diff options
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 134 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl | 37 |
2 files changed, 157 insertions, 14 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index f8487c020e..3156439181 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -368,6 +368,17 @@ <key>Value</key> <real>0.5</real> </map> + <key>AudioLevelWind</key> + <map> + <key>Comment</key> + <string>Audio level of wind noise when standing still</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> <key>AudioStreamingMedia</key> <map> <key>Comment</key> @@ -6416,6 +6427,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>PlaySoundChatMention</key> + <map> + <key>Comment</key> + <string>Plays a sound when got mentioned in a chat</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>PluginAttachDebuggerToPlugins</key> <map> <key>Comment</key> @@ -7885,7 +7907,7 @@ <key>RenderMinFreeMainMemoryThreshold</key> <map> <key>Comment</key> - <string>Minimum of available physical memory in MB before textures get scaled down</string> + <string>If available free physical memory is below this value textures get agresively scaled down</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -9628,6 +9650,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderBalanceInSnapshot</key> + <map> + <key>Comment</key> + <string>Display L$ balance in snapshot</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderUIBuffer</key> <map> <key>Comment</key> @@ -10063,6 +10096,83 @@ <key>Value</key> <string>https://megapahit.com/enter_bug.cgi?product=Viewer</string> </map> + <key>RestrainedLove</key> + <map> + <key>Comment</key> + <string>Toggles RLVa features (requires restart)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <boolean>0</boolean> + </map> + <key>RestrainedLoveDebug</key> + <map> + <key>Comment</key> + <string>Toggles RLVa debug mode (displays the commands when in debug mode)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <boolean>0</boolean> + </map> + <key>RLVaBlockedExperiences</key> + <map> + <key>Comment</key> + <string>List of experiences blocked from interacting with RLVa</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>bfe25fb4-222c-11e5-85a2-fa4c4ccaa202</string> + </map> + <key>RLVaDebugHideUnsetDuplicate</key> + <map> + <key>Comment</key> + <string>Suppresses reporting "unset" or "duplicate" command restrictions when RestrainedLoveDebug is TRUE</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <boolean>0</boolean> + </map> + <key>RLVaEnableTemporaryAttachments</key> + <map> + <key>Comment</key> + <string>Allows temporary attachments (regardless of origin) to issue RLV commands</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <boolean>1</boolean> + </map> + <key>RLVaExperimentalCommands</key> + <map> + <key>Comment</key> + <string>Enables the experimental command set</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <boolean>1</boolean> + </map> + <key>RLVaTopLevelMenu</key> + <map> + <key>Comment</key> + <string>Show the RLVa specific menu as a top level menu</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <boolean>1</boolean> + </map> <key>RevokePermsOnStopAnimation</key> <map> <key>Comment</key> @@ -12439,6 +12549,28 @@ <key>Value</key> <string>2ca849ba-2885-4bc3-90ef-d4987a5b983a</string> </map> + <key>UISndChatMention</key> + <map> + <key>Comment</key> + <string>Sound file for chat mention(uuid for sound asset)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>03e77cb5-592c-5b33-d271-2e46497c3fb3</string> + </map> + <key>UISndChatPing</key> + <map> + <key>Comment</key> + <string>Sound file for chat ping(uuid for sound asset)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>7dd36df6-2624-5438-f988-fdf8588a0ad9</string> + </map> <key>UISndClick</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl b/indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl index a63b8d7c2b..774ccb6baf 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl @@ -117,27 +117,34 @@ uniform float exposure; uniform float tonemap_mix; uniform int tonemap_type; + vec3 toneMap(vec3 color) { #ifndef NO_POST - float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r; - - color *= exposure * exp_scale; + vec3 linear_input_color = color; - vec3 clamped_color = clamp(color.rgb, vec3(0.0), vec3(1.0)); + float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r; + float final_exposure = exposure * exp_scale; + vec3 exposed_color = color * final_exposure; + vec3 tonemapped_color = exposed_color; switch(tonemap_type) { case 0: - color = PBRNeutralToneMapping(color); + tonemapped_color = PBRNeutralToneMapping(exposed_color); break; case 1: - color = toneMapACES_Hill(color); + tonemapped_color = toneMapACES_Hill(exposed_color); break; } - // mix tonemapped and linear here to provide adjustment - color = mix(clamped_color, color, tonemap_mix); + vec3 exposed_linear_input = linear_input_color * final_exposure; + color = mix(exposed_linear_input, tonemapped_color, tonemap_mix); + + color = clamp(color, 0.0, 1.0); +#else + color *= exposure * texture(exposureMap, vec2(0.5,0.5)).r; + color = clamp(color, 0.0, 1.0); #endif return color; @@ -147,20 +154,24 @@ vec3 toneMap(vec3 color) vec3 toneMapNoExposure(vec3 color) { #ifndef NO_POST - vec3 clamped_color = clamp(color.rgb, vec3(0.0), vec3(1.0)); + vec3 linear_input_color = color; + vec3 tonemapped_color = color; switch(tonemap_type) { case 0: - color = PBRNeutralToneMapping(color); + tonemapped_color = PBRNeutralToneMapping(color); break; case 1: - color = toneMapACES_Hill(color); + tonemapped_color = toneMapACES_Hill(color); break; } - // mix tonemapped and linear here to provide adjustment - color = mix(clamped_color, color, tonemap_mix); + color = mix(linear_input_color, tonemapped_color, tonemap_mix); + + color = clamp(color, 0.0, 1.0); +#else + color = clamp(color, 0.0, 1.0); #endif return color; |