diff options
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl | 109 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl | 54 |
2 files changed, 163 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl new file mode 100644 index 0000000000..cb9cc4958a --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl @@ -0,0 +1,109 @@ +/** + * @file pbropaqueF.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +#define DEBUG_BASIC 1 +#define DEBUG_COLOR 0 +#define DEBUG_NORMAL 0 +#define DEBUG_POSITION 0 +#define DEBUG_REFLECT_VEC 0 +#define DEBUG_REFLECT_COLOR 0 + +#ifdef HAS_SPECULAR_MAP +uniform sampler2D specularMap; +#endif +uniform samplerCube environmentMap; +uniform mat3 env_mat; + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData +#endif + +VARYING vec3 vary_position; +VARYING vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +#ifdef HAS_SPECULAR_MAP +VARYING vec2 vary_texcoord2; +#endif + +vec2 encode_normal(vec3 n); +vec3 linear_to_srgb(vec3 c); + +struct PBR +{ + float LdotH; // Light and Half + float NdotL; // Normal and Light + float NdotH; // Normal and Half + float VdotH; // View and Half +}; + +const float M_PI = 3.141592653589793; + +void main() +{ + vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb; + +//#ifdef HAS_SPECULAR_MAP +//#else + vec4 norm = vec4(0,0,0,1.0); + vec3 tnorm = vary_normal; +//#endif + norm.xyz = normalize(tnorm.xyz); + + vec3 spec; + spec.rgb = vec3(vertex_color.a); + + vec3 pos = vary_position; + vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + vec3 env_vec = env_mat * refnormpersp; + vec3 reflected_color = textureCube(environmentMap, env_vec).rgb; + +#if DEBUG_BASIC + col.rgb = vec3( 1, 0, 1 ); // DEBUG +#endif +#if DEBUG_COLOR + col.rgb = vertex_color.rgb; +#endif +#if DEBUG_NORMAL + col.rgb = vary_normal; +#endif +#if DEBUG_POSITION + col.rgb = vary_position.xyz; +#endif +#if DEBUG_REFLECT_VEC + col.rgb = refnormpersp; +#endif +#if DEBUG_REFLECT_COLOR + col.rgb = reflected_color; +#endif + + frag_data[0] = vec4(col, 0.0); + frag_data[1] = vec4(spec, vertex_color.a); // spec + frag_data[2] = vec4(encode_normal(norm.xyz), vertex_color.a, 0.0); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl new file mode 100644 index 0000000000..72bae808e0 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl @@ -0,0 +1,54 @@ +/** + * @file pbropaqueV.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +VARYING vec3 vary_position; +VARYING vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void passTextureIndex(); + +void main() +{ + //transform vertex + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_position = (modelview_matrix * vec4(position.xyz,1.0)).xyz; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + + passTextureIndex(); + vary_normal = normalize(normal_matrix * normal); + + vertex_color = diffuse_color; +} |