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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialV.glsl9
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl8
2 files changed, 5 insertions, 12 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
index e44a6fcec8..393d1e69da 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
@@ -43,10 +43,10 @@ uniform mat4 modelview_projection_matrix;
uniform mat4 modelview_matrix;
#endif
-#endif
-
VARYING vec3 vary_position;
+#endif
+
uniform mat4 texture_matrix0;
ATTRIBUTE vec3 position;
@@ -84,14 +84,15 @@ void main()
mat = modelview_matrix * mat;
vec3 pos = (mat*vec4(position.xyz,1.0)).xyz;
- vary_position = pos;
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
+ vary_position = pos;
+#endif
gl_Position = projection_matrix*vec4(pos,1.0);
#else
//transform vertex
- vary_position = (modelview_projection_matrix * vec4(position.xyz, 1.0)).xyz;
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
#endif
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 4464358b1e..08aaa2237d 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -133,13 +133,6 @@ vec4 getPosition(vec2 pos_screen)
return getPosition_d(pos_screen, depth);
}
-#ifdef WATER_FOG
-vec3 getPositionEye();
-vec3 getSunlitColor();
-vec3 getAmblitColor();
-vec3 getAdditiveColor();
-vec3 getAtmosAttenuation();
-#else
vec3 getPositionEye()
{
return vary_PositionEye;
@@ -160,7 +153,6 @@ vec3 getAtmosAttenuation()
{
return vary_AtmosAttenuation;
}
-#endif
void setPositionEye(vec3 v)
{