diff options
Diffstat (limited to 'indra/newview/app_settings/shaders')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialV.glsl | 27 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/materialF.glsl | 23 | 
2 files changed, 25 insertions, 25 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl index a1cab87092..d41e0b202b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl @@ -59,9 +59,9 @@ ATTRIBUTE vec2 texcoord0;  ATTRIBUTE vec4 tangent;  ATTRIBUTE vec2 texcoord1; -VARYING vec3 vary_mat0; -VARYING vec3 vary_mat1; -VARYING vec3 vary_mat2; +out vec3 vary_tangent; +flat out float vary_sign; +out vec3 vary_normal;  VARYING vec2 vary_texcoord1;  #else @@ -111,24 +111,21 @@ void main()  	vec3 n = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz);  #ifdef HAS_NORMAL_MAP  	vec3 t = normalize((mat*vec4(tangent.xyz+position.xyz,1.0)).xyz-pos.xyz); -	vec3 b = cross(n, t)*tangent.w; -	 -	vary_mat0 = vec3(t.x, b.x, n.x); -	vary_mat1 = vec3(t.y, b.y, n.y); -	vary_mat2 = vec3(t.z, b.z, n.z); + +    vary_tangent = t; +    vary_sign = tangent.w; +    vary_normal = n;  #else //HAS_NORMAL_MAP -vary_normal  = n; +	vary_normal  = n;  #endif //HAS_NORMAL_MAP  #else //HAS_SKIN  	vec3 n = normalize(normal_matrix * normal);  #ifdef HAS_NORMAL_MAP  	vec3 t = normalize(normal_matrix * tangent.xyz); -	vec3 b = cross(n,t)*tangent.w; -	//vec3 t = cross(b,n) * binormal.w; -	 -	vary_mat0 = vec3(t.x, b.x, n.x); -	vary_mat1 = vec3(t.y, b.y, n.y); -	vary_mat2 = vec3(t.z, b.z, n.z); + +    vary_tangent = t; +    vary_sign = tangent.w; +    vary_normal = n;  #else //HAS_NORMAL_MAP  	vary_normal = n;  #endif //HAS_NORMAL_MAP diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index d0c4b68013..6e41df34a4 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -210,9 +210,9 @@ uniform float minimum_alpha;  #endif  #ifdef HAS_NORMAL_MAP -VARYING vec3 vary_mat0; -VARYING vec3 vary_mat1; -VARYING vec3 vary_mat2; +in vec3 vary_normal; +in vec3 vary_tangent; +flat in float vary_sign;  VARYING vec2 vary_texcoord1;  #else  VARYING vec3 vary_normal; @@ -227,14 +227,17 @@ vec2 encode_normal(vec3 n);  vec3 getNormal(inout float glossiness)  {  #ifdef HAS_NORMAL_MAP -	vec4 norm = texture2D(bumpMap, vary_texcoord1.xy); -    glossiness *= norm.a; - -	norm.xyz = norm.xyz * 2 - 1; +	vec4 vNt = texture2D(bumpMap, vary_texcoord1.xy); +    glossiness *= vNt.a; +	vNt.xyz = vNt.xyz * 2 - 1; +    float sign = vary_sign; +    vec3 vN = vary_normal; +    vec3 vT = vary_tangent.xyz; +     +    vec3 vB = sign * cross(vN, vT); +    vec3 tnorm = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN ); -	return normalize(vec3(dot(norm.xyz,vary_mat0), -			  dot(norm.xyz,vary_mat1), -			  dot(norm.xyz,vary_mat2))); +	return tnorm;  #else  	return normalize(vary_normal);  #endif | 
