diff options
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index 1c29dae5f7..6e38caf5ef 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -14,14 +14,15 @@ varying vec3 vary_mat2; void main() { - vec3 col = texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; + vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; vec3 norm = texture2D(bumpMap, gl_TexCoord[0].xy).rgb * 2.0 - 1.0; vec3 tnorm = vec3(dot(norm,vary_mat0), - dot(norm,vary_mat1), - dot(norm,vary_mat2)); + dot(norm,vary_mat1), + dot(norm,vary_mat2)); - gl_FragData[0] = vec4(gl_Color.rgb*col, 0.0); - gl_FragData[1] = vec4(col*gl_Color.a, gl_Color.a); + gl_FragData[0] = vec4(col, 0.0); + gl_FragData[1] = gl_Color.aaaa; // spec + //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested gl_FragData[2] = vec4(normalize(tnorm)*0.5+0.5, 0.0); } |