diff options
Diffstat (limited to 'indra/newview/app_settings/shaders')
3 files changed, 3 insertions, 3 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl b/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl index e80c59b39f..017855325c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/CASF.glsl @@ -1150,7 +1150,7 @@ vec3 linear_to_srgb(vec3 cl);   AF3 ASignedF3(AF3 m){return ASatF3(m*AF3_(A_INFN_F));}   AF4 ASignedF4(AF4 m){return ASatF4(m*AF4_(A_INFN_F));}  //------------------------------------------------------------------------------------------------------------------------------ - AF1 AGtZeroF1(AF1 m){return ASatF1(m*AF1_(A_INFP_F));} +// #2744 avoid constant overflow  AF1 AGtZeroF1(AF1 m){return ASatF1(m*AF1_(A_INFP_F));}   AF2 AGtZeroF2(AF2 m){return ASatF2(m*AF2_(A_INFP_F));}   AF3 AGtZeroF3(AF3 m){return ASatF3(m*AF3_(A_INFP_F));}   AF4 AGtZeroF4(AF4 m){return ASatF4(m*AF4_(A_INFP_F));} diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl index feb0947649..b3964c9215 100644 --- a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl @@ -130,7 +130,7 @@ vec4 prefilterEnvMap(vec3 R)      float totalWeight = 0.0;      float envMapDim = float(textureSize(reflectionProbes, 0).s);      float roughness = mipLevel/max_probe_lod; -    int numSamples = max(int(PROBE_FILTER_SAMPLES*roughness), 1); +    uint numSamples = uint(max(PROBE_FILTER_SAMPLES*roughness, 1));      float numMips = max_probe_lod+1; diff --git a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl index 9ac389f926..dc135243a6 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflPostF.glsl @@ -81,7 +81,7 @@ void main()      vec4 collectedColor = vec4(0); -    float w = tapScreenSpaceReflection(4, tc, pos, norm.xyz, collectedColor, diffuseMap, 0); +    float w = tapScreenSpaceReflection(4, tc, pos, norm.xyz, collectedColor, diffuseMap, 0.f);      collectedColor.rgb *= specCol.rgb; | 
