diff options
Diffstat (limited to 'indra/newview/app_settings/shaders')
3 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl index b633813819..feaf562686 100644 --- a/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl @@ -196,7 +196,7 @@ vec4 filterColor(vec3 N) // apply the bias to the lod lod += u_lodBias; - lod = clamp(lod, 0, 7); + lod = clamp(lod, 0, 6); // sample lambertian at a lower resolution to avoid fireflies vec4 lambertian = textureLod(reflectionProbes, vec4(H, sourceIdx), lod); diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl index f4879b52de..32f157e9d2 100644 --- a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl @@ -127,7 +127,7 @@ vec4 prefilterEnvMap(vec3 R) float envMapDim = 256.0; int numSamples = 4; - float numMips = 7.0; + float numMips = 6.0; float roughness = mipLevel/numMips; @@ -151,7 +151,7 @@ vec4 prefilterEnvMap(vec3 R) // Solid angle of 1 pixel across all cube faces float omegaP = 4.0 * PI / (6.0 * envMapDim * envMapDim); // Biased (+1.0) mip level for better result - float mip = roughness == 0.0 ? 0.0 : clamp(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f, 7.f); + float mip = roughness == 0.0 ? 0.0 : clamp(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f, numMips); //float mip = clamp(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f, 7.f); color += textureLod(reflectionProbes, vec4(L,sourceIdx), mip) * dotNL; totalWeight += dotNL; diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl index 211e1f5d8d..ca436033f1 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl @@ -507,7 +507,7 @@ void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, vec3 pos, vec3 norm, float glossiness, bool errorCorrect) { // TODO - don't hard code lods - float reflection_lods = 7; + float reflection_lods = 6; preProbeSample(pos); vec3 refnormpersp = reflect(pos.xyz, norm.xyz); |