diff options
Diffstat (limited to 'indra/newview/app_settings/shaders')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl | 11 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl | 11 | 
2 files changed, 14 insertions, 8 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 8abdeae5ae..e1cbfcce1a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -53,8 +53,11 @@ void main()      vec4 pos        = getPosition(pos_screen);      vec3 norm       = getNorm(pos_screen); -    frag_color.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen); -    frag_color.g = 1.0f; -    frag_color.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen);  -    frag_color.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen); +    vec4 col; +    col.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen); +    col.g = 1.0f; +    col.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen);  +    col.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen); + +    frag_color = clamp(col, vec4(0), vec4(1));  } diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 64d99bae2c..99a26a050d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -50,8 +50,11 @@ void main()      vec4 pos  = getPosition(pos_screen);      vec3 norm = getNorm(pos_screen); -    frag_color.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen); -    frag_color.g = calcAmbientOcclusion(pos, norm, pos_screen); -    frag_color.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen); -    frag_color.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen); +    vec4 col; +    col.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen); +    col.g = calcAmbientOcclusion(pos, norm, pos_screen); +    col.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen); +    col.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen); + +    frag_color = clamp(col, vec4(0), vec4(1));  } | 
