1.0); -	 -	return ret; -} - -vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) -{ -	vec4 ret = texture2DLod(projectionMap, tc, lod); -	ret.rgb = srgb_to_linear(ret.rgb); -	 -	vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); -	 -	float det = min(lod/(proj_lod*0.5), 1.0); -	 -	float d = min(dist.x, dist.y); -	 -	float edge = 0.25*det; -		 -	ret *= clamp(d/edge, 0.0, 1.0); -	 -	return ret; -} - -vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) -{ -	vec4 ret = texture2DLod(projectionMap, tc, lod); -	ret.rgb = srgb_to_linear(ret.rgb); -	 -	vec2 dist = tc-vec2(0.5); -	 -	float d = dot(dist,dist); -		 -	ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); -	 -	return ret; -} - -vec4 getPosition(vec2 pos_screen); - -void main()  -{ -	vec3 col = vec3(0,0,0); - -#if defined(LOCAL_LIGHT_KILL) -    discard; -#else -	vec4 frag = vary_fragcoord; -	frag.xyz /= frag.w; -	frag.xyz = frag.xyz*0.5+0.5; -	 -	vec3 pos = getPosition(frag.xy).xyz; -	vec3 lv = center.xyz-pos.xyz; -	float dist = length(lv); -	dist /= size; -	if (dist > 1.0) -	{ -		discard; -	} -		 -	float envIntensity = texture2D(normalMap, frag.xy).z; -	vec3 norm = getNorm(frag.xy); - -	float l_dist = -dot(lv, proj_n); -	 -	vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); -	if (proj_tc.z < 0.0) -	{ -		discard; -	} -	 -	proj_tc.xyz /= proj_tc.w; -	 -	float fa = falloff+1.0; -	float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0); -	dist_atten *= dist_atten; -	dist_atten *= 2.0; -	 - -	if (dist_atten <= 0.0) -	{ -		discard; -	} -	 -	float noise = texture2D(noiseMap, frag.xy).b; -	dist_atten *= noise; - -	lv = proj_origin-pos.xyz; -	lv = normalize(lv); -	float da = dot(norm, lv); -		 -		 -	vec3 diff_tex = texture2D(diffuseRect, frag.xy).rgb; - -	vec3 dlit = vec3(0, 0, 0); -	 -	 -	if (proj_tc.z > 0.0 && -		proj_tc.x < 1.0 && -		proj_tc.y < 1.0 && -		proj_tc.x > 0.0 && -		proj_tc.y > 0.0) -	{ -		float lit = 0.0; -		float amb_da = proj_ambiance; -		 -		if (da > 0.0) -		{ -			float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); -			float lod = diff * proj_lod; -			 -			vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); -		 -			dlit = color.rgb * plcol.rgb * plcol.a; -			 -			lit = da * dist_atten; -			 -			col = dlit*lit*diff_tex; -			amb_da += (da*0.5)*proj_ambiance; -		} -		//float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); -		vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); -							 -		amb_da += (da*da*0.5+0.5)*proj_ambiance; -				 -		amb_da *= dist_atten * noise; -			 -		amb_da = min(amb_da, 1.0-lit); -		col += amb_da*color.rgb*diff_tex*amb_plcol.rgb*amb_plcol.a; -	} -	 -	 -	vec4 spec = texture2D(specularRect, frag.xy); -	 -	if (spec.a > 0.0) -	{ -		dlit *= min(da*6.0, 1.0) * dist_atten; - -		vec3 npos = -normalize(pos); - -		//vec3 ref = dot(pos+lv, norm); -		vec3 h = normalize(lv+npos); -		float nh = dot(norm, h); -		float nv = dot(norm, npos); -		float vh = dot(npos, h); -		float sa = nh; -		float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; - -		float gtdenom = 2 * nh; -		float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); - -		if (nh > 0.0) -		{ -			float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); -			col += dlit*scol*spec.rgb; -			//col += spec.rgb; -		} -	} - -	if (envIntensity > 0.0) -	{ -		vec3 ref = reflect(normalize(pos), norm); -		 -		//project from point pos in direction ref to plane proj_p, proj_n -		vec3 pdelta = proj_p-pos; -		float ds = dot(ref, proj_n); -		 -		if (ds < 0.0) -		{ -			vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; -			 -			vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); -             -			if (stc.z > 0.0) -			{ -                stc /= stc.w; -								 -				if (stc.x < 1.0 && -					stc.y < 1.0 && -					stc.x > 0.0 && -					stc.y > 0.0) -				{ -					col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * envIntensity; -				} -			} -		} -	} -#endif - -	//output linear, sum of lights will be gamma corrected later	 -	frag_color.rgb = col;	 -	frag_color.a = 0.0; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl deleted file mode 100644 index fc1024f4f1..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl +++ /dev/null @@ -1,34 +0,0 @@ -/**  - * @file class1\deferred\pbralphaF.glsl - * - * $LicenseInfo:firstyear=2022&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2022, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -/*[EXTRA_CODE_HERE]*/ - -out vec4 frag_color; - -void main() -{ -    frag_color = vec4(0,1,0,0.5); -} - diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl deleted file mode 100644 index a025c4a1b4..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ /dev/null @@ -1,32 +0,0 @@ -/**  - * @file class1\deferred\pointLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -// debug stub  -out vec4 frag_color; - -void main()  -{ -    frag_color = vec4(0.0, 0.5, 0.5, 0.0); -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl deleted file mode 100644 index 3da8531442..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl +++ /dev/null @@ -1,45 +0,0 @@ -/**  - * @file pointLightV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -uniform mat4 modelview_projection_matrix; -uniform mat4 modelview_matrix; - -ATTRIBUTE vec3 position; - -uniform vec3 center; -uniform float size; - -VARYING vec4 vary_fragcoord; -VARYING vec3 trans_center; - -void main() -{ -	//transform vertex -	vec3 p = position*size+center; -	vec4 pos = modelview_projection_matrix * vec4(p.xyz, 1.0); -	vary_fragcoord = pos; -	trans_center = (modelview_matrix*vec4(center.xyz, 1.0)).xyz; -	gl_Position = pos; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl deleted file mode 100644 index 8111f43c28..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl +++ /dev/null @@ -1,99 +0,0 @@ -/**  - * @file postgiF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -/*[EXTRA_CODE_HERE]*/ - - #ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif -  -uniform sampler2D depthMap; -uniform sampler2D normalMap; -uniform sampler2D giLightMap; -uniform sampler2D	noiseMap; - -uniform vec2 kern[32]; -uniform float dist_factor; -uniform float blur_size; -uniform vec2 delta; -uniform int kern_length; -uniform float kern_scale; -uniform vec3 blur_quad; - -VARYING vec2 vary_fragcoord; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -vec4 getPosition(vec2 pos_screen); - -void main()  -{ -	vec3 norm = texture2D(normalMap, vary_fragcoord.xy).xyz; -	norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm -	vec3 pos = getPosition(vary_fragcoord.xy).xyz; -	 -	vec3 ccol = texture2D(giLightMap, vary_fragcoord.xy).rgb; -	vec2 dlt = kern_scale * delta/(1.0+norm.xy*norm.xy); -	dlt /= max(-pos.z*dist_factor, 1.0); -	float defined_weight = kern[0].x; -	vec3 col = vec3(0.0); -	 -	for (int i = 0; i < kern_length; i++) -	{ -		vec2 tc = vary_fragcoord.xy + kern[i].y*dlt; -		vec3 sampNorm = texture2D(normalMap, tc.xy).xyz; -		sampNorm = vec3((sampNorm.xy-0.5)*2.0,sampNorm.z); // unpack norm -	     -		float d = dot(norm.xyz, sampNorm); -		 -		if (d > 0.8) -		{ -			vec3 samppos = getPosition(tc.xy).xyz; -			samppos -= pos; -			if (dot(samppos,samppos) < -0.05*pos.z) -			{ -	    		col += texture2D(giLightMap, tc).rgb*kern[i].x; -				defined_weight += kern[i].x; -			} -		} -	} - -	col /= defined_weight; -	 -	//col = ccol; -	 -	col = col*col*blur_quad.x + col*blur_quad.y + blur_quad.z; -	 -	frag_color.rgb = col; - -#ifdef IS_AMD_CARD -	// If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts. -	vec2 dummy1 = kern[0]; -	vec2 dummy2 = kern[31]; -#endif -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/reflectionProbeF.glsl deleted file mode 100644 index 2ffe688524..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/reflectionProbeF.glsl +++ /dev/null @@ -1,64 +0,0 @@ -/** - * @file class1/deferred/reflectionProbeF.glsl - * - * $LicenseInfo:firstyear=2022&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2022, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -// fallback stub -- will be used if actual reflection probe shader failed to load (output pink so it's obvious) -void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, -        vec2 tc, vec3 pos, vec3 norm, float glossiness, bool errorCorrect) -{ -    ambenv = vec3(1,0,1); -    glossenv = vec3(1,0,1); -} - -void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, -    vec2 tc, vec3 pos, vec3 norm, float glossiness) -{ -    sampleReflectionProbes(ambenv, glossenv, -        pos, norm, glossiness, false); -} - -vec4 sampleReflectionProbesDebug(vec3 pos) -{ -    //output green to debug display -    return vec4(0, 1, 0, 0.5); -} - -void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,  -        vec3 pos, vec3 norm, float glossiness, float envIntensity) -{ -    ambenv = vec3(1,0,1); -    glossenv = vec3(1,0,1); -    legacyenv = vec3(1,0,1); -} - -void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm) -{ -     -} - -void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity) -{ - -} - diff --git a/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflPostF.glsl b/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflPostF.glsl deleted file mode 100644 index df16e7f0e7..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflPostF.glsl +++ /dev/null @@ -1,33 +0,0 @@ -/** - * @file class3/deferred/screenSpaceReflPostF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - - // debug stub - -out vec4 frag_color; - -void main()  -{ -    frag_color = vec4(0.5, 0.4, 0.1, 0); -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflPostV.glsl b/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflPostV.glsl deleted file mode 100644 index 966e7e1cbb..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflPostV.glsl +++ /dev/null @@ -1,39 +0,0 @@ -/** - * @file class3/deferred/screenSpaceReflPostV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -ATTRIBUTE vec3 position; - -uniform vec2 screen_res; - -VARYING vec2 vary_fragcoord; - -void main() -{ -	//transform vertex -	vec4 pos = vec4(position.xyz, 1.0); -	gl_Position = pos;  -     -	vary_fragcoord = pos.xy * 0.5 + 0.5; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl deleted file mode 100644 index 152402907b..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ /dev/null @@ -1,165 +0,0 @@ -/**  - * @file class1/deferred/softenLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ -  -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_shader_texture_lod : enable - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseRect; -uniform sampler2D specularRect; -uniform sampler2D normalMap; -uniform sampler2D lightMap; -uniform sampler2D depthMap; -uniform samplerCube environmentMap; -uniform sampler2D     lightFunc; - -uniform float blur_size; -uniform float blur_fidelity; - -// Inputs -uniform mat3 env_mat; - -uniform vec3 sun_dir; -uniform vec3 moon_dir; -uniform int sun_up_factor; -VARYING vec2 vary_fragcoord; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -vec3 getNorm(vec2 pos_screen); -vec4 getPositionWithDepth(vec2 pos_screen, float depth); -float getDepth(vec2 pos_screen); - -void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao); -float getAmbientClamp(); -vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten); -vec3 scaleSoftClipFrag(vec3 l); -vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten); -vec3 fullbrightScaleSoftClip(vec3 light); - -vec3 linear_to_srgb(vec3 c); -vec3 srgb_to_linear(vec3 c); - -#ifdef WATER_FOG -vec4 applyWaterFogView(vec3 pos, vec4 color); -#endif - -void main()  -{ -    vec2 tc = vary_fragcoord.xy; -    float depth = getDepth(tc); -    vec4 pos = getPositionWithDepth(tc, depth); -    vec4 norm = texture2D(normalMap, tc); -    float envIntensity = norm.z; -    norm.xyz = getNorm(tc); -     -    vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir; -    float da = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0); -    float light_gamma = 1.0/1.3; -    da = pow(da, light_gamma); -     -    vec4 diffuse = texture2D(diffuseRect, tc); - -    //convert to gamma space -    diffuse.rgb = linear_to_srgb(diffuse.rgb); // SL-14035 - -    vec4 spec = texture2D(specularRect, vary_fragcoord.xy); -    vec3 color = vec3(0); -    float bloom = 0.0; -    { -        float ambocc = 1.0; // no AO... - -        vec3 sunlit; -        vec3 amblit; -        vec3 additive; -        vec3 atten; -     -        calcAtmosphericVars(pos.xyz, light_dir, ambocc, sunlit, amblit, additive, atten, false); - -        color.rgb = amblit; - -        float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); -        ambient *= 0.5; -        ambient *= ambient; -        ambient = (1.0 - ambient); - -        color.rgb *= ambient; - -        vec3 sun_contrib = da * sunlit; - -        color.rgb += sun_contrib; - -        color.rgb *= diffuse.rgb; - -        vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); - -        if (spec.a > 0.0) // specular reflection -        { -            float sa        = dot(refnormpersp, light_dir.xyz); -            vec3  dumbshiny = sunlit * (texture2D(lightFunc, vec2(sa, spec.a)).r); - -            // add the two types of shiny together -            vec3 spec_contrib = dumbshiny * spec.rgb; -            bloom             = dot(spec_contrib, spec_contrib) / 6; -            color.rgb += spec_contrib; -        } - -       color.rgb = mix(color.rgb, diffuse.rgb, diffuse.a); - -        if (envIntensity > 0.0) -        { //add environmentmap -            vec3 env_vec = env_mat * refnormpersp; -            vec3 reflected_color = textureCube(environmentMap, env_vec).rgb; -            color = mix(color.rgb, reflected_color, envIntensity); -        } -        -        if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS)) -        { -            color = mix(atmosFragLighting(color, additive, atten), fullbrightAtmosTransportFrag(color, additive, atten), diffuse.a); -            color = mix(scaleSoftClipFrag(color), fullbrightScaleSoftClip(color), diffuse.a); -        } - -        #ifdef WATER_FOG -            vec4 fogged = applyWaterFogView(pos.xyz,vec4(color, bloom)); -            color = fogged.rgb; -            bloom = fogged.a; -        #endif - -    } - -    // convert to linear as fullscreen lights need to sum in linear colorspace -    // and will be gamma (re)corrected downstream... -     -    frag_color.rgb = srgb_to_linear(color.rgb); -    frag_color.a = bloom; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl deleted file mode 100644 index 23ad332db4..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl +++ /dev/null @@ -1,43 +0,0 @@ -/**  - * @file softenLightV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -ATTRIBUTE vec3 position; - -uniform vec2 screen_res; - -void setAtmosAttenuation(vec3 c); -void setAdditiveColor(vec3 c); - -VARYING vec2 vary_fragcoord; -void main() -{ -    //transform vertex -    vec4 pos = vec4(position.xyz, 1.0); -    gl_Position = pos;  -    // appease OSX GLSL compiler/linker by touching all the varyings we said we would -    setAtmosAttenuation(vec3(1)); -    setAdditiveColor(vec3(0)); -    vary_fragcoord = (pos.xy*0.5+0.5); -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl deleted file mode 100644 index 0376f42319..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ /dev/null @@ -1,278 +0,0 @@ -/**  - * @file spotLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_shader_texture_lod : enable - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -//class 1 -- no shadows - -uniform sampler2D diffuseRect; -uniform sampler2D specularRect; -uniform sampler2D depthMap; -uniform sampler2D normalMap; -uniform samplerCube environmentMap; -uniform sampler2D noiseMap; -uniform sampler2D projectionMap; -uniform sampler2D lightFunc; - -uniform mat4 proj_mat; //screen space to light space -uniform float proj_near; //near clip for projection -uniform vec3 proj_p; //plane projection is emitting from (in screen space) -uniform vec3 proj_n; -uniform float proj_focus; //distance from plane to begin blurring -uniform float proj_lod;  //(number of mips in proj map) -uniform float proj_range; //range between near clip and far clip plane of projection -uniform float proj_ambient_lod; -uniform float proj_ambiance; -uniform float near_clip; -uniform float far_clip; - -uniform vec3 proj_origin; //origin of projection to be used for angular attenuation -uniform float sun_wash; - -uniform float size; -uniform vec3 color; -uniform float falloff; - -VARYING vec3 trans_center; -VARYING vec4 vary_fragcoord; -uniform vec2 screen_res; - -uniform mat4 inv_proj; - -vec3 getNorm(vec2 pos_screen); -vec3 srgb_to_linear(vec3 c); - -vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) -{ -	vec4 ret = texture2DLod(projectionMap, tc, lod); -	ret.rgb = srgb_to_linear(ret.rgb); -	 -	vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); -	 -	float det = min(lod/(proj_lod*0.5), 1.0); -	 -	float d = min(dist.x, dist.y); -     -    d *= min(1, d * (proj_lod - lod)); -	 -	float edge = 0.25*det; -     -	ret *= clamp(d/edge, 0.0, 1.0); -	 -	return ret; -} - -vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) -{ -	vec4 ret = texture2DLod(projectionMap, tc, lod); -	ret.rgb = srgb_to_linear(ret.rgb); -	 -	vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); -	 -	float det = min(lod/(proj_lod*0.5), 1.0); -	 -	float d = min(dist.x, dist.y); -	 -	float edge = 0.25*det; -		 -	ret *= clamp(d/edge, 0.0, 1.0); -	 -	return ret; -} - -vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) -{ -	vec4 ret = texture2DLod(projectionMap, tc, lod); -	ret.rgb = srgb_to_linear(ret.rgb); -	 -	vec2 dist = tc-vec2(0.5); -	 -	float d = dot(dist,dist); -		 -	ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); -	 -	return ret; -} - -vec4 getPosition(vec2 pos_screen); - -void main()  -{ -	vec3 col = vec3(0,0,0); - -#if defined(LOCAL_LIGHT_KILL) -    discard; -#else -	vec4 frag = vary_fragcoord; -	frag.xyz /= frag.w; -	frag.xyz = frag.xyz*0.5+0.5; -	 -	vec3 pos = getPosition(frag.xy).xyz; -	vec3 lv = trans_center.xyz-pos.xyz; -	float dist = length(lv); -	dist /= size; -	if (dist > 1.0) -	{ -		discard; -	} -		 -	vec3 norm = texture2D(normalMap, frag.xy).xyz; -	float envIntensity = norm.z; -	norm = getNorm(frag.xy); -	norm = normalize(norm); -	float l_dist = -dot(lv, proj_n); -	 -	vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); -	if (proj_tc.z < 0.0) -	{ -		discard; -	} -	 -	proj_tc.xyz /= proj_tc.w; -	 -	float fa = falloff+1.0; -	float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0); -	dist_atten *= dist_atten; -	dist_atten *= 2.0; - -	if (dist_atten <= 0.0) -	{ -		discard; -	} -	 -	lv = proj_origin-pos.xyz; -	lv = normalize(lv); -	float da = dot(norm, lv); -		 -	vec3 diff_tex = texture2D(diffuseRect, frag.xy).rgb; -	//light shaders output linear and are gamma corrected later in postDeferredGammaCorrectF.glsl -    diff_tex.rgb = srgb_to_linear(diff_tex.rgb); - -	vec4 spec = texture2D(specularRect, frag.xy); - -	float noise = texture2D(noiseMap, frag.xy).b; -	vec3 dlit = vec3(0, 0, 0); -	 -	if (proj_tc.z > 0.0 && -		proj_tc.x < 1.0 && -		proj_tc.y < 1.0 && -		proj_tc.x > 0.0 && -		proj_tc.y > 0.0) -	{ -		float amb_da = proj_ambiance; -		float lit = 0.0; -		 -		if (da > 0.0) -		{ -			lit = da * dist_atten * noise; - -			float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); -			float lod = diff * proj_lod; -			 -			vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); -			dlit = color.rgb * plcol.rgb * plcol.a; -			 -			col = dlit*lit*diff_tex; -			//amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance; -		} -		//float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); -		vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); -							 -		amb_da += (da*da*0.5+0.5)*proj_ambiance; -				 -		amb_da *= dist_atten * noise; -			 -		amb_da = min(amb_da, 1.0-lit); -		col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a*diff_tex.rgb; -	} - -	if (spec.a > 0.0) -	{ -		dlit *= min(da*6.0, 1.0) * dist_atten; -		vec3 npos = -normalize(pos); - -		//vec3 ref = dot(pos+lv, norm); -		vec3 h = normalize(lv+npos); -		float nh = dot(norm, h); -		float nv = dot(norm, npos); -		float vh = dot(npos, h); -		float sa = nh; -		float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; - -		float gtdenom = 2 * nh; -		float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); -								 -		if (nh > 0.0) -		{ -			 -			float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); -			col += dlit*scol*spec.rgb; -			//col += spec.rgb; -		} -	}	 - -	if (envIntensity > 0.0) -	{ -		vec3 ref = reflect(normalize(pos), norm); -		 -		//project from point pos in direction ref to plane proj_p, proj_n -		vec3 pdelta = proj_p-pos; -		float ds = dot(ref, proj_n); -		 -		if (ds < 0.0) -		{ -			vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; -			 -			vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); - -			if (stc.z > 0.0) -			{ -				stc /= stc.w; -								 -				if (stc.x < 1.0 && -					stc.y < 1.0 && -					stc.x > 0.0 && -					stc.y > 0.0) -				{ -					col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * envIntensity; -				} -			} -		} -	} -#endif - -	//col.r = 1.0; -	frag_color.rgb = col;	 -	frag_color.a = 0.0; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl deleted file mode 100644 index 7329efe3f7..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl +++ /dev/null @@ -1,41 +0,0 @@ -/**  - * @file sunLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ -  -//class 1, no shadow, no SSAO, should never be called - -#extension GL_ARB_texture_rectangle : enable - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -void main()  -{ -	frag_color = vec4(0,0,0,0); -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl deleted file mode 100644 index 47e9d15fbc..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl +++ /dev/null @@ -1,37 +0,0 @@ -/**  - * @file sunLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -uniform mat4 modelview_projection_matrix; -  -ATTRIBUTE vec3 position; - -uniform vec2 screen_res; - -void main() -{ -	//transform vertex -	vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); -	gl_Position = pos;  -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl deleted file mode 100644 index d9a0b6c702..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl +++ /dev/null @@ -1,62 +0,0 @@ -/**  - * @file sunLightSSAOF.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ -  - -#extension GL_ARB_texture_rectangle : enable - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -//class 1 -- no shadow, SSAO only - -uniform sampler2D normalMap; - -// Inputs -VARYING vec2 vary_fragcoord; - -vec3 getNorm(vec2 pos_screen); -vec4 getPosition(vec2 pos_screen); - -//calculate decreases in ambient lighting when crowded out (SSAO) -float calcAmbientOcclusion(vec4 pos, vec3 norm, vec2 pos_screen); - -void main()  -{ -	vec2 pos_screen = vary_fragcoord.xy; -	 -	//try doing an unproject here -	 -	vec4 pos  = getPosition(pos_screen); -	vec3 norm = getNorm(pos_screen); - -	frag_color[0] = 1.0; -	frag_color[1] = calcAmbientOcclusion(pos, norm, pos_screen); -	frag_color[2] = 1.0;  -	frag_color[3] = 1.0; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl deleted file mode 100644 index 9d70b9d98d..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl +++ /dev/null @@ -1,39 +0,0 @@ -/**  - * @file sunLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ -  -ATTRIBUTE vec3 position; - -VARYING vec2 vary_fragcoord; - -uniform vec2 screen_res; - -void main() -{ -	//transform vertex -	vec4 pos = vec4(position.xyz, 1.0); -	gl_Position = pos;  -	 -	vary_fragcoord = (pos.xy * 0.5 + 0.5);	 -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl deleted file mode 100644 index 876422f86b..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ /dev/null @@ -1,36 +0,0 @@ -/**  - * @file class1/deferred/waterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -// debug stub -out vec4 frag_data[4]; - -void main() -{ -    // emissive blue PBR material -    frag_data[0] = vec4(0, 0, 0, 0); -    frag_data[1] = vec4(0, 0, 0, 0); -    frag_data[2] = vec4(1, 0, 0, GBUFFER_FLAG_HAS_PBR); -    frag_data[3] = vec4(0, 0, 1, 0); -} diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl deleted file mode 100644 index ad105c616c..0000000000 --- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl +++ /dev/null @@ -1,32 +0,0 @@ -/** - * @file class1\environment\underWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ -  -out vec4 frag_color; - -// debug stub -void main()  -{ -    frag_color = vec4(0, 1, 1, 0); -} diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl deleted file mode 100644 index 46a6c2021d..0000000000 --- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl +++ /dev/null @@ -1,31 +0,0 @@ -/**  - * @file waterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ -  -out vec4 frag_color; - -void main() -{ -    frag_color = vec4(0, 0, 1, 0); -} diff --git a/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl deleted file mode 100644 index 2b1e794b52..0000000000 --- a/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl +++ /dev/null @@ -1,33 +0,0 @@ -/**  - * @file irradianceGenF.glsl - * - * $LicenseInfo:firstyear=2022&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2022, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ -  -// debug stub - -out vec4 frag_color; - -void main() -{ -    frag_color = vec4(0.5, 0, 0.5, 0); -} diff --git a/indra/newview/app_settings/shaders/class1/interface/reflectionprobeF.glsl b/indra/newview/app_settings/shaders/class1/interface/reflectionprobeF.glsl deleted file mode 100644 index e2e0a2002b..0000000000 --- a/indra/newview/app_settings/shaders/class1/interface/reflectionprobeF.glsl +++ /dev/null @@ -1,32 +0,0 @@ -/**  - * @file reflectionprobeF.glsl - * - * $LicenseInfo:firstyear=2022&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2022, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -// debug stub -out vec4 frag_color; - -void main()  -{ -	frag_color = vec4(0,1,0,0.5); -} diff --git a/indra/newview/app_settings/shaders/class1/interface/reflectionprobeV.glsl b/indra/newview/app_settings/shaders/class1/interface/reflectionprobeV.glsl deleted file mode 100644 index 0efbd63944..0000000000 --- a/indra/newview/app_settings/shaders/class1/interface/reflectionprobeV.glsl +++ /dev/null @@ -1,34 +0,0 @@ -/**  - * @file reflectionprobeV.glsl - * - * $LicenseInfo:firstyear=2022&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - - // Debug stub - -ATTRIBUTE vec3 position; - -void main() -{ -    gl_Position = vec4(position, 1.0);  -} - diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl deleted file mode 100644 index 092a7088da..0000000000 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl +++ /dev/null @@ -1,59 +0,0 @@ -/**  - * @file class1\lighting\lightFullbrightShinyF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_texcoord1; - -uniform samplerCube environmentMap; - -vec3 fullbrightShinyAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); - -// See: -//   class1\deferred\fullbrightShinyF.glsl -//   class1\lighting\lightFullbrightShinyF.glsl -void fullbright_shiny_lighting() -{ -	vec4 color = diffuseLookup(vary_texcoord0.xy); -	color.rgb *= vertex_color.rgb; -	 -	vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;	 -	color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low - -	color.rgb = fullbrightShinyAtmosTransport(color.rgb); -	color.rgb = fullbrightScaleSoftClip(color.rgb); - -	color.a = 1.0; - -	frag_color = color; -} - diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl deleted file mode 100644 index 3118453342..0000000000 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl +++ /dev/null @@ -1,58 +0,0 @@ -/**  - * @file class1\lighting\lightFullbrightShinyF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_texcoord1; - -uniform samplerCube environmentMap; -uniform sampler2D diffuseMap; - -vec3 fullbrightShinyAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); - -void fullbright_shiny_lighting() -{ -	vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); -	color.rgb *= vertex_color.rgb; -	 -	vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;	 -	color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); - -	color.rgb = fullbrightShinyAtmosTransport(color.rgb); - -	color.rgb = fullbrightScaleSoftClip(color.rgb); - -	color.a = 1.0; - -	frag_color = color; -} - diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl deleted file mode 100644 index f78e5e0e8a..0000000000 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl +++ /dev/null @@ -1,55 +0,0 @@ -/**  - * @file class1\lighting\lightFullbrightShinyWaterF.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ -  -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_texcoord1; - -uniform samplerCube environmentMap; - -vec3 fullbrightShinyAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); -vec4 applyWaterFog(vec4 color); - -void fullbright_shiny_lighting_water() -{ -	vec4 color = diffuseLookup(vary_texcoord0.xy); -	color.rgb *= vertex_color.rgb; -	 -	vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;	 -	color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); - -	color.rgb = fullbrightShinyAtmosTransport(color.rgb); -	color.rgb = fullbrightScaleSoftClip(color.rgb); -	color.a = 1.0; - -	frag_color = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl deleted file mode 100644 index 90668bd2b6..0000000000 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl +++ /dev/null @@ -1,56 +0,0 @@ -/**  - * @file class1\lighting\lightFullbrightShinyWaterF.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ -  -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_texcoord1; - -uniform samplerCube environmentMap; -uniform sampler2D diffuseMap; - -vec3 fullbrightShinyAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); -vec4 applyWaterFog(vec4 color); - -void fullbright_shiny_lighting_water() -{ -	vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); -	color.rgb *= vertex_color.rgb; -	 -	vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;	 -	color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); - -	color.rgb = fullbrightShinyAtmosTransport(color.rgb); -	color.rgb = fullbrightScaleSoftClip(color.rgb); -	color.a = 1.0; - -	frag_color = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl deleted file mode 100644 index cbbb206bc1..0000000000 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl +++ /dev/null @@ -1,51 +0,0 @@ -/**  - * @file class1\lighting\lightShinyF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - - -in vec4 vertex_color; -in vec2 vary_texcoord0; -in vec3 vary_texcoord1; - -uniform samplerCube environmentMap; - -vec3 scaleSoftClip(vec3 light); -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -vec4 shiny_lighting() -{ -	vec4 color = diffuseLookup(vary_texcoord0.xy); -	color.rgb *= vertex_color.rgb; -	 -	vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;	 -	color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low - -	color.rgb = atmosLighting(color.rgb); - -	color.rgb = scaleSoftClip(color.rgb); -	color.a = 1.0; -	return color; -} - diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl deleted file mode 100644 index f2a4665514..0000000000 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl +++ /dev/null @@ -1,52 +0,0 @@ -/**  - * @file class1\lighting\lightShinyF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -  -in vec4 vertex_color; -in vec2 vary_texcoord0; -in vec3 vary_texcoord1; - -uniform samplerCube environmentMap; -uniform sampler2D diffuseMap; - -vec3 scaleSoftClip(vec3 light); -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -void shiny_lighting() -{ -	vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); -	color.rgb *= vertex_color.rgb; -	 -	vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;	 -	color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); - -	color.rgb = atmosLighting(color.rgb); - -	color.rgb = scaleSoftClip(color.rgb); -	color.a = 1.0; -	return color; -} - diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl deleted file mode 100644 index 0f3371eba9..0000000000 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl +++ /dev/null @@ -1,53 +0,0 @@ -/**  - * @file class1\lighting\lightShinyWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_texcoord1; - -uniform samplerCube environmentMap; - -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -void shiny_lighting_water() -{ -	vec4 color = diffuseLookup(vary_texcoord0.xy); -	color.rgb *= vertex_color.rgb; -	 -	vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;	 -	color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); - -	color.rgb = atmosLighting(color.rgb); -	color.a = 1.0; -	frag_color = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl deleted file mode 100644 index c607fa64cb..0000000000 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl +++ /dev/null @@ -1,54 +0,0 @@ -/**  - * @file class1\lighting\lightShinyWaterNonIndexedF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_texcoord1; - -uniform sampler2D diffuseMap; -uniform samplerCube environmentMap; - -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -void shiny_lighting_water() -{ -	vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); -	color.rgb *= vertex_color.rgb; -	 -	vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;	 -	color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); - -	color.rgb = atmosLighting(color.rgb); -	color.a = 1.0; -	frag_color = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl deleted file mode 100644 index 5e39d1629d..0000000000 --- a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl +++ /dev/null @@ -1,43 +0,0 @@ -/**  - * @file class1\lighting\lightV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ -  - - -// All lights, no specular highlights -vec3 atmosAmbient(); -vec4 sumLights(vec3 pos, vec3 norm, vec4 color); -float getAmbientClamp(); - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color) -{ -	vec4 c = sumLights(pos, norm, color); - -#if !defined(AMBIENT_KILL) -    c.rgb += atmosAmbient() * color.rgb * 0.5 * getAmbientClamp(); -#endif - -    return c; -} - diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl deleted file mode 100644 index d762239e51..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl +++ /dev/null @@ -1,66 +0,0 @@ -/** - * @file emissiveV.glsl - * -  * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_matrix; -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; -void passTextureIndex(); -ATTRIBUTE vec4 emissive; -ATTRIBUTE vec2 texcoord0; - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -void calcAtmospherics(vec3 inPositionEye); - -#ifdef HAS_SKIN -mat4 getObjectSkinnedTransform(); -uniform mat4 projection_matrix; -#endif - -void main() -{ -	//transform vertex -	passTextureIndex(); - -#ifdef HAS_SKIN -    mat4 mat = getObjectSkinnedTransform(); -    mat = modelview_matrix * mat; - -    vec4 pos = mat * vec4(position.xyz, 1.0); -    gl_Position = projection_matrix * pos; -#else -	gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); -    vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); -#endif -	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; -	 -	 -	calcAtmospherics(pos.xyz); - -	vertex_color = emissive; -} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl deleted file mode 100644 index 5d6f14230c..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl +++ /dev/null @@ -1,53 +0,0 @@ -/** - * @file fullbrightNoColorV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_matrix; -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; -ATTRIBUTE vec3 normal; - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - - -void calcAtmospherics(vec3 inPositionEye); - -void main() -{ -	//transform vertex -	vec4 vert = vec4(position.xyz,1.0); -	vec4 pos = (modelview_matrix * vert); -	gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); -	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - -	calcAtmospherics(pos.xyz); - -	vertex_color = vec4(1,1,1,1); - -	 -} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl deleted file mode 100644 index b312665032..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl +++ /dev/null @@ -1,33 +0,0 @@ -/**  - * @file fullbrightShinyF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ -  - - -void fullbright_shiny_lighting(); - -void main()  -{ -	fullbright_shiny_lighting(); -} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl deleted file mode 100644 index 891515ab1e..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl +++ /dev/null @@ -1,79 +0,0 @@ -/** - * @file fullbrightShinyV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -uniform mat3 normal_matrix; -uniform mat4 texture_matrix0; -uniform mat4 texture_matrix1; -uniform mat4 modelview_matrix; -uniform mat4 modelview_projection_matrix; - - -void calcAtmospherics(vec3 inPositionEye); - -uniform vec4 origin; - - - -ATTRIBUTE vec3 position; -void passTextureIndex(); -ATTRIBUTE vec3 normal; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_texcoord1; - -#ifdef HAS_SKIN -mat4 getObjectSkinnedTransform(); -uniform mat4 projection_matrix; -#endif - -void main() -{ -	//transform vertex -	vec4 vert = vec4(position.xyz,1.0); -	passTextureIndex(); - -#ifdef HAS_SKIN -    mat4 mat = getObjectSkinnedTransform(); -    mat = modelview_matrix * mat; -    vec4 pos = mat * vert; -    gl_Position = projection_matrix * pos; -	vec3 norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz); -#else -	vec4 pos = (modelview_matrix * vert); -	gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); -	vec3 norm = normalize(normal_matrix * normal); -#endif -	vec3 ref = reflect(pos.xyz, -norm); - -	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; -	vary_texcoord1 = (texture_matrix1 * vec4(ref,1.0)).xyz; - -	calcAtmospherics(pos.xyz); - -	vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl deleted file mode 100644 index e1f3919907..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl +++ /dev/null @@ -1,32 +0,0 @@ -/**  - * @file fullbrightShinyWaterF.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ -  - - -void fullbright_shiny_lighting_water(); - -void main()  -{ -	fullbright_shiny_lighting_water(); -} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl deleted file mode 100644 index 5d0ea0a8dd..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl +++ /dev/null @@ -1,33 +0,0 @@ -/**  - * @file fullbrightWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ -  - - -void fullbright_lighting_water(); - -void main()  -{ -	fullbright_lighting_water(); -} diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleNonIndexedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleNonIndexedV.glsl deleted file mode 100644 index e605676819..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/simpleNonIndexedV.glsl +++ /dev/null @@ -1,61 +0,0 @@ -/**  - * @file simpleNonIndexedV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -uniform mat3 normal_matrix; -uniform mat4 texture_matrix0; -uniform mat4 modelview_matrix; -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec4 diffuse_color; - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color); -void calcAtmospherics(vec3 inPositionEye); - -void main() -{ -	//transform vertex -	vec4 vert = vec4(position.xyz,1.0); -	 -	gl_Position = modelview_projection_matrix*vert; -	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; -	 -	vec4 pos = (modelview_matrix * vert); -	 -	vec3 norm = normalize(normal_matrix * normal); - -	calcAtmospherics(pos.xyz); - -	vec4 color = calcLighting(pos.xyz, norm, diffuse_color); -	vertex_color = color; - -	 -} diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleTexGenV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleTexGenV.glsl deleted file mode 100644 index 945f80f31e..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/simpleTexGenV.glsl +++ /dev/null @@ -1,77 +0,0 @@ -/**  - * @file simpleV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -uniform mat3 normal_matrix; -uniform mat4 texture_matrix0; -uniform mat4 modelview_matrix; -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; -void passTextureIndex(); -ATTRIBUTE vec2 texcoord0; -ATTRIBUTE vec3 normal; - -uniform vec4 color; -uniform vec4 object_plane_t; -uniform vec4 object_plane_s; - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color); -void calcAtmospherics(vec3 inPositionEye); - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -vec4 texgen_object(vec4  vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) -{ -	vec4 tcoord; -	 -	tcoord.x = dot(vpos, tp0); -	tcoord.y = dot(vpos, tp1); -	tcoord.z = tc.z; -	tcoord.w = tc.w; -	 -	tcoord = mat * tcoord;  -	 -	return tcoord;  -} - -void main() -{ -	//transform vertex -	vec4 vert = vec4(position.xyz,1.0); -	passTextureIndex(); -	vec4 pos = (modelview_matrix * vert); -	gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); -	vary_texcoord0.xy = texgen_object(vec4(position.xyz, 1.0), vec4(texcoord0,0,1), texture_matrix0, object_plane_s, object_plane_t).xy; -		 -	vec3 norm = normalize(normal_matrix * normal); - -	calcAtmospherics(pos.xyz); - -	vec4 color = calcLighting(pos.xyz, norm, color); -	vertex_color = color; - -	 -} diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl deleted file mode 100644 index ad8179af29..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl +++ /dev/null @@ -1,75 +0,0 @@ -/** - * @file simpleV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -uniform mat3 normal_matrix; -uniform mat4 texture_matrix0; -uniform mat4 modelview_matrix; -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; -void passTextureIndex(); -ATTRIBUTE vec2 texcoord0; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec4 diffuse_color; - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color); -void calcAtmospherics(vec3 inPositionEye); - - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -#ifdef HAS_SKIN -mat4 getObjectSkinnedTransform(); -uniform mat4 projection_matrix; -#endif - - -void main() -{ -	//transform vertex -	vec4 vert = vec4(position.xyz,1.0); - -	passTextureIndex(); -	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; - - -#ifdef HAS_SKIN -    mat4 mat = getObjectSkinnedTransform(); -    mat = modelview_matrix * mat; - -    vec4 pos = mat * vert; -    vec3 norm = normalize((mat*vec4(normal.xyz+vert.xyz,1.0)).xyz-pos.xyz); - -    gl_Position = projection_matrix * pos; -#else -	vec4 pos = (modelview_matrix * vert); -	vec3 norm = normalize(normal_matrix * normal); -    gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); -#endif - -	calcAtmospherics(pos.xyz); -	vertex_color = calcLighting(pos.xyz, norm, diffuse_color); -} diff --git a/indra/newview/app_settings/shaders/class1/objects/treeV.glsl b/indra/newview/app_settings/shaders/class1/objects/treeV.glsl deleted file mode 100644 index 0227e6e3b8..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/treeV.glsl +++ /dev/null @@ -1,59 +0,0 @@ -/**  - * @file treeV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -uniform mat3 normal_matrix; -uniform mat4 texture_matrix0; -uniform mat4 modelview_matrix; -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec4 diffuse_color; - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color); -void calcAtmospherics(vec3 inPositionEye); - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - - -void main() -{ -	//transform vertex -	vec4 vert = vec4(position.xyz,1.0); -	 -	gl_Position = modelview_projection_matrix*vert; -	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; -	 -	vec4 pos = (modelview_matrix * vert); -	 -	vec3 norm = normalize(normal_matrix * normal); - -	calcAtmospherics(pos.xyz); - -	vec4 color = calcLighting(pos.xyz, norm, diffuse_color); -	vertex_color = color; -} diff --git a/indra/newview/app_settings/shaders/class1/transform/binormalV.glsl b/indra/newview/app_settings/shaders/class1/transform/binormalV.glsl deleted file mode 100644 index 449d8d8b4e..0000000000 --- a/indra/newview/app_settings/shaders/class1/transform/binormalV.glsl +++ /dev/null @@ -1,36 +0,0 @@ -/** - * @file binormalV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -uniform mat3 normal_matrix; - -ATTRIBUTE vec4 tangent; - -VARYING vec4 tangent_out; - -void main() -{ -	tangent_out = vec4(normal_matrix * tangent.xyz), tangent.w); -} - diff --git a/indra/newview/app_settings/shaders/class1/transform/colorV.glsl b/indra/newview/app_settings/shaders/class1/transform/colorV.glsl deleted file mode 100644 index 59c4a7d895..0000000000 --- a/indra/newview/app_settings/shaders/class1/transform/colorV.glsl +++ /dev/null @@ -1,36 +0,0 @@ -/** - * @file colorV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -uniform int color_in; - -ATTRIBUTE vec3 position; - -VARYING int color_out; - -void main() -{ -	color_out = color_in; -} - diff --git a/indra/newview/app_settings/shaders/class1/transform/normalV.glsl b/indra/newview/app_settings/shaders/class1/transform/normalV.glsl deleted file mode 100644 index a213aa0ae8..0000000000 --- a/indra/newview/app_settings/shaders/class1/transform/normalV.glsl +++ /dev/null @@ -1,36 +0,0 @@ -/** - * @file normalV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -uniform mat3 normal_matrix; - -ATTRIBUTE vec3 normal; - -VARYING vec4 normal_out; - -void main() -{ -	normal_out = vec4(normalize(normal_matrix * normal), 0.0); -} - diff --git a/indra/newview/app_settings/shaders/class1/transform/positionV.glsl b/indra/newview/app_settings/shaders/class1/transform/positionV.glsl deleted file mode 100644 index 01eed18de4..0000000000 --- a/indra/newview/app_settings/shaders/class1/transform/positionV.glsl +++ /dev/null @@ -1,40 +0,0 @@ -/** - * @file positionV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -uniform mat4 modelview_matrix; - -uniform int texture_index_in; - -ATTRIBUTE vec3 position; - -VARYING vec3 position_out; -VARYING int texture_index_out; - -void main() -{ -	texture_index_out = texture_index_in; -	position_out = (modelview_matrix*vec4(position, 1.0)).xyz; -} - diff --git a/indra/newview/app_settings/shaders/class1/transform/texcoordV.glsl b/indra/newview/app_settings/shaders/class1/transform/texcoordV.glsl deleted file mode 100644 index 0e074f3cec..0000000000 --- a/indra/newview/app_settings/shaders/class1/transform/texcoordV.glsl +++ /dev/null @@ -1,35 +0,0 @@ -/** - * @file texcoordV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - - -ATTRIBUTE vec2 texcoord0; - -VARYING vec2 texcoord_out; - -void main() -{ -	texcoord_out = texcoord0; -} - diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl deleted file mode 100644 index 4e0618e276..0000000000 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl +++ /dev/null @@ -1,48 +0,0 @@ -/**  - * @file class1\windlight\atmosphericsF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ -  -vec3 atmosFragAmbient(vec3 light, vec3 sunlit) -{ -    /* stub function for fallback compatibility on class1 hardware */ -    return light; -} - -vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten) -{ -    /* stub function for fallback compatibility on class1 hardware */ -    return light; -} - -vec3 atmosFragAffectDirectionalLight(float light, vec3 sunlit) -{ -   return light * sunlit; -} - -vec3 atmosLighting(vec3 light) -{ -    /* stub function for fallback compatibility on class1 hardware */ -    return light; -} - diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl deleted file mode 100644 index 12f500e224..0000000000 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ /dev/null @@ -1,47 +0,0 @@ -/** - * @file class1\windlight\atmosphericsFuncs.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2019, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -// debug stub - -float getAmbientClamp() { return 1.0f; } - -// Returns colors in sRGB -void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, -                         out vec3 atten, bool use_ao) -{ -    amblit = vec3(0.2, 0, 0.2); -    sunlit = vec3(1,0,1); -    additive = vec3(0.5,0.5,0.5); -    atten = vec3(1,0,1); -} - -void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 additive, -                         out vec3 atten) -{ -    amblit = vec3(0.2, 0, 0.2); -    sunlit = vec3(1,0,1); -    additive = vec3(0.5,0.5,0.5); -    atten = vec3(1,0,1); -} diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl deleted file mode 100644 index fd69165945..0000000000 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersF.glsl +++ /dev/null @@ -1,49 +0,0 @@ -/**  - * @file class1\windlight\atmosphericsHelpersF.glsl  - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ -  -uniform vec4 sunlight_color; -uniform vec4 light_ambient; - -vec3 atmosAmbient() -{ -    return light_ambient.rgb; -} - -vec3 atmosAffectDirectionalLight(float lightIntensity) -{ -    return sunlight_color.rgb * lightIntensity; -} - -vec3 atmosGetDiffuseSunlightColor() -{ -    return sunlight_color.rgb; -} - -vec3 scaleDownLight(vec3 light) -{ -    /* stub function for fallback compatibility on class1 hardware */ -    return light; -} - diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl deleted file mode 100644 index 4179eaa9eb..0000000000 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl +++ /dev/null @@ -1,55 +0,0 @@ -/**  - * @file class1\windlight\atmosphericsHelpersV.glsl  - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ -  -uniform vec4 sunlight_color; -uniform vec4 light_ambient; - -vec3 atmosAmbient() -{ -    return light_ambient.rgb; -} - -vec3 atmosAffectDirectionalLight(float lightIntensity) -{ -    return sunlight_color.rgb * lightIntensity; -} - -vec3 atmosGetDiffuseSunlightColor() -{ -    return sunlight_color.rgb; -} - -vec3 scaleDownLight(vec3 light) -{ -    /* stub function for fallback compatibility on class1 hardware */ -    return light; -} - -vec3 scaleUpLight(vec3 light) -{ -    /* stub function for fallback compatibility on class1 hardware */ -    return light; -} - diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl deleted file mode 100644 index 20457ad125..0000000000 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl +++ /dev/null @@ -1,35 +0,0 @@ -/**  - * @file class1\windlight\atmosphericsV.glsl  - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ -  - - -void setPositionEye(vec3 v); - -void calcAtmospherics(vec3 inPositionEye) -{ -    /* stub function for fallback compatibility on class1 hardware */ -    setPositionEye(inPositionEye); -} - diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl deleted file mode 100644 index 3b4d358cfa..0000000000 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl +++ /dev/null @@ -1,37 +0,0 @@ -/** - * @file class1\windlight\atmosphericVarsF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -VARYING vec3 vary_AdditiveColor; -VARYING vec3 vary_AtmosAttenuation; - -vec3 getAmblitColor() { return vec3(0, 0, 0); } - -vec3 getAdditiveColor() { return vary_AdditiveColor; } - -vec3 getAtmosAttenuation() { return vec3(vary_AtmosAttenuation); } - -vec3 getSunlitColor() { return vec3(0, 0, 0); } - -vec3 getPositionEye() { return vec3(0, 0, 0); } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl deleted file mode 100644 index 1fea2c3628..0000000000 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl +++ /dev/null @@ -1,56 +0,0 @@ -/** - * @file class1\windlight\atmosphericVarsV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -VARYING vec3 vary_AdditiveColor; -VARYING vec3 vary_AtmosAttenuation; - -vec3 additive_color; -vec3 atmos_attenuation; -vec3 sunlit_color; -vec3 amblit_color; -vec3 position_eye; - -vec3 getSunlitColor() { return sunlit_color; } -void setSunlitColor(vec3 v) { sunlit_color = v; } - -vec3 getAdditiveColor() { return additive_color; } -void setAdditiveColor(vec3 v) -{ -    additive_color     = v; -    vary_AdditiveColor = v; -} - -vec3 getAmblitColor() { return amblit_color; } -void setAmblitColor(vec3 v) { amblit_color = v; } - -vec3 getAtmosAttenuation() { return atmos_attenuation; } -void setAtmosAttenuation(vec3 v) -{ -    atmos_attenuation     = v; -    vary_AtmosAttenuation = v; -} - -vec3 getPositionEye() { return position_eye; } -void setPositionEye(vec3 v) { position_eye = v; } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl deleted file mode 100644 index f83434b7ec..0000000000 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl +++ /dev/null @@ -1,38 +0,0 @@ -/** - * @file class1\windlight\atmosphericVarsWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -VARYING vec3 vary_PositionEye; -VARYING vec3 vary_AdditiveColor; -VARYING vec3 vary_AtmosAttenuation; - -vec3 getSunlitColor() { return vec3(0, 0, 0); } - -vec3 getAmblitColor() { return vec3(0, 0, 0); } - -vec3 getAdditiveColor() { return vary_AdditiveColor; } - -vec3 getAtmosAttenuation() { return vary_AtmosAttenuation; } - -vec3 getPositionEye() { return vary_PositionEye; } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl deleted file mode 100644 index 65d1176777..0000000000 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl +++ /dev/null @@ -1,51 +0,0 @@ -/** - * @file class1\windlight\atmosphericVarsWaterV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -VARYING vec3 vary_PositionEye; -VARYING vec3 vary_AdditiveColor; -VARYING vec3 vary_AtmosAttenuation; - -vec3 atmos_attenuation; -vec3 sunlit_color; -vec3 amblit_color; - -vec3 getSunlitColor() { return sunlit_color; } -void setSunlitColor(vec3 v) { sunlit_color = v; } - -vec3 getAmblitColor() { return amblit_color; } -void setAmblitColor(vec3 v) { amblit_color = v; } - -vec3 getAdditiveColor() { return vary_AdditiveColor; } -void setAdditiveColor(vec3 v) { vary_AdditiveColor = v; } - -vec3 getAtmosAttenuation() { return atmos_attenuation; } -void setAtmosAttenuation(vec3 v) -{ -    atmos_attenuation     = v; -    vary_AtmosAttenuation = v; -} - -vec3 getPositionEye() { return vary_PositionEye; } -void setPositionEye(vec3 v) { vary_PositionEye = v; } diff --git a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl deleted file mode 100644 index b1db147572..0000000000 --- a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl +++ /dev/null @@ -1,50 +0,0 @@ -/**  - * @file class1\windlight\gammaF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ -  -vec3 scaleSoftClipFrag(vec3 light) -{ -	// For compatibility with lower cards. Do nothing. -	return light; -} - -/// Soft clips the light with a gamma correction -vec3 scaleSoftClip(vec3 light) -{ -	// For compatibility with lower cards. Do nothing -	return light; -} - -vec3 fullbrightScaleSoftClipFrag(vec3 light, vec3 additive, vec3 atten) -{ -	// For compatibility with lower cards. Do nothing -	return light; -} - -vec3 fullbrightScaleSoftClip(vec3 light) -{ -	// For compatibility with lower cards. Do nothing -    return light; -} - diff --git a/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl deleted file mode 100644 index fb864d1951..0000000000 --- a/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl +++ /dev/null @@ -1,54 +0,0 @@ -/**  - * @file class1/windlight/transportF.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten) -{ -    /* stub function for fallback compatibility on class1 hardware */ -	return light; -} - -vec3 atmosTransport(vec3 light) -{ -	/* stub function for fallback compatibility on class1 hardware */ -    return light; -} - -vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) -{ -    /* stub function for fallback compatibility on class1 hardware */ -    return light; -} - -vec3 fullbrightAtmosTransport(vec3 light) -{ -    /* stub function for fallback compatibility on class1 hardware */ -    return light; -} - -vec3 fullbrightShinyAtmosTransport(vec3 light) -{ -    /* stub function for fallback compatibility on class1 hardware */ -    return light; -} diff --git a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl deleted file mode 100644 index 563c5f562b..0000000000 --- a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl +++ /dev/null @@ -1,62 +0,0 @@ -/**  - * @file eyeballV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -uniform mat3 normal_matrix; -uniform mat4 texture_matrix0; -uniform mat4 modelview_matrix; -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec2 texcoord0; - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - - -vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor); -void calcAtmospherics(vec3 inPositionEye); - -void main() -{ -	//transform vertex -	vec3 pos = (modelview_matrix * vec4(position.xyz, 1.0)).xyz; -	gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); -	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; -		 -	vec3 norm = normalize(normal_matrix * normal); - -	calcAtmospherics(pos.xyz); -	 -	// vec4 specular = specularColor; -	vec4 specular = vec4(1.0); -	vec4 color = calcLightingSpecular(pos, norm, diffuse_color, specular); -			 -	vertex_color = color; -	 - -} - diff --git a/indra/newview/app_settings/shaders/class2/deferred/indirect.glsl b/indra/newview/app_settings/shaders/class2/deferred/indirect.glsl deleted file mode 100644 index 67b98e0fb1..0000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/indirect.glsl +++ /dev/null @@ -1,32 +0,0 @@ -/**  - * @file class2/deferred/indirect.glsl - * - * $LicenseInfo:firstyear=2018&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -float calcAmbientOcclusion(vec4 pos, vec3 norm, vec2 pos_screen); - -vec3 getIndirect(vec3 ambient, vec3 norm, vec4 pos, vec2 pos_screen) -{ -    return ambient * calcAmbientOcclusion(pos, norm, pos_screen); -} - diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl deleted file mode 100644 index ba419e7a65..0000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ /dev/null @@ -1,298 +0,0 @@ -/**  - * @file multiSpotLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ -  -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_shader_texture_lod : enable - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseRect; -uniform sampler2D specularRect; -uniform sampler2D depthMap; -uniform sampler2D normalMap; -uniform samplerCube environmentMap; -uniform sampler2D lightMap; -uniform sampler2D noiseMap; -uniform sampler2D projectionMap; -uniform sampler2D lightFunc; - -uniform mat4 proj_mat; //screen space to light space -uniform float proj_near; //near clip for projection -uniform vec3 proj_p; //plane projection is emitting from (in screen space) -uniform vec3 proj_n; -uniform float proj_focus; //distance from plane to begin blurring -uniform float proj_lod;  //(number of mips in proj map) -uniform float proj_range; //range between near clip and far clip plane of projection -uniform float proj_ambient_lod; -uniform float proj_ambiance; -uniform float near_clip; -uniform float far_clip; - -uniform vec3 proj_origin; //origin of projection to be used for angular attenuation -uniform float sun_wash; -uniform int proj_shadow_idx; -uniform float shadow_fade; - -uniform vec3 center; -uniform float size; -uniform vec3 color; -uniform float falloff; - -VARYING vec4 vary_fragcoord; -uniform vec2 screen_res; - -uniform mat4 inv_proj; - -vec3 srgb_to_linear(vec3 cs); -vec3 getNorm(vec2 pos_screen); - -vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) -{ -    vec4 ret = texture2DLod(projectionMap, tc, lod); -    ret.rgb = srgb_to_linear(ret.rgb); -    vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); -     -    float det = min(lod/(proj_lod*0.5), 1.0); -     -    float d = min(dist.x, dist.y); -     -    d *= min(1, d * (proj_lod - lod)); -     -    float edge = 0.25*det; -     -    ret *= clamp(d/edge, 0.0, 1.0); -     -    return ret; -} - -vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) -{ -    vec4 ret = texture2DLod(projectionMap, tc, lod); -    ret.rgb = srgb_to_linear(ret.rgb); - -    vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); -     -    float det = min(lod/(proj_lod*0.5), 1.0); -     -    float d = min(dist.x, dist.y); -     -    float edge = 0.25*det; -         -    ret *= clamp(d/edge, 0.0, 1.0); -     -    return ret; -} - -vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) -{ -    vec4 ret = texture2DLod(projectionMap, tc, lod); -    ret.rgb = srgb_to_linear(ret.rgb); - -    vec2 dist = tc-vec2(0.5); -     -    float d = dot(dist,dist); -         -    ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); -     -    return ret; -} - -vec4 getPosition(vec2 pos_screen); - -void main()  -{ - -    vec3 col = vec3(0,0,0); - -#if defined(LOCAL_LIGHT_KILL) -    discard; -#else -    vec4 frag = vary_fragcoord; -    frag.xyz /= frag.w; -    frag.xyz = frag.xyz*0.5+0.5; -     -    vec3 pos = getPosition(frag.xy).xyz; -    vec3 lv = center.xyz-pos.xyz; -    float dist = length(lv); - -    if (dist >= size) -    { -        discard; -    } -    dist /= size; - -    float shadow = 1.0; -     -    if (proj_shadow_idx >= 0) -    { -        vec4 shd = texture2D(lightMap, frag.xy); -        shadow = (proj_shadow_idx==0)?shd.b:shd.a; -        shadow += shadow_fade; -        shadow = clamp(shadow, 0.0, 1.0);         -    } -     -    vec3 norm = texture2D(normalMap, frag.xy).xyz; -     -    float envIntensity = norm.z; - -    norm = getNorm(frag.xy); -     -    norm = normalize(norm); -    float l_dist = -dot(lv, proj_n); -     -    vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); -    if (proj_tc.z < 0.0) -    { -        discard; -    } -     -    proj_tc.xyz /= proj_tc.w; -     -    float fa = falloff+1.0; -    float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0); -    dist_atten *= dist_atten; -    dist_atten *= 2.0; -    if (dist_atten <= 0.0) -    { -        discard; -    } -     -    lv = proj_origin-pos.xyz; -    lv = normalize(lv); -    float da = dot(norm, lv); -         -    vec3 diff_tex = texture2D(diffuseRect, frag.xy).rgb; -  -    vec4 spec = texture2D(specularRect, frag.xy); - -    vec3 dlit = vec3(0, 0, 0); - -    float noise = texture2D(noiseMap, frag.xy).b; -    if (proj_tc.z > 0.0 && -        proj_tc.x < 1.0 && -        proj_tc.y < 1.0 && -        proj_tc.x > 0.0 && -        proj_tc.y > 0.0) -    { -        float amb_da = proj_ambiance; -        float lit = 0.0; - -        if (da > 0.0) -        { -            lit = da * dist_atten * noise; - -            float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); -            float lod = diff * proj_lod; -             -            vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); -         -            dlit = color.rgb * plcol.rgb * plcol.a; -             -            col = dlit*lit*diff_tex*shadow; - -            // unshadowed for consistency between forward and deferred? -            amb_da += (da*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance; -        } -         -        //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); -        vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); - -        // use unshadowed for consistency between forward and deferred? -        amb_da += (da*da*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance; -        amb_da *= dist_atten * noise; -        amb_da = min(amb_da, 1.0-lit); - -        col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; -    } -     - -    if (spec.a > 0.0) -    { -        vec3 npos = -normalize(pos); -        dlit *= min(da*6.0, 1.0) * dist_atten; - -        //vec3 ref = dot(pos+lv, norm); -        vec3 h = normalize(lv+npos); -        float nh = dot(norm, h); -        float nv = dot(norm, npos); -        float vh = dot(npos, h); -        float sa = nh; -        float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; - -        float gtdenom = 2 * nh; -        float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); -                                 -        if (nh > 0.0) -        { -            float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); -            vec3 speccol = dlit*scol*spec.rgb*shadow; -            speccol = clamp(speccol, vec3(0), vec3(1)); -            col += speccol; -        } -    }    - -    if (envIntensity > 0.0) -    { -        vec3 ref = reflect(normalize(pos), norm); -         -        //project from point pos in direction ref to plane proj_p, proj_n -        vec3 pdelta = proj_p-pos; -        float ds = dot(ref, proj_n); -         -        if (ds < 0.0) -        { -            vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; -             -            vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); - -            if (stc.z > 0.0) -            { -                stc /= stc.w; -                                 -                if (stc.x < 1.0 && -                    stc.y < 1.0 && -                    stc.x > 0.0 && -                    stc.y > 0.0) -                { -                    col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * shadow * envIntensity; -                } -            } -        } -    } -#endif - -    //not sure why, but this line prevents MATBUG-194 -    col = max(col, vec3(0.0)); - -    //output linear -    frag_color.rgb = col; -    frag_color.a = 0.0; -} diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl deleted file mode 100644 index fab227f5a4..0000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ /dev/null @@ -1,159 +0,0 @@ -/** - * @file class2/deferred/softenLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_shader_texture_lod : enable - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseRect; -uniform sampler2D specularRect; -uniform sampler2D normalMap; -uniform sampler2D lightMap; -uniform sampler2D depthMap; -uniform samplerCube   environmentMap; -uniform sampler2D     lightFunc; - -uniform float blur_size; -uniform float blur_fidelity; - -// Inputs -uniform mat3 env_mat; - -uniform vec3 sun_dir; -uniform vec3 moon_dir; -uniform int  sun_up_factor; -VARYING vec2 vary_fragcoord; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -vec3 getNorm(vec2 pos_screen); -vec4 getPositionWithDepth(vec2 pos_screen, float depth); -float getDepth(vec2 pos_screen); - -void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao); -float getAmbientClamp(); -vec3  atmosFragLighting(vec3 l, vec3 additive, vec3 atten); -vec3  scaleSoftClipFrag(vec3 l); -vec3  fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten); -vec3  fullbrightScaleSoftClip(vec3 light); - -vec3 linear_to_srgb(vec3 c); -vec3 srgb_to_linear(vec3 c); - -#ifdef WATER_FOG -vec4 applyWaterFogView(vec3 pos, vec4 color); -#endif - -void main() -{ -    vec2  tc           = vary_fragcoord.xy; -    float depth        = getDepth(tc.xy); -    vec4  pos          = getPositionWithDepth(tc, depth); -    vec4  norm         = texture2D(normalMap, tc); -    float envIntensity = norm.z; -    norm.xyz           = getNorm(tc); - -    vec3  light_dir   = (sun_up_factor == 1) ? sun_dir : moon_dir; -    float da          = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0); -    float light_gamma = 1.0 / 1.3; -    da                = pow(da, light_gamma); - -    vec4 diffuse     = texture2D(diffuseRect, tc); -         diffuse.rgb = linear_to_srgb(diffuse.rgb); // SL-14035 -    vec4 spec        = texture2D(specularRect, vary_fragcoord.xy); - -    vec2 scol_ambocc = texture2D(lightMap, vary_fragcoord.xy).rg; -    scol_ambocc      = pow(scol_ambocc, vec2(light_gamma)); -    float scol       = max(scol_ambocc.r, diffuse.a); -    float ambocc     = scol_ambocc.g; - -    vec3  color = vec3(0); -    float bloom = 0.0; - -    vec3 sunlit; -    vec3 amblit; -    vec3 additive; -    vec3 atten; -    calcAtmosphericVars(pos.xyz, light_dir, ambocc, sunlit, amblit, additive, atten, true); - -    color.rgb = amblit; - -    float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); -    ambient *= 0.5; -    ambient *= ambient; -    ambient = (1.0 - ambient); -    color.rgb *= ambient; - -    vec3 sun_contrib = min(da, scol) * sunlit; -    color.rgb += sun_contrib; -    color.rgb *= diffuse.rgb; - -    vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); - -    if (spec.a > 0.0)  // specular reflection -    { -        float sa        = dot(refnormpersp, light_dir.xyz); -        vec3  dumbshiny = sunlit * scol * (texture2D(lightFunc, vec2(sa, spec.a)).r); - -        // add the two types of shiny together -        vec3 spec_contrib = dumbshiny * spec.rgb; -        bloom             = dot(spec_contrib, spec_contrib) / 6; -        color.rgb += spec_contrib; -    } - -    color.rgb = mix(color.rgb, diffuse.rgb, diffuse.a); - -    if (envIntensity > 0.0) -    {  // add environmentmap -        vec3 env_vec         = env_mat * refnormpersp; -        vec3 reflected_color = textureCube(environmentMap, env_vec).rgb; -        color                = mix(color.rgb, reflected_color, envIntensity); -    } - -    if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS)) -    { -        color = mix(atmosFragLighting(color, additive, atten), fullbrightAtmosTransportFrag(color, additive, atten), diffuse.a); -        color = mix(scaleSoftClipFrag(color), fullbrightScaleSoftClip(color), diffuse.a); -    } - -#ifdef WATER_FOG -    vec4 fogged = applyWaterFogView(pos.xyz, vec4(color, bloom)); -    color       = fogged.rgb; -    bloom       = fogged.a; -#endif - -    // convert to linear as fullscreen lights need to sum in linear colorspace -    // and will be gamma (re)corrected downstream... -    frag_color.rgb = pos.xyz;// srgb_to_linear(color.rgb); -    frag_color.a   = bloom; -} diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl deleted file mode 100644 index e6a627fbf7..0000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ /dev/null @@ -1,292 +0,0 @@ -/**  - * @file spotLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ -  -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_shader_texture_lod : enable - -/*[EXTRA_CODE_HERE]*/ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -uniform sampler2D diffuseRect; -uniform sampler2D specularRect; -uniform sampler2D depthMap; -uniform sampler2D normalMap; -uniform samplerCube environmentMap; -uniform sampler2D lightMap; -uniform sampler2D noiseMap; -uniform sampler2D projectionMap; -uniform sampler2D lightFunc; - -uniform mat4 proj_mat; //screen space to light space -uniform float proj_near; //near clip for projection -uniform vec3 proj_p; //plane projection is emitting from (in screen space) -uniform vec3 proj_n; -uniform float proj_focus; //distance from plane to begin blurring -uniform float proj_lod;  //(number of mips in proj map) -uniform float proj_range; //range between near clip and far clip plane of projection -uniform float proj_ambient_lod; -uniform float proj_ambiance; -uniform float near_clip; -uniform float far_clip; - -uniform vec3 proj_origin; //origin of projection to be used for angular attenuation -uniform float sun_wash; -uniform int proj_shadow_idx; -uniform float shadow_fade; - -uniform float size; -uniform vec3 color; -uniform float falloff; - -VARYING vec3 trans_center; -VARYING vec4 vary_fragcoord; -uniform vec2 screen_res; - -uniform mat4 inv_proj; - -vec3 getNorm(vec2 pos_screen); -vec3 srgb_to_linear(vec3 c); - -vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) -{ -	vec4 ret = texture2DLod(projectionMap, tc, lod); -	ret.rgb = srgb_to_linear(ret.rgb); - -	vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); -	 -	float det = min(lod/(proj_lod*0.5), 1.0); -	 -	float d = min(dist.x, dist.y); -     -    d *= min(1, d * (proj_lod - lod)); -	 -	float edge = 0.25*det; -     -	ret *= clamp(d/edge, 0.0, 1.0); -	 -	return ret; -} - -vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) -{ -	vec4 ret = texture2DLod(projectionMap, tc, lod); -	ret.rgb = srgb_to_linear(ret.rgb); -	 -	vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); -	 -	float det = min(lod/(proj_lod*0.5), 1.0); -	 -	float d = min(dist.x, dist.y); -	 -	float edge = 0.25*det; -		 -	ret *= clamp(d/edge, 0.0, 1.0); -	 -	return ret; -} - -vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) -{ -	vec4 ret = texture2DLod(projectionMap, tc, lod); -	ret.rgb = srgb_to_linear(ret.rgb); -	 -	vec2 dist = tc-vec2(0.5); -	 -	float d = dot(dist,dist); -		 -	ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); -	 -	return ret; -} - -vec4 getPosition(vec2 pos_screen); - -void main()  -{ -	vec3 col = vec3(0,0,0); - -#if defined(LOCAL_LIGHT_KILL) -    discard; -#else -	vec4 frag = vary_fragcoord; -	frag.xyz /= frag.w; -	frag.xyz = frag.xyz*0.5+0.5; -	 -	vec3 pos = getPosition(frag.xy).xyz; -	vec3 lv = trans_center.xyz-pos.xyz; -	float dist = length(lv); - -    if (dist >= size) -    { -        discard; -    } -	dist /= size; - -	float shadow = 1.0; -	 -	if (proj_shadow_idx >= 0) -	{ -		vec4 shd = texture2D(lightMap, frag.xy); -        shadow = (proj_shadow_idx == 0) ? shd.b : shd.a; -        shadow += shadow_fade; -		shadow = clamp(shadow, 0.0, 1.0);         -	} -	 -	vec3 norm = texture2D(normalMap, frag.xy).xyz; -	float envIntensity = norm.z; -	norm = getNorm(frag.xy); -	 -	norm = normalize(norm); -	float l_dist = -dot(lv, proj_n); -	 -	vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); -	if (proj_tc.z < 0.0) -	{ -		discard; -	} -	 -	proj_tc.xyz /= proj_tc.w; -	 -	float fa = falloff+1.0; -	float dist_atten = min(1.0-(dist-1.0*(1.0-fa))/fa, 1.0); -	dist_atten *= dist_atten; -	dist_atten *= 2.0; - -	if (dist_atten <= 0.0) -	{ -		discard; -	} -	 -	lv = proj_origin-pos.xyz; -	lv = normalize(lv); -	float da = dot(norm, lv); -		 -	vec3 diff_tex = texture2D(diffuseRect, frag.xy).rgb; -	vec4 spec = texture2D(specularRect, frag.xy); -	vec3 dlit = vec3(0, 0, 0); - -	float noise = texture2D(noiseMap, frag.xy).b; -	if (proj_tc.z > 0.0 && -		proj_tc.x < 1.0 && -		proj_tc.y < 1.0 && -		proj_tc.x > 0.0 && -		proj_tc.y > 0.0) -	{ -		float amb_da = proj_ambiance; -		float lit = 0.0; -		 -		if (da > 0.0) -		{ -			lit = da * dist_atten * noise; - -			float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); -			float lod = diff * proj_lod; -			 -			vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); -		 -			dlit = color.rgb * plcol.rgb * plcol.a; -		 -			col = dlit*lit*diff_tex*shadow; - -			amb_da += (da*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance; -		} -		 -		//float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); -		vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); -							 -		amb_da += (da*da*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance; -		amb_da *= dist_atten * noise; -		amb_da = min(amb_da, 1.0-lit); -	 -	    col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; -	} - -	if (spec.a > 0.0) -	{ -		dlit *= min(da*6.0, 1.0) * dist_atten; -		vec3 npos = -normalize(pos); - -		//vec3 ref = dot(pos+lv, norm); -		vec3 h = normalize(lv+npos); -		float nh = dot(norm, h); -		float nv = dot(norm, npos); -		float vh = dot(npos, h); -		float sa = nh; -		float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; - -		float gtdenom = 2 * nh; -		float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); -								 -		if (nh > 0.0) -		{ -			float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); -			vec3 speccol = dlit*scol*spec.rgb*shadow; -            speccol = clamp(speccol, vec3(0), vec3(1)); -			col += speccol; -		} -	}	 - -	if (envIntensity > 0.0) -	{ -		vec3 ref = reflect(normalize(pos), norm); -		 -		//project from point pos in direction ref to plane proj_p, proj_n -		vec3 pdelta = proj_p-pos; -		float ds = dot(ref, proj_n); -		 -		if (ds < 0.0) -		{ -			vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; -			 -			vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); - -			if (stc.z > 0.0) -			{ -				stc /= stc.w; -								 -				if (stc.x < 1.0 && -					stc.y < 1.0 && -					stc.x > 0.0 && -					stc.y > 0.0) -				{ -					col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * shadow * envIntensity; -				} -			} -		} -	} -#endif -	 -	//not sure why, but this line prevents MATBUG-194 -	col = max(col, vec3(0.0)); - -	//output linear colors as gamma correction happens down stream -	frag_color.rgb = col;	 -	frag_color.a = 0.0; -} diff --git a/indra/newview/app_settings/shaders/class2/environment/waterF.glsl b/indra/newview/app_settings/shaders/class2/environment/waterF.glsl deleted file mode 100644 index d485379a56..0000000000 --- a/indra/newview/app_settings/shaders/class2/environment/waterF.glsl +++ /dev/null @@ -1,170 +0,0 @@ -/**  - * @file waterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ - -//class2/environment/waterF.glsl - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif - -vec3 scaleSoftClip(vec3 inColor); -vec3 atmosTransport(vec3 inColor); - -uniform sampler2D bumpMap; -uniform sampler2D bumpMap2; -uniform float     blend_factor; -uniform sampler2D screenTex; -uniform sampler2D refTex; - -uniform float sunAngle; -uniform float sunAngle2; -uniform vec3 lightDir; -uniform vec3 specular; -uniform float lightExp; -uniform float refScale; -uniform float kd; -uniform vec2 screenRes; -uniform vec3 normScale; -uniform float fresnelScale; -uniform float fresnelOffset; -uniform float blurMultiplier; - - -//bigWave is (refCoord.w, view.w); -VARYING vec4 refCoord; -VARYING vec4 littleWave; -VARYING vec4 view; - -vec3 BlendNormal(vec3 bump1, vec3 bump2) -{ -    vec3 n = mix(bump1, bump2, blend_factor); -    return n; -} - - -void main()  -{ -	vec4 color; -	 -	float dist = length(view.xy); -	 -	//normalize view vector -	vec3 viewVec = normalize(view.xyz); -	 -	//get wave normals -    vec2 bigwave = vec2(refCoord.w, view.w); -    vec3 wave1_a = texture2D(bumpMap, bigwave      ).xyz*2.0-1.0; -    vec3 wave2_a = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0; -    vec3 wave3_a = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0; - - -    vec3 wave1_b = texture2D(bumpMap2, bigwave      ).xyz*2.0-1.0; -    vec3 wave2_b = texture2D(bumpMap2, littleWave.xy).xyz*2.0-1.0; -    vec3 wave3_b = texture2D(bumpMap2, littleWave.zw).xyz*2.0-1.0; - -    vec3 wave1 = BlendNormal(wave1_a, wave1_b); -    vec3 wave2 = BlendNormal(wave2_a, wave2_b); -    vec3 wave3 = BlendNormal(wave3_a, wave3_b); - - -	//get base fresnel components	 -	 -	vec3 df = vec3( -					dot(viewVec, wave1), -					dot(viewVec, (wave2 + wave3) * 0.5), -					dot(viewVec, wave3) -				 ) * fresnelScale + fresnelOffset; -	df *= df; -		     -	vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5; -	 -	float dist2 = dist; -	dist = max(dist, 5.0); -	 -	float dmod = sqrt(dist); -	 -	vec2 dmod_scale = vec2(dmod*dmod, dmod); -	 -	//get reflected color -	vec2 refdistort1 = wave1.xy*normScale.x; -	vec2 refvec1 = distort+refdistort1/dmod_scale; -	vec4 refcol1 = texture2D(refTex, refvec1); -	 -	vec2 refdistort2 = wave2.xy*normScale.y; -	vec2 refvec2 = distort+refdistort2/dmod_scale; -	vec4 refcol2 = texture2D(refTex, refvec2); -	 -	vec2 refdistort3 = wave3.xy*normScale.z; -	vec2 refvec3 = distort+refdistort3/dmod_scale; -	vec4 refcol3 = texture2D(refTex, refvec3); - -	vec4 refcol = refcol1 + refcol2 + refcol3; -	float df1 = df.x + df.y + df.z; -	refcol *= df1 * 0.333; -	 -	vec3 wavef = (wave1 + wave2 * 0.4 + wave3 * 0.6) * 0.5; -	 -	wavef.z *= max(-viewVec.z, 0.1); -	wavef = normalize(wavef); -	 -	float df2 = dot(viewVec, wavef) * fresnelScale+fresnelOffset; -	 -	vec2 refdistort4 = wavef.xy*0.125; -	refdistort4.y -= abs(refdistort4.y); -	vec2 refvec4 = distort+refdistort4/dmod; -	float dweight = min(dist2*blurMultiplier, 1.0); -	vec4 baseCol = texture2D(refTex, refvec4); -	refcol = mix(baseCol*df2, refcol, dweight); - -	//get specular component -	float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0); -		 -	//harden specular -	spec = pow(spec, 128.0); - -	//figure out distortion vector (ripply)    -	vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0); -		 -	vec4 fb = texture2D(screenTex, distort2); -	 -	//mix with reflection -	// Note we actually want to use just df1, but multiplying by 0.999999 gets around and nvidia compiler bug -	color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999); -	color.rgb += spec * specular; -	 -	color.rgb = atmosTransport(color.rgb); -	color.rgb = scaleSoftClip(color.rgb); -	color.a = spec * sunAngle2; -	 -	frag_color = color; - -#if defined(WATER_EDGE) -    gl_FragDepth = 0.9999847f; -#endif -	 -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl deleted file mode 100644 index 89d9d1bde3..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl +++ /dev/null @@ -1,64 +0,0 @@ -/** - * @file class2\lighting\sumLightsSpecularV.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ -  - - -float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da); -vec3 calcPointLightSpecular(inout vec4 specular, vec3 view, vec3 v, vec3 n, vec3 l, float r, float pw, vec3 lightCol); - -vec3 atmosAmbient(); -vec3 atmosAffectDirectionalLight(float lightIntensity); -vec3 atmosGetDiffuseSunlightColor(); -vec3 scaleDownLight(vec3 light); - -uniform vec4 light_position[8]; -uniform vec4 light_attenuation[8];  -uniform vec3 light_diffuse[8]; - -vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor) -{ -	vec4 col = vec4(0.0, 0.0, 0.0, color.a); -	 -	vec3 view = normalize(pos); -	 -	/// collect all the specular values from each calcXXXLightSpecular() function -	vec4 specularSum = vec4(0.0); -	 -	// Collect normal lights (need to be divided by two, as we later multiply by 2) -	col.rgb += light_diffuse[1].rgb * calcDirectionalLightSpecular(specularColor, view, norm, light_position[1].xyz,light_diffuse[1].rgb, 1.0); -	col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[2].xyz, light_attenuation[2].x, light_attenuation[2].y, light_diffuse[2].rgb);  -	col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[3].xyz, light_attenuation[3].x, light_attenuation[3].y, light_diffuse[3].rgb);  -	col.rgb = scaleDownLight(col.rgb); -						 -	// Add windlight lights -	col.rgb += atmosAmbient(); -	col.rgb += atmosAffectDirectionalLight(calcDirectionalLightSpecular(specularSum, view, norm, light_position[0].xyz, atmosGetDiffuseSunlightColor(), 1.0)); - -	col.rgb = min(col.rgb*color.rgb, 1.0); -	specularColor.rgb = min(specularColor.rgb*specularSum.rgb, 1.0); -	col.rgb += specularColor.rgb; - -	return col;	 -} diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl deleted file mode 100644 index 30ca88afd2..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl +++ /dev/null @@ -1,60 +0,0 @@ -/** - * @file class2\lighting\sumLightsV.glsl - * - * $LicenseInfo:firstyear=2005&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2005, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ -  -float calcDirectionalLight(vec3 n, vec3 l); -float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight); - -vec3 atmosAffectDirectionalLight(float lightIntensity); -vec3 scaleDownLight(vec3 light); - -uniform vec4 light_position[8]; -uniform vec3 light_direction[8]; -uniform vec3 light_attenuation[8];  -uniform vec3 light_diffuse[8]; - -vec4 sumLights(vec3 pos, vec3 norm, vec4 color) -{ -	vec4 col = vec4(0.0, 0.0, 0.0, color.a); -	 -	// Collect normal lights (need to be divided by two, as we later multiply by 2) -	col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz); -	col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); -	col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); -	col.rgb = scaleDownLight(col.rgb); - -#if defined(LOCAL_LIGHT_KILL) -    col.rgb = vec3(0); -i#endif - -	// Add windlight lights -	col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz)); - -#if !defined(SUNLIGHT_KILL) -	col.rgb = min(col.rgb*color.rgb, 1.0); -#endif - -	return col;	 -} - | 
