diff options
Diffstat (limited to 'indra/newview/app_settings/shaders')
4 files changed, 6 insertions, 6 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 53a2a13392..4d01eeb64e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -128,7 +128,7 @@ void main()  				if (sa > 0.0)  				{ -					sa = texture2D(lightFunc,vec2(sa, spec.a)).r * min(dist_atten*4.0, 1.0); +					sa = 6 * texture2D(lightFunc, vec2(sa, spec.a)).r * min(dist_atten*4.0, 1.0);  					sa *= noise;  					col += da*sa*light_col[i].rgb*spec.rgb;  				} diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index a5e04fba57..19800a8b8e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -109,7 +109,7 @@ void main()  		float sa = dot(normalize(lv-normalize(pos)),norm);  		if (sa > 0.0)  		{ -			sa = texture2D(lightFunc, vec2(sa, spec.a)).r * min(dist_atten*4.0, 1.0); +			sa = 6 * texture2D(lightFunc, vec2(sa, spec.a)).r * min(dist_atten*4.0, 1.0);  			sa *= noise;  			col += da*sa*color.rgb*spec.rgb;  		} diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index b5501c2820..66e3cf6d13 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -301,11 +301,11 @@ void main()  			//  			vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));  			float sa = dot(refnormpersp, sun_dir.xyz); -			vec3 dumbshiny = vary_SunlitColor*texture2D(lightFunc, vec2(sa, spec.a)).r; +			vec3 dumbshiny = vary_SunlitColor*(6 * texture2D(lightFunc, vec2(sa, spec.a)).r);  			// add the two types of shiny together  			vec3 spec_contrib = dumbshiny * spec.rgb; -			bloom = dot(spec_contrib, spec_contrib); +			bloom = dot(spec_contrib, spec_contrib) / 4;  			col += spec_contrib;  			//add environmentmap diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 61a7f1e32f..a137bea30f 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -309,11 +309,11 @@ void main()  			//  			vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));  			float sa = dot(refnormpersp, sun_dir.xyz); -			vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).r; +			vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*(6 * texture2D(lightFunc, vec2(sa, spec.a)).r);  			// add the two types of shiny together  			vec3 spec_contrib = dumbshiny * spec.rgb; -			bloom = dot(spec_contrib, spec_contrib); +			bloom = dot(spec_contrib, spec_contrib) / 4;  			col += spec_contrib;  			//add environmentmap | 
